7988f02489
archive_backend: Minor changes to match Switch IFileSystem.
2018-01-21 15:39:20 -05:00
2f71a32363
file_sys: Repurpose 3DS IVFC code for Switch ROMFS.
2018-01-21 15:39:18 -05:00
096be16636
Format: Run the new clang format on everything
2018-01-20 16:45:11 -07:00
66388f7576
Update title_metadata.h
2018-01-17 18:20:52 +01:00
8e51c61dbc
core: Gut out cryptop, since it doesn't compile with C++17.
2018-01-12 19:36:41 -05:00
34571f4d2e
hle: Use Switch formatted result codes.
2017-10-31 19:26:11 -04:00
746c2a3ae7
core: Refactor MakeMagic usage and remove dead code.
2017-10-15 00:11:38 -04:00
72b03025ac
Remove lots more 3DS-specific code.
2017-10-12 21:21:49 -04:00
b1d5db1cf6
Merge remote-tracking branch 'upstream/master' into nx
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# Conflicts:
# src/core/CMakeLists.txt
# src/core/arm/dynarmic/arm_dynarmic.cpp
# src/core/arm/dyncom/arm_dyncom.cpp
# src/core/hle/kernel/process.cpp
# src/core/hle/kernel/thread.cpp
# src/core/hle/kernel/thread.h
# src/core/hle/kernel/vm_manager.cpp
# src/core/loader/3dsx.cpp
# src/core/loader/elf.cpp
# src/core/loader/ncch.cpp
# src/core/memory.cpp
# src/core/memory.h
# src/core/memory_setup.h
2017-10-09 23:56:20 -04:00
4887d18591
file_sys, loader: add support for reading TMDs to determine app paths
2017-10-01 10:54:02 -06:00
8e10c9bb2e
file_sys: add class for Title Metadata (TMD)
2017-10-01 10:53:45 -06:00
e21f2348e7
file_sys/ncch_container: add RomFS, ExeFS override to allow for backward compatibility with existing .romfs system archive dumps
2017-10-01 10:53:18 -06:00
c93e5ecfe6
file_sys/archive_ncch: use NCCHContainer instead of loading .romfs files
2017-10-01 10:53:04 -06:00
8c92435ded
nso: Refactor and allocate .bss section.
2017-09-30 14:33:58 -04:00
774e7deae8
HLE/Archives: Allow multiple loaded applications to access their SelfNCCH archive independently.
...
The loaders now register each loaded ROM with the SelfNCCH factory, which keeps the data around for the duration of the emulation session.
When opening the SelfNCCH archive, the factory queries the current program's programid and uses that as a key to the map that contains the NCCHData structure (RomFS, Icon, Banner, etc).
3dsx files do not have a programid and will use a default of 0 for this value, thus, only 1 3dsx file with RomFS is loadable at the same time.
2017-09-25 09:45:02 -05:00
c91ccbd0ba
Loader/NCCH: Add support for loading application updates ( #2927 )
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* loader/ncch: split NCCH parsing into its own file
* loader/ncch: add support for loading update NCCHs from the SD card
* loader/ncch: fix formatting
* file_sys/ncch_container: Return a value for OpenFile
* loader/ncch: cleanup, always instantiate overlay_ncch to base_ncch
* file_sys/ncch_container: better encryption checks, allow non-app NCCHs to load properly and for the existence of NCCH structures to be checked
* file_sys/ncch_container: pass filepath as a const reference
2017-09-25 08:17:38 +02:00
65f19b51c4
Warnings: Add UNREACHABLE macros to switches that contemplate all possible values.
2017-08-21 08:34:28 -05:00
941a722ff1
Handle invalid filenames when renaming files/directories
2017-07-31 17:11:53 +10:00
f008b22e3b
Addressed Bunnei's review comments, and made some other tweaks:
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- Deleted GetStatus() because it wasn't used anywhere outside of Core::System.
- Fixed design flaw where the message bar status could be set despite the game being stopped.
2017-06-02 18:40:39 -04:00
59de38b965
Switched to the ERROR_NOT_FOUND constant from errors.h.
2017-06-02 18:40:39 -04:00
cea19fd659
Moved whitelist checks from FS_User to the Archive_NCCH handler.
2017-06-02 18:40:27 -04:00
37bec598ea
Made some changes from review comments:
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- Made LoadKernelSystemMode return a pair consisting of a system mode and a result code (Could use review).
- Deleted ErrorOpenGL error code in favor of just having ErrorVideoCore.
- Made dialog messages more clear.
- Compared archive ID in fs_user.cpp to ArchiveIdCode::NCCH as opposed to hex magic.
- Cleaned up some other stuff.
2017-06-02 18:28:14 -04:00
92be29adba
FileSys: Move all result description to errors.h
2017-05-24 21:06:00 -07:00
047a1586fe
file_sys: lower log level for setting host path
2017-03-08 17:47:24 +02:00
0cb52ee74a
Doxygen: Amend minor issues ( #2593 )
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Corrects a few issues with regards to Doxygen documentation, for example:
- Incorrect parameter referencing.
- Missing @param tags.
- Typos in @param tags.
and a few minor other issues.
2017-02-26 17:58:51 -08:00
20544977da
loader: use self NCCH archive
2017-02-13 13:57:38 +02:00
a0df747325
file_sys: add Self NCCH archive
2017-02-13 13:57:38 +02:00
f352a741d3
core: fix savedata_archive.cpp warnings about unhandled enumeration values on OSX
2017-01-29 21:50:25 +01:00
c4f9cd3559
core: fix archive_sdmc.cpp warnings about unhandled enumeration value on OSX
2017-01-29 21:49:36 +01:00
f14a53abd0
core: fix archive_extsavedata.cpp warning on OSX
2017-01-29 21:48:40 +01:00
5ac5cbeab7
Address clang-format issues.
2016-12-21 23:48:14 -05:00
4fc8b8229e
core: Remove HLE module, consolidate code & various cleanups.
2016-12-21 23:48:13 -05:00
40b0ea1086
archive_source_sd_savedata: Add static method to get a specific save data path
2016-12-15 09:59:41 +00:00
5e9f1ec096
file_sys: Make a few single-argument constructors explicit
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Prevents implicit conversions.
2016-12-07 17:26:56 -05:00
589b642790
FileSys: Implement OtherSaveData
2016-11-29 23:50:00 +02:00
5af117e00c
FileSys: abstract SD save data archive source
2016-11-29 23:50:00 +02:00
d7d6975af0
FileSys: rename SaveDataCheck archive to NCCH archive
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According to the observation from game and 3dbrew "Used for accessing general NCCH data"
2016-11-19 18:55:35 +02:00
f775a3781b
FileSys: remove unused DiskArchive
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All "subclasses" of DiskArchive are splitted out. This class is useless
2016-11-19 18:55:34 +02:00
0647f86649
FileSys: w->rw permission lift only happens in SDMC archive
2016-11-19 18:55:34 +02:00
0987783699
FileSys: add SDMCWriteOnlyArchive
2016-11-19 18:55:34 +02:00
93aa14e345
FileSys: add SDMCArchive
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Now DiskArchive only serves for SDMC, then it should be just a "SDMCArchive"
2016-11-19 18:24:37 +02:00
a879984c06
FileSys: add ExtSaveDataArchive
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ExtSaveData is more similar to SaveData, so let it be a subclass of SaveData
2016-11-19 18:24:37 +02:00
7166fdc490
FileSys: add SaveDataArchive
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The error checking of SaveDataArchive is completely different from DiskArchive, so it has to be a new class instead of a subclass of DiskArchive.
2016-11-19 17:17:19 +02:00
9a0405858a
FileSys: remove Open from FileBackend
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Same as directory, file shouldn't expose Open either.
2016-11-19 17:17:19 +02:00
0e754875d1
FileSys: remove Open from DirectoryBackend
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Open should not be an interface exposed by Directory because it is the Archive thats implement the methed to open the directory. The service API of 3DS also implies this - Open is not a function of directory service, but is of FS main service
2016-11-19 17:17:19 +02:00
75ee2f8c67
FileSys: add PathParser
2016-11-19 17:17:19 +02:00
4dd8a831bd
FileSys: make Archive interfaces return error code
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and make the mode parameter a reference since it is a BitField union
2016-11-01 18:30:32 +02:00
96b0e9476b
fs: implement DeleteDirectoryRecursively
2016-10-02 11:29:16 +08:00
84fbbe2629
Use negative priorities to avoid special-casing the self-include
2016-09-21 00:15:56 -07:00
ebdae19fd2
Remove empty newlines in #include blocks.
...
This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00