4e9683e9d5
gl_rasterizer_cache: Clamp cached surface size to mapped GPU region size.
2018-10-16 11:31:00 -04:00
37575eae65
memory_manager: Add a method for querying the end of a mapped GPU region.
2018-10-16 11:31:00 -04:00
0be7e82289
rasterizer_cache: Reintroduce method for flushing.
2018-10-16 11:31:00 -04:00
9b929e934b
gl_rasterizer_cache: Reintroduce code for handling swizzle and flush to guest RAM.
2018-10-16 11:30:59 -04:00
936c36a514
shader_bytecode: Add Control Code enum 0xf
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Control Code 0xf means to unconditionally execute the instruction. This
value is passed to most BRA, EXIT and SYNC instructions (among others)
but this may not always be the case.
2018-10-15 15:36:47 -03:00
b461342a84
gl_shader_decompiler: Fixup style inconsistencies
2018-10-15 15:35:26 -03:00
27916764b1
gl_rasterizer: Silence implicit cast warning in glBindBufferRange
2018-10-15 15:26:50 -03:00
6312eec5ef
gl_shader_decompiler: Implement HSET2_R
2018-10-15 02:55:51 -03:00
4fc8ad67bf
gl_shader_decompiler: Implement HSETP2_R
2018-10-15 02:55:51 -03:00
3d65aa4caf
gl_shader_decompiler: Implement HFMA2 instructions
2018-10-15 02:55:51 -03:00
d93cdc2750
gl_shader_decompiler: Implement HADD2_IMM and HMUL2_IMM
2018-10-15 02:07:16 -03:00
d46e2a6e7a
gl_shader_decompiler: Implement non-immediate HADD2 and HMUL2 instructions
2018-10-15 02:04:31 -03:00
08d751d882
gl_shader_decompiler: Setup base for half float unpacking and setting
2018-10-15 01:58:30 -03:00
14286f70f0
Merge pull request #1488 from Hexagon12/astc-types
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video_core: Added ASTC 5x4; 8x5 types
2018-10-14 14:44:24 -04:00
1d6559fbd3
Implement Arrays on Tex Instruction
2018-10-14 13:31:02 -04:00
d880b77698
Fix TLDS
2018-10-13 22:14:25 -04:00
331ce2942c
Shorten the implementation of 3D swizzle to only 3 functions
2018-10-13 20:58:00 -04:00
1ff20d8538
Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBuffer
2018-10-13 16:11:11 -04:00
e0ca938b22
Propagate depth and depth_block on modules using decoders
2018-10-13 15:25:18 -04:00
d4ae43f9c1
Remove old Swizzle algorithms and use 3d Swizzle
2018-10-13 15:25:17 -04:00
4d959c6bdc
Implement Precise 3D Swizzle
2018-10-13 15:25:16 -04:00
736db284d2
Implement Fast 3D Swizzle
2018-10-13 15:25:15 -04:00
cbf723896f
Added ASTC 5x4; 8x5
2018-10-13 17:10:26 +03:00
97b6405a17
Implemented helper function to correctly calculate a texture's size
2018-10-12 14:21:53 -04:00
17290a4416
gl_shader_decompiler: Implement VMAD
2018-10-11 04:15:10 -03:00
6d82c4adf9
Merge pull request #1458 from FernandoS27/fix-render-target-block-settings
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Fixed block height settings for RenderTargets and Depth Buffers
2018-10-10 21:24:07 -04:00
03ec936ca0
Merge pull request #1460 from FernandoS27/scissor_test
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Implemented Scissor Testing
2018-10-10 12:04:10 -04:00
ee1b204749
Merge pull request #1425 from ReinUsesLisp/geometry-shaders
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gl_shader_decompiler: Implement geometry shaders
2018-10-10 11:51:29 -04:00
5f4ee6f0c8
Add memory Layout to Render Targets and Depth Buffers
2018-10-09 22:28:19 -04:00
af653906d0
Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth
2018-10-09 21:14:32 -04:00
6e27c5d4d1
gl_shader_decompiler: Remove unused variables in TMML's implementation
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Given "y" isn't always used, but "x" is, we can rearrange this to avoid
unused variable warnings by changing the names of op_a and op_b
2018-10-09 15:44:37 -04:00
be97fc884d
Implement Scissor Test
2018-10-08 21:36:23 -04:00
30ff42b8cc
Assert Scissor tests
2018-10-08 20:49:36 -04:00
7c2d6ef210
gl_shader_decompiler: Move position varying location from 15 to 0 and apply an offset
2018-10-07 17:36:00 -03:00
ee4d538850
gl_shader_decompiler: Implement geometry shaders
2018-10-07 17:36:00 -03:00
4d0c682468
video_core: Allow LabelGLObject to use extra info on any object
2018-10-07 17:27:49 -03:00
2c0b0ad50d
Merge pull request #1446 from bunnei/fast_fermi_copy
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gl_rasterizer: Implement accelerated Fermi2D copies.
2018-10-06 23:18:52 -04:00
1cc5e6e9bc
Merge pull request #1437 from FernandoS27/tex-mode2
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Implemented Depth Compare, Shadow Samplers and Texture Processing Modes for TEXS and TLDS
2018-10-06 23:14:27 -04:00
0ecd181cca
gl_rasterizer: Fixup undefined behaviour in SetupDraw
2018-10-06 23:22:48 -03:00
752faff2bc
Implemented Depth Compare and Shadow Samplers
2018-10-06 11:27:54 -04:00
9aec85d39c
fermi_2d: Implement simple copies with AccelerateSurfaceCopy.
2018-10-06 03:20:04 -04:00
011cf77796
gl_rasterizer: Add rasterizer cache code to handle accerated fermi copies.
2018-10-06 03:20:04 -04:00
749aef3dd0
gl_rasterizer_cache: Implement a simpler surface copy using glCopyImageSubData.
2018-10-06 03:20:04 -04:00
3e2380327a
gl_rasterizer: Implement quads topology
2018-10-04 00:03:44 -03:00
f664437ae8
Implemented Texture Processing Modes in TEXS and TLDS
2018-10-03 08:41:12 -04:00
1835911425
gl_rasterizer: Fixup unassigned point sizes
2018-10-01 01:18:24 -03:00
bc679c9b8c
Merge pull request #1330 from raven02/tlds
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TLDS: Add 1D sampler
2018-09-30 21:53:38 -04:00
df3799a008
gl_rasterizer_cache: Fixes to how we do render to cubemap.
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- Fixes issues with Splatoon 2.
2018-09-30 15:10:14 -04:00
29782273ec
gl_rasterizer_cache: Add check for array rendering to cubemap texture.
2018-09-30 14:31:58 -04:00
f543b43fd0
gl_rasterizer_cache: Implement render to cubemap.
2018-09-30 14:31:58 -04:00