Commit Graph

262 Commits

Author SHA1 Message Date
9d7422d967 shader: Add PointCoord attribute 2021-07-22 21:51:25 -04:00
b7589fe115 shader: Add PointSize attribute 2021-07-22 21:51:25 -04:00
514a6b07ee shader: Store type of phi nodes in flags
This is needed because pseudo-instructions where invalidated.
2021-07-22 21:51:25 -04:00
55b960a20f spirv: Fix default output attribute initialization 2021-07-22 21:51:25 -04:00
6c51f49632 shader: Implement FSWZADD 2021-07-22 21:51:25 -04:00
34aba9627a shader: Implement BRX 2021-07-22 21:51:25 -04:00
73af0d2e0d shader: Implement I2I CC 2021-07-22 21:51:25 -04:00
dbc1e5cde7 shader: Implement I2I SAT 2021-07-22 21:51:25 -04:00
e860870dd2 shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available 2021-07-22 21:51:25 -04:00
dbd882ddeb shader: Better interpolation and disabled attributes support 2021-07-22 21:51:24 -04:00
675a82416d spirv: Remove dependencies on Environment when generating SPIR-V 2021-07-22 21:51:24 -04:00
f0031babeb shader: Implement front face 2021-07-22 21:51:24 -04:00
17063d16a3 shader: Implement TXQ and fix FragDepth 2021-07-22 21:51:24 -04:00
d9c5bd9509 shader: Refactor PTP and other minor changes 2021-07-22 21:51:24 -04:00
b5db38f50e shader: Add IR opcode for ImageFetch 2021-07-22 21:51:24 -04:00
742d11c2ad shader: Implement TLD4.PTP 2021-07-22 21:51:24 -04:00
f5672777c8 shader: Implement FragDepth 2021-07-22 21:51:24 -04:00
c7c518e280 shader: Implement TLD4 and TLD4_B 2021-07-22 21:51:24 -04:00
32c5483beb shader: Implement SHFL 2021-07-22 21:51:24 -04:00
8cb9443cb9 shader: Fix F2I 2021-07-22 21:51:24 -04:00
68a9505d8a shader: Implement NDC [-1, 1], attribute types and default varying initialization 2021-07-22 21:51:24 -04:00
3d07cef009 shader: Implement VOTE 2021-07-22 21:51:24 -04:00
e4e1cc11b8 shader: Implement DMNMX, DSET, DSETP 2021-07-22 21:51:24 -04:00
a77e764726 shader: Add support for fp16 comparisons and misc fixes 2021-07-22 21:51:24 -04:00
76c8a962ac spirv: Implement VertexId and InstanceId, refactor code 2021-07-22 21:51:23 -04:00
f91859efd2 shader: Implement I2F 2021-07-22 21:51:23 -04:00
260743f371 shader: Add partial rasterizer integration 2021-07-22 21:51:23 -04:00
72990df7ba shader: Implement DADD 2021-07-22 21:51:23 -04:00
fa2f6e38f4 shader: Implement FSET and FSETP
Also fix oversight with adding SignedZeroInfNanPreserve execution mode.
2021-07-22 21:51:23 -04:00
17a82b56d7 shader: Implement TEXS 2021-07-22 21:51:23 -04:00
71f96fa636 shader: Implement CAL inlining function calls 2021-07-22 21:51:23 -04:00
b9f7bf4472 spirv: Add SignedZeroInfNanPreserve logic 2021-07-22 21:51:23 -04:00
8d470c2e63 shader: Implement FMNMX
And add a const in FCMP
2021-07-22 21:51:23 -04:00
ba8c1d2eb4 shader: Implement FCMP
still need to configure some settings for NV denorm flush and intel NaN
2021-07-22 21:51:23 -04:00
3a63fa0477 shader: Partial implementation of LDC 2021-07-22 21:51:23 -04:00
ab46371247 shader: Initial support for textures and TEX 2021-07-22 21:51:23 -04:00
7d6ba5b984 shader: Implement R2P 2021-07-22 21:51:23 -04:00
924f0a9149 shader: Implement SHF 2021-07-22 21:51:23 -04:00
5465cb1561 shader: Implement LEA 2021-07-22 21:51:23 -04:00
4006929c98 shader: Implement HADD2 2021-07-22 21:51:23 -04:00
103b9da4f7 shader: Implement FLO 2021-07-22 21:51:23 -04:00
20390c0548 shader: Implement IMNMX 2021-07-22 21:51:22 -04:00
a8c41c50d3 shader: Implement POPC 2021-07-22 21:51:22 -04:00
cc55d28949 shader: Implement SHR 2021-07-22 21:51:22 -04:00
726625cf50 spirv: Move phi arguments emit to a separate function 2021-07-22 21:51:22 -04:00
7496bbf758 spirv: Add support for self-referencing phi nodes 2021-07-22 21:51:22 -04:00
9d6a98d950 shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC 2021-07-22 21:51:22 -04:00
e44752ddc8 shader: FMUL, select, RRO, and MUFU fixes 2021-07-22 21:51:22 -04:00
18a766b362 shader: Fix MOV(reg), add SHL variants and emit neg and abs instructions 2021-07-22 21:51:22 -04:00
274897dfd5 spirv: Fixes and Intel specific workarounds 2021-07-22 21:51:22 -04:00