Commit Graph

250 Commits

Author SHA1 Message Date
7acebd7eb6 vk_shader_decompiler: Use registry for specialization 2020-03-13 18:33:05 -03:00
244fe13219 Merge branch 'master' into shader-purge 2020-03-13 16:44:06 -03:00
00e9ba0603 Merge pull request #3483 from namkazt/patch-1
vk_rasterizer: fix mistype on SetupGraphicsImages
2020-03-12 22:10:48 -04:00
f159a12820 Merge pull request #3480 from ReinUsesLisp/vk-disabled-ubo
vk_rasterizer: Support disabled uniform buffers
2020-03-12 22:09:49 -04:00
e8efd5a901 video_core: Rename "const buffer locker" to "registry" 2020-03-09 18:40:06 -03:00
22e825a3bc Merge pull request #3301 from ReinUsesLisp/state-tracker
video_core: Remove gl_state and use a state tracker based on dirty flags
2020-03-09 18:34:37 -03:00
16cfbb068c vk_reasterizer: fix mistype on SetupGraphicsImages
This should use Maxwell3D engine. Fixed some GPU error on Kirby and maybe other games.
2020-03-08 10:06:59 +07:00
662feb8c1c Merge pull request #3481 from ReinUsesLisp/abgr5-storage
maxwell_to_vk: Remove Storage capability for A1B5G5R5U
2020-03-07 19:51:33 -05:00
e4f9ce0379 vk_rasterizer: Support disabled uniform buffers 2020-03-06 18:47:51 -03:00
aa6fe3f1aa maxwell_to_vk: Remove Storage capability for A1B5G5R5U 2020-03-06 18:47:27 -03:00
49eff536d0 Merge pull request #3463 from ReinUsesLisp/vk-toctou
vk_swapchain: Silence TOCTOU race condition
2020-03-05 19:38:42 -05:00
0361aa1915 Merge pull request #3451 from ReinUsesLisp/indexed-textures
vk_shader_decompiler: Implement indexed textures
2020-03-05 11:42:46 -05:00
67e7186d79 Merge pull request #3455 from ReinUsesLisp/attr-scaled
video_core: Implement more scaled attribute formats
2020-03-03 22:46:20 -05:00
ac204754d4 dirty_flags: Deduplicate code between OpenGL and Vulkan 2020-02-28 17:56:43 -03:00
6669b359a3 vk_rasterizer: Pass Maxwell registers to dynamic updates 2020-02-28 17:56:43 -03:00
042256c6bb state_tracker: Remove type traits with named structures 2020-02-28 17:56:43 -03:00
6ac3eb4d87 vk_state_tracker: Implement dirty flags for stencil properties 2020-02-28 17:56:43 -03:00
f9df2c6bcd vk_state_tracker: Implement dirty flags for depth bounds 2020-02-28 17:56:43 -03:00
cd0e28c9ec vk_state_tracker: Implement dirty flags for blend constants 2020-02-28 17:56:43 -03:00
a33870996b vk_state_tracker: Implement dirty flags for depth bias 2020-02-28 17:56:43 -03:00
42f1874965 vk_state_tracker: Implement dirty flags for scissors 2020-02-28 17:56:43 -03:00
1bd95a314f vk_state_tracker: Initial implementation
Add support for render targets and viewports.
2020-02-28 17:56:43 -03:00
9e74e6988b maxwell_3d: Flatten cull and front face registers 2020-02-28 17:56:41 -03:00
96ac3d518a gl_rasterizer: Remove dirty flags 2020-02-28 16:39:27 -03:00
0aaa69e4d7 vk_swapchain: Silence TOCTOU race condition
It's possible that the window is resized from the moment we ask for its
size to the moment a swapchain is created, causing validation issues.

To workaround this Vulkan issue request the capabilities again just
before creating the swapchain, making the race condition less likely.
2020-02-26 17:07:18 -03:00
e25297536f frontend: qt: bootmanager: Vulkan: Restore support for VK backend. 2020-02-25 21:23:01 -05:00
78ab2e0474 Merge pull request #3417 from ReinUsesLisp/r32i
texture: Implement R32I
2020-02-25 14:08:45 -05:00
e22ad52cdb Merge pull request #3425 from ReinUsesLisp/layered-framebuffer
texture_cache: Implement layered framebuffer attachments
2020-02-24 10:14:50 -05:00
1e9213632a vk_shader_decompiler: Implement indexed textures
Implement accessing textures through an index. It uses the same
interface as OpenGL, the main difference is that Vulkan bindings are
forced to be arrayed (the binding index doesn't change for stacked
textures in SPIR-V).
2020-02-24 01:26:07 -03:00
e2dd59e341 video_core: Implement more scaler attribute formats
While changing this, fix assert in vk_shader_decompiler. We now know
scaled formats are expected to be float in shaders attributes.
2020-02-24 00:27:37 -03:00
2b4cdb73b6 Merge pull request #3424 from ReinUsesLisp/spirv-layer
vk_shader_decompiler: Implement Layer output attribute
2020-02-22 23:45:16 -05:00
4a6a1aeab4 Merge pull request #3433 from namkazt/patch-1
renderer_vulkan: Add the rest of case for TryConvertBorderColor
2020-02-21 15:56:09 -03:00
ef27b4b7b5 Merge pull request #3434 from namkazt/patch-2
vk_shader: Implement ImageLoad
2020-02-21 15:55:05 -03:00
6b2719c0bb Merge pull request #3435 from namkazt/patch-3
vulkan: add DXT23_SRGB
2020-02-21 15:48:19 -03:00
c0c4da27d9 vk_device: remove left over from other branch 2020-02-21 08:56:18 +07:00
ecf275887b clang-format 2020-02-20 09:39:30 +07:00
fbbad95845 shader_decompiler: only add StorageImageReadWithoutFormat when available 2020-02-20 09:28:13 +07:00
b2bc7682b4 Merge pull request #3414 from ReinUsesLisp/maxwell-3d-draw
maxwell_3d: Unify draw methods
2020-02-19 16:13:50 -05:00
88cb05e6e7 shader_decompiler: add check in case of device not support ShaderStorageImageReadWithoutFormat 2020-02-19 12:57:22 +07:00
e61c7e9310 vk_device: setup shaderStorageImageReadWithoutFormat 2020-02-19 12:56:36 +07:00
47106ab152 vk_device: add check for shaderStorageImageReadWithoutFormat 2020-02-19 12:55:56 +07:00
e545c2322c Merge pull request #3410 from ReinUsesLisp/vk-draw-index
vk_shader_decompiler: Fix vertex id and instance id
2020-02-18 22:37:33 -05:00
2ef8af93aa vk_shader: add Capability StorageImageReadWithoutFormat 2020-02-19 10:16:51 +07:00
f6f0762e81 vk_shader: Implement function ImageLoad (Used by Kirby Start Allies)
Please enter the commit message for your changes. Lines starting
2020-02-19 08:39:01 +07:00
ec206f7f95 fixups mistake auto commit. 2020-02-19 01:24:32 +07:00
eaf60ca5d8 Update code structure
Co-Authored-By: Mat M. <mathew1800@gmail.com>
2020-02-19 01:23:08 +07:00
9295966d26 add vertex UnsignedInt size RGBA 2020-02-18 21:52:51 +07:00
9fc42fffd9 add eBc2SrgbBlock to formats 2020-02-18 21:44:09 +07:00
493f0ad904 vulkan: add DXT23_SRGB 2020-02-18 21:39:50 +07:00
ba84f0988f renderer_vulkan: Add the rest of case for TryConvertBorderColor 2020-02-18 16:52:54 +07:00