Commit Graph

2297 Commits

Author SHA1 Message Date
4e9683e9d5 gl_rasterizer_cache: Clamp cached surface size to mapped GPU region size. 2018-10-16 11:31:00 -04:00
37575eae65 memory_manager: Add a method for querying the end of a mapped GPU region. 2018-10-16 11:31:00 -04:00
0be7e82289 rasterizer_cache: Reintroduce method for flushing. 2018-10-16 11:31:00 -04:00
9b929e934b gl_rasterizer_cache: Reintroduce code for handling swizzle and flush to guest RAM. 2018-10-16 11:30:59 -04:00
936c36a514 shader_bytecode: Add Control Code enum 0xf
Control Code 0xf means to unconditionally execute the instruction. This
value is passed to most BRA, EXIT and SYNC instructions (among others)
but this may not always be the case.
2018-10-15 15:36:47 -03:00
b461342a84 gl_shader_decompiler: Fixup style inconsistencies 2018-10-15 15:35:26 -03:00
27916764b1 gl_rasterizer: Silence implicit cast warning in glBindBufferRange 2018-10-15 15:26:50 -03:00
6312eec5ef gl_shader_decompiler: Implement HSET2_R 2018-10-15 02:55:51 -03:00
4fc8ad67bf gl_shader_decompiler: Implement HSETP2_R 2018-10-15 02:55:51 -03:00
3d65aa4caf gl_shader_decompiler: Implement HFMA2 instructions 2018-10-15 02:55:51 -03:00
d93cdc2750 gl_shader_decompiler: Implement HADD2_IMM and HMUL2_IMM 2018-10-15 02:07:16 -03:00
d46e2a6e7a gl_shader_decompiler: Implement non-immediate HADD2 and HMUL2 instructions 2018-10-15 02:04:31 -03:00
08d751d882 gl_shader_decompiler: Setup base for half float unpacking and setting 2018-10-15 01:58:30 -03:00
14286f70f0 Merge pull request #1488 from Hexagon12/astc-types
video_core: Added ASTC 5x4; 8x5 types
2018-10-14 14:44:24 -04:00
1d6559fbd3 Implement Arrays on Tex Instruction 2018-10-14 13:31:02 -04:00
d880b77698 Fix TLDS 2018-10-13 22:14:25 -04:00
331ce2942c Shorten the implementation of 3D swizzle to only 3 functions 2018-10-13 20:58:00 -04:00
1ff20d8538 Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBuffer 2018-10-13 16:11:11 -04:00
e0ca938b22 Propagate depth and depth_block on modules using decoders 2018-10-13 15:25:18 -04:00
d4ae43f9c1 Remove old Swizzle algorithms and use 3d Swizzle 2018-10-13 15:25:17 -04:00
4d959c6bdc Implement Precise 3D Swizzle 2018-10-13 15:25:16 -04:00
736db284d2 Implement Fast 3D Swizzle 2018-10-13 15:25:15 -04:00
cbf723896f Added ASTC 5x4; 8x5 2018-10-13 17:10:26 +03:00
97b6405a17 Implemented helper function to correctly calculate a texture's size 2018-10-12 14:21:53 -04:00
17290a4416 gl_shader_decompiler: Implement VMAD 2018-10-11 04:15:10 -03:00
6d82c4adf9 Merge pull request #1458 from FernandoS27/fix-render-target-block-settings
Fixed block height settings for RenderTargets and Depth Buffers
2018-10-10 21:24:07 -04:00
03ec936ca0 Merge pull request #1460 from FernandoS27/scissor_test
Implemented Scissor Testing
2018-10-10 12:04:10 -04:00
ee1b204749 Merge pull request #1425 from ReinUsesLisp/geometry-shaders
gl_shader_decompiler: Implement geometry shaders
2018-10-10 11:51:29 -04:00
5f4ee6f0c8 Add memory Layout to Render Targets and Depth Buffers 2018-10-09 22:28:19 -04:00
af653906d0 Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth 2018-10-09 21:14:32 -04:00
6e27c5d4d1 gl_shader_decompiler: Remove unused variables in TMML's implementation
Given "y" isn't always used, but "x" is, we can rearrange this to avoid
unused variable warnings by changing the names of op_a and op_b
2018-10-09 15:44:37 -04:00
be97fc884d Implement Scissor Test 2018-10-08 21:36:23 -04:00
30ff42b8cc Assert Scissor tests 2018-10-08 20:49:36 -04:00
7c2d6ef210 gl_shader_decompiler: Move position varying location from 15 to 0 and apply an offset 2018-10-07 17:36:00 -03:00
ee4d538850 gl_shader_decompiler: Implement geometry shaders 2018-10-07 17:36:00 -03:00
4d0c682468 video_core: Allow LabelGLObject to use extra info on any object 2018-10-07 17:27:49 -03:00
2c0b0ad50d Merge pull request #1446 from bunnei/fast_fermi_copy
gl_rasterizer: Implement accelerated Fermi2D copies.
2018-10-06 23:18:52 -04:00
1cc5e6e9bc Merge pull request #1437 from FernandoS27/tex-mode2
Implemented Depth Compare, Shadow Samplers and Texture Processing Modes for TEXS and TLDS
2018-10-06 23:14:27 -04:00
0ecd181cca gl_rasterizer: Fixup undefined behaviour in SetupDraw 2018-10-06 23:22:48 -03:00
752faff2bc Implemented Depth Compare and Shadow Samplers 2018-10-06 11:27:54 -04:00
9aec85d39c fermi_2d: Implement simple copies with AccelerateSurfaceCopy. 2018-10-06 03:20:04 -04:00
011cf77796 gl_rasterizer: Add rasterizer cache code to handle accerated fermi copies. 2018-10-06 03:20:04 -04:00
749aef3dd0 gl_rasterizer_cache: Implement a simpler surface copy using glCopyImageSubData. 2018-10-06 03:20:04 -04:00
3e2380327a gl_rasterizer: Implement quads topology 2018-10-04 00:03:44 -03:00
f664437ae8 Implemented Texture Processing Modes in TEXS and TLDS 2018-10-03 08:41:12 -04:00
1835911425 gl_rasterizer: Fixup unassigned point sizes 2018-10-01 01:18:24 -03:00
bc679c9b8c Merge pull request #1330 from raven02/tlds
TLDS: Add 1D sampler
2018-09-30 21:53:38 -04:00
df3799a008 gl_rasterizer_cache: Fixes to how we do render to cubemap.
- Fixes issues with Splatoon 2.
2018-09-30 15:10:14 -04:00
29782273ec gl_rasterizer_cache: Add check for array rendering to cubemap texture. 2018-09-30 14:31:58 -04:00
f543b43fd0 gl_rasterizer_cache: Implement render to cubemap. 2018-09-30 14:31:58 -04:00