778700ff9d
TextureCache: Modify Viewports/Scissors according to Rescale.
2021-11-16 22:11:27 +01:00
84f2aea896
Texture Cache: More rescaling fixes.
2021-11-16 22:11:27 +01:00
ba18047e8d
Texture Cache: Implement Vulkan UpScaling & DownScaling
2021-11-16 22:11:27 +01:00
22f4b290b6
VideoCore: Initial Setup for the Resolution Scaler.
2021-11-16 22:11:27 +01:00
494e34af6a
Merge pull request #7070 from FernandoS27/want-you-bad
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Vulkan Rasterizer: Correct DepthBias/PolygonOffset on Vulkan.
2021-10-23 18:02:23 -04:00
427bf76e62
gpu: Migrate implementation to the cpp file
2021-10-03 00:35:57 -04:00
73666fb262
general: Update style to clang-format-12
2021-09-24 15:52:05 -04:00
60a3980561
Vulkan Rasterizer: Correct DepthBias/PolygonOffset on Vulkan.
2021-09-23 03:49:10 +02:00
76abf55f25
slot_vector: Add missing <algorithm> include
2021-09-11 17:19:15 -04:00
fe0acec539
Garbage Collection: Make it more agressive on high priority mode.
2021-08-29 18:57:17 +02:00
ff48f06fb9
Garbage Collection: Adress Feedback.
2021-08-29 18:19:53 +02:00
ba82bb359b
Garbage Collection: enable as default, eliminate option.
2021-08-28 17:55:37 +02:00
d540d284b5
VideoCore: Rework Garbage Collection.
2021-08-28 17:54:12 +02:00
c4eafcc861
texture_cache: Address ameerj's review
2021-08-08 11:02:51 +00:00
e80323b8b0
texture_cache: Address ameerj's review
2021-08-07 01:27:47 +00:00
02e98f6c93
texture_cache: Don't change copyright year
2021-08-05 20:52:12 +00:00
5566f3dbc0
texture_cache: Address ameerj's review
2021-08-05 20:46:24 +00:00
f9563c8f24
texture_cache: Split templates out
2021-08-05 13:52:30 +00:00
00e100de08
render_target: Add missing initializer for size extent
...
Everything else has a default constructor that does the straightforward
thing of initializing most members to a default value, except for the
size.
We explicitly initialize the size (and others, for consistency), to
prevent potential uninitialized reads from occurring. Particularly given
the largeish surface area that this struct is used in.
2021-07-27 07:41:21 -04:00
56d4a9ebde
texture_cache: Reduce invalid image/sampler error severity
2021-07-22 21:51:34 -04:00
d621e96d0d
shader: Initial OpenGL implementation
2021-07-22 21:51:30 -04:00
7cb2ab3585
shader: Implement SULD and SUST
2021-07-22 21:51:26 -04:00
e9a91bc5cc
shader: Interact texture buffers with buffer cache
2021-07-22 21:51:26 -04:00
053860d9cb
Merge pull request #6670 from ReinUsesLisp/prepare-rt
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texture_cache: Always prepare image views on render targets
2021-07-19 03:21:25 +02:00
6d9f347e22
texture_cache/util: Fix size calculations of multisampled images
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On the texture cache we handle multisampled images by keeping their real
size in samples (e.g. 1920x1080 with 4 samples is 3840x2160).
This works nicely with size matches and other comparisons, but the
calculation for guest sizes was not having this in mind, and the size
was being multiplied (again) by the number of samples per dimension.
For example a 3840x2160 texture cache image had its width and height
multiplied by 2, resulting in a much larger texture.
Fix this issue.
- Fixes performance regression on cooking related titles when an
unrelated bug was fixed.
2021-07-18 01:15:48 -03:00
cb08e5bdd2
texture_cache: Always prepare image views on render targets
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Images used as render targets were not being "prepared", causing
desynchronizations on the texture cache. Needs #6669 to avoid
performance regressions on certain cooking titles.
- Fixes black shadows on Age of Calamity.
2021-07-18 00:49:32 -03:00
0e4d4b4beb
Buffer Cache: Fix High Downloads and don't predownload on Extreme.
2021-07-09 22:20:36 +02:00
c7ad195fd3
Out of bound blit ( #6531 )
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* Fix out of bound blit error
* Fix code read
* Fix ci error
Co-authored-by: Feng Chen <chen.feng@gloritysolutions.com >
2021-07-08 11:06:09 -07:00
eb3cb3af35
Merge pull request #6497 from FernandoS27/scotty-doesnt-know
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GPU Memory Manager - Correct handling of non continuous backing memory.
2021-07-06 17:26:21 -07:00
bf50345d4c
Merge pull request #6537 from Morph1984/warnings
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general: Enforce multiple warnings in MSVC
2021-07-05 17:09:23 -07:00
c6a9e91784
Texture Cache: Fix collision with multiple overlaps of the same sparse texture.
2021-07-04 22:32:36 +02:00
a8a0927d42
Texture Cache: Fix GCC & Clang.
2021-07-04 22:32:35 +02:00
8f9f142956
Texture Cache: Address feedback.
2021-07-04 22:32:35 +02:00
fd98fcf7f0
Texture Cache: Improve accuracy of sparse texture detection.
2021-07-04 22:32:35 +02:00
38165fb7e3
Texture Cache: Initial Implementation of Sparse Textures.
2021-07-04 22:32:03 +02:00
ebaa7e391c
TextureCache: Fix 1D to 2D overlapps.
2021-07-03 14:01:54 +02:00
d3d6613d33
video_core: Silence signed/unsigned mismatch warnings
2021-06-28 09:21:42 -04:00
b4894faeae
buffer_cache/texture_cache: Make GC functions private
2021-06-26 02:17:36 -03:00
4569f39c7c
common: Replace common_sizes into user-literals
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Removes common_sizes.h in favor of having `_KiB`, `_MiB`, `_GiB`, etc
user-literals within literals.h.
To keep the global namespace clean, users will have to use:
```
using namespace Common::Literals;
```
to access these literals.
2021-06-24 09:27:40 -07:00
17fff10e06
Merge pull request #6465 from FernandoS27/sex-on-the-beach
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GPU: Implement a garbage collector for GPU Caches (project Reaper+)
2021-06-23 08:03:01 -04:00
f9b940a442
Reaper: Set minimum cleaning limit on OGL.
2021-06-22 22:07:17 +02:00
569a1962c0
Reaper: Guarantee correct deletion.
2021-06-20 19:11:41 +02:00
c5b517aa5f
Merge pull request #6469 from ReinUsesLisp/blit-view-compat
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texture_cache/util: Avoid relaxed image views on different bytes per block
2021-06-16 21:08:07 -04:00
ca6f47c686
Reaper: Change memory restrictions on TC depending on host memory on VK.
2021-06-17 00:29:48 +02:00
0dd98842bf
Reaper: Address Feedback.
2021-06-16 21:35:03 +02:00
954ad2a61e
Reaper: Setup settings and final tuning.
2021-06-16 21:35:03 +02:00
d8ad6aa187
Reaper: Tune it up to be an smart GC.
2021-06-16 21:35:02 +02:00
a11bc4a382
Initial Reaper Setup
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WIP
2021-06-16 21:35:02 +02:00
c4ff7ecf51
textures: Reintroduce CPU ASTC decoder
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Users may want to fall back to the CPU ASTC texture decoder due to hangs
and crashes that may be caused by keeping the GPU under compute heavy
loads for extended periods of time. This is especially the case in games
such as Astral Chain which make extensive use of ASTC textures.
2021-06-15 20:19:00 -04:00
3d89398b84
texture_cache/util: Avoid relaxed image views on different bytes per pixel
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Avoids API usage errors on UE4 titles leading to crashes.
2021-06-14 21:03:57 -03:00