532dc797c9
arm_dyncom_dec: Fix decoding of VMLS
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Previously, all VMLS variants would misdecode as CDP
(which isn't necessarily wrong in itself, however
VMLS has it's own label of execution)
2015-12-30 14:23:07 -05:00
744f4af3ab
services: Update some function tables
2015-12-30 11:29:21 -05:00
5e17a586da
video_core: Make the renderer global a unique_ptr
2015-12-30 08:52:01 -05:00
4bc961d5fd
Merge pull request #1306 from Subv/sync
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HLE/Timers: Reset OneShot timers when they are acquired instead of when they're triggered
2015-12-29 22:36:29 -05:00
8a24214b46
Merge pull request #1303 from lioncash/unique
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core: Use unique_ptr for holding the interpreter instances
2015-12-29 22:34:32 -05:00
6cccc36505
HLE/Timers: Reset OneShot timers when they are acquired instead of when they're triggered.
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Closes #1139
2015-12-29 20:35:25 -05:00
97dc9634a2
swrasterizer: Add missing override specifier
2015-12-29 18:35:38 -05:00
cee8df6ff0
core: Use unique_ptr for holding the interpreter instances
2015-12-29 18:03:08 -05:00
73740d74ed
Merge pull request #1300 from Subv/arbitrateaddress
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SVC: Fixed ArbitrateAddress to behave as it does on hardware.
2015-12-28 22:23:51 -05:00
fddfe946c8
dyncom: Handle modifying the APSR via an MRC instruction
2015-12-28 07:52:04 -05:00
29032ce9b6
SVC: Fixed ArbitrateAddress to behave as it does on hardware.
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This was verified with hwtests that i plan to upload later on.
2015-12-27 18:44:42 -05:00
8f39297c53
Merge pull request #1296 from lioncash/warn
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svc: Remove superfluous printf argument
2015-12-27 16:19:48 -05:00
40599c24ea
Merge pull request #1290 from LFsWang/master
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Add a return value in ForeachDirectoryEntry
2015-12-27 16:18:43 -05:00
270cbb0119
svc: Remove superfluous printf argument
2015-12-25 14:21:45 -05:00
282f2c8042
HLE/Sockets: Fixed the buffer offset in recvfrom.
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Closes #1277
2015-12-24 09:19:27 -05:00
031443199b
Merge pull request #1287 from lioncash/memory
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dyncom: Minor changes
2015-12-23 04:56:04 -05:00
8376821776
Add missing return values in ForeachDirectoryEntry
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ForeachDirectoryEntry is changed by #1256 ,but return value at last line
was missing.
2015-12-23 16:26:38 +08:00
d09b7a3c12
dyncom: Remove PC dispatch from several instructions
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These instructions aren't capable of using the PC as a destination
2015-12-20 21:19:02 -05:00
015d7b9779
VideoCore: Sync state after changing rasterizers
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This fixes various bugs that appear in the HW rasterizer after switching
between it and the SW one during emulation.
2015-12-20 17:37:15 -08:00
5a531d7ec2
dyncom: Handle unprivileged load/store variants correctly
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LDRT/LDRBT/STRBT/STRT should simulate the load or store
as if the host CPU is in user mode.
STRT is also allowed to use the PC as an operand
2015-12-19 19:05:50 -05:00
84afaaa10c
svc: Fix compilation with LOG_TRACE enabled
2015-12-12 18:14:36 -05:00
402692c08d
Merge pull request #1267 from yuriks/flipped-framebuffer
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OpenGL: Flip framebuffers during transfer rather than when rendering
2015-12-09 20:35:15 -08:00
3013f26d70
Merge pull request #1269 from Subv/triangle_fan
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GPU/PrimitiveAssembler: Fixed drawing triangle fans.
2015-12-08 10:27:40 -05:00
31764c48fb
Merge pull request #1272 from yuriks/merge-rasterizer
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VideoCore: Unify interface to OpenGL and SW rasterizers
2015-12-07 20:21:06 -08:00
195fedccf0
VideoCore: Unify interface to OpenGL and SW rasterizers
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This removes explicit checks sprinkled all over the codebase to instead
just have the SW rasterizer expose an implementation with no-ops for
most operations.
2015-12-07 20:20:38 -08:00
03835d04f4
VideoCore: Rename HWRasterizer methods to be less confusing
2015-12-06 19:08:37 -08:00
da80ece8b9
OpenGL: Rename cache functions to better match what they actually do
2015-12-06 17:02:52 -08:00
56e22e6aac
dyncom: Remove static keyword from header functions
2015-12-06 15:14:51 -05:00
1ea0702eaa
arm_interface: Make GetNumInstructions const
2015-12-06 15:07:59 -05:00
de9a625c7e
arm_interface: directly initialize class members
2015-12-06 15:07:00 -05:00
d03e7f08ff
dyncom: const correctness changes
2015-12-06 15:03:06 -05:00
7b33e163b9
GPU/PrimitiveAssembler: Fixed drawing triangle fans.
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It was skipping the second vertex assignment and using uninitialized garbage when assembling the corresponding triangle.
2015-12-06 10:48:05 -05:00
cf81e08389
OpenGL: Flip framebuffers during transfer rather than when rendering
2015-12-04 22:23:39 -08:00
95dbc6eb0e
OpenGL: Add support for glFrontFace in the state tracker
2015-12-04 21:58:26 -08:00
87df493b5b
Merge pull request #1252 from Subv/cam
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Services/Cam: Added new log type and camera enums from 3dbrew.
2015-12-03 22:01:45 -05:00
e9c209ccc8
PICA: Properly emulate 1-stage delay in the combiner buffer
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This was discovered and verified by @fincs. The tev combiner buffer
actually lags behind by one stage, meaning stage 1 reads the initial
color, stage 2 reads stage 0's output, and so on.
Fixes character portraits in Fire Emblem: Awakening and world textures
in Zelda: ALBW. Closes #1140 .
2015-11-30 22:45:18 -08:00
84a22cb594
Kernel: Implement svcGetSystemInfo
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This makes smealum/ctrulib@b96dd51d33 work
with Citra.
2015-11-30 19:49:44 -08:00
5e2b66d2a4
armstate: Zero out the registers on creation
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std::array isn't always guaranteed to explicitly zero out it's contents
without an initializer list.
2015-11-29 15:16:34 -05:00
1d02eb0587
Core/ARM11: Correct the size of the VFP register array in the ThreadContext structure.
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The VFP registers are 64 bits each, and there are 32 of them.
2015-11-29 13:06:45 -05:00
e906165229
Merge pull request #1225 from lioncash/clean
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csnd_snd: Get rid of type punning
2015-11-28 23:32:05 -05:00
b3cfcf55ea
Refactor ScanDirectoryTreeAndCallback to separate errors and retvals
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ScanDirectoryTreeAndCallback, before this change, coupled error/return
codes and actual return values (number of entries found). This caused
confusion and difficulty interpreting the precise way the function
worked.
Supersedes, and closes #1255 .
2015-11-27 13:33:38 -08:00
f008dfbaca
renderer_opengl: Fix uniform issues introduced with kemenaran/avoid-explicit-uniform-location.
2015-11-25 22:33:24 -05:00
0735630744
Use regular uniform location
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The support for GL_ARB_explicit_uniform_location is not that good
(53% according to http://feedback.wildfiregames.com/report/opengl/feature/GL_ARB_explicit_uniform_location ).
This fix the shader compilation on Intel HD 4000 (#1222 ).
2015-11-25 11:56:11 +01:00
c642dc459b
Merge pull request #1248 from polaris-/add-ssl-stubs
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Add stub functions for Initialize and GenerateRandomData in ssl:C
2015-11-24 16:15:21 -05:00
434ae89a6a
Services/Cam: Added new log type and camera enums from 3dbrew.
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Followup to #1102
Original author @mailwl
2015-11-23 17:17:28 -05:00
4179e91baf
Add stub functions for Initialize and GenerateRandomData in ssl:C
2015-11-22 16:54:51 -05:00
78b0d9c8b0
Merge pull request #1246 from polaris-/patch-1
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Fix read and write register blocks in gdbstub
2015-11-22 13:38:50 -05:00
912e53323d
Add Initialize and GenerateRandomData stubs
2015-11-22 09:27:46 -05:00
2732ec758d
Fix read and write register blocks in gdbstub
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Previously, the padding wasn't correctly accounted for which caused the gdbstub to read and write everything after R15 (starting with the dummy FPA registers) incorrectly, which caused CPSR to not be handled correctly. Everything appears to be working as expected with this change.
2015-11-22 07:48:26 -05:00
ac829f87e0
Merge pull request #1237 from Subv/ubos
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Shaders: Use UBOs instead of individual uniforms in the generated frag shaders
2015-11-18 22:20:12 -05:00