Commit Graph

389 Commits

Author SHA1 Message Date
f34d3d7e84 core_timing: remove user data value 2023-12-23 15:36:44 -05:00
d61df0f400 Merge pull request #12387 from liamwhite/oboe
android: add oboe audio sink
2023-12-19 16:15:07 +01:00
a7731abb72 oboe_sink: specify additional required parameters 2023-12-18 17:27:32 -05:00
797e8fdbc3 oboe_sink: set low latency performance mode 2023-12-17 21:05:00 -05:00
e01c535178 oboe_sink: implement channel count querying 2023-12-17 10:10:14 -05:00
7239547ead android: add oboe audio sink 2023-12-17 01:42:59 -05:00
6851e93296 audio: skip coefficient normalization for downmix 2023-12-16 13:05:55 -05:00
ffbba74c91 Have GetActiveChannelCount return the system channels instead of host device channels 2023-12-16 12:49:28 -05:00
de594995da opus: fix stereo stream count check in multistream decoder object 2023-11-17 08:26:22 -05:00
ecaa038b4d audio_core: ignore renderer wait when stream is paused 2023-11-12 23:10:53 -05:00
90aa937593 Convert files to LF eol 2023-11-04 18:25:40 +00:00
a294beb116 Allow 0 stereo count 2023-11-03 11:45:40 -04:00
68ea0a2b72 audio: fix shutdown deadlock in audio renderer 2023-10-13 16:34:31 -04:00
ec6ddaf766 Clear DSP buffer after each execution 2023-10-10 18:22:08 +01:00
0448eb6f0f ci: fix new codespell errors 2023-10-02 18:03:05 -04:00
d6cf54dd2f Merge pull request #11520 from Kelebek1/estimated_time
Do not consider voice commands in time estimation, fix adpcm estimate
2023-09-18 09:30:56 -04:00
5d7571114e Do not consider voice commands in time estimation, fix adpcm estimate 2023-09-18 10:38:14 +01:00
67e2d5c28b Reimplement HardwareOpus 2023-09-16 11:56:25 -04:00
3df56dc790 Merge pull request #11465 from Kelebek1/skip_remaining_reset
[Audio] Do not reset the remaining command count each time
2023-09-10 13:40:32 -04:00
800d6f7d0d Fix data source version 1 command looping 2023-09-08 15:03:21 +01:00
4baaaf6a99 Do not reset the command buffer command count each time 2023-09-07 20:53:48 +01:00
69949e7964 Merge pull request #11428 from Kelebek1/adsp_rework
Rework ADSP into a wrapper for apps
2023-09-06 09:13:06 -04:00
ebd19dec99 Rework ADSP into a wrapper for apps 2023-09-04 17:12:16 +01:00
785e480b62 msvc: set warning level to /W4 globally
And fix a bunch of warnings
2023-09-03 18:42:10 +04:00
52c71e7eb6 Merge pull request #11408 from Kelebek1/fix_audio_node_id
[Audio] Fix node id index in DropVoices
2023-08-29 09:27:40 -04:00
1d201c71dc Fix node id index in DropVoices 2023-08-28 10:35:30 +01:00
954144e22b audio: allow more latency in cubeb initialization 2023-08-27 12:46:01 -04:00
39c8ddcda2 Pre-test opening a stream for audio backends, fall back to null if not suitable. 2023-08-23 08:33:26 +01:00
fca7d975fd Merge pull request #10839 from lat9nq/pgc-plus
general: Reimplement per-game configurations
2023-08-02 14:25:52 -04:00
70f37be9b9 Fix AudioRendererParameterInternal's size 2023-07-30 06:50:59 +01:00
04d4b6ab80 (ui,)settings: Use explicit instantiation
Reduces compile times a tad on clang.
2023-07-21 10:56:54 -04:00
d146dd9d12 settings,general: Rename non-confirming enums 2023-07-21 10:56:54 -04:00
432f68ad29 configure_audio: Implement ui generation
Needs a considerable amount of management specific to some of
the comoboboxes due to the audio engine configuration.

general: Partial audio config implmentation

configure_audio: Implement ui generation

Needs a considerable amount of management specific to some of
the comoboboxes due to the audio engine configuration.

general: Partial audio config implmentation

settings: Make audio settings as enums
2023-07-21 10:56:07 -04:00
6f7cb69c94 Use spans over guest memory where possible instead of copying data. 2023-07-02 23:09:48 +01:00
ea8d5ef5e8 sink_stream: Resolve heap buffer corruption due to out of bounds write
Also, remove the use of ScratchBuffer when upmixing, as other channels may not be initialized with zeroed out data.
2023-06-30 00:54:23 -04:00
5da70f7197 Remove memory allocations in some hot paths 2023-06-22 08:05:10 +01:00
e3122c5b46 Merge pull request #10086 from Morph1984/coretiming-ng-1
core_timing: Use CNTPCT as the guest CPU tick
2023-06-21 21:12:46 -07:00
6c34adb1de nvnflinger: allow locking framerate during video playback 2023-06-08 01:15:51 -04:00
8e56a84566 core_timing: Use CNTPCT as the guest CPU tick
Previously, we were mixing the raw CPU frequency and CNTFRQ.
The raw CPU frequency (1020 MHz) should've never been used as CNTPCT (whose frequency is CNTFRQ) is the only counter available.
2023-06-07 21:44:42 -04:00
069d7e6be4 android: audio_core: sink_stream: Remove unnecessary check. 2023-06-05 21:47:36 -07:00
cb95d7fe1b Merge pull request #10508 from yuzu-emu/lime
Project Lime - yuzu Android Port
2023-06-05 21:43:43 -07:00
e96a3a1713 audio_renderer: resolve adsp thread deadlock shutdown 2023-06-04 13:00:10 -04:00
40e938376b android: audio_core: Avoid shutdown hang. 2023-06-03 00:06:06 -07:00
9c2b211f12 Audren wait as suggested by ByLaws 2023-05-27 17:38:07 +01:00
d75bcdd077 Smooth out the DSP callback by adding a 5ms wait time limit 2023-05-18 13:03:32 +01:00
27ff00acb1 Merge pull request #10162 from lat9nq/sdl-remove-old
yuzu-sdl,audio_core: Remove antiquated warning ignore
2023-05-06 23:10:09 -04:00
740c349820 yuzu-sdl,audio_core: Remove antiquated warning ignore
Issue was fixed a long time ago, both by SDL2 and in yuzu by including
SDL2 as a system library.
2023-05-05 03:48:28 -04:00
2feb40f14d Wait for the terminate event before destroying a system instance 2023-05-01 00:27:12 +01:00
8908663f12 Use GetGlobalTimeNs as opposed to clock ticks 2023-04-08 21:54:19 +01:00
0afb9631b5 Add some explicit latency to sample count reporting
Some games have very tight scheduling requirements for their audio which can't really be matched on the host, adding a constant to the reported value helps to provide some leeway.
2023-04-03 23:11:36 +01:00