Commit Graph

3721 Commits

Author SHA1 Message Date
90bda66028 Merge pull request #3378 from ReinUsesLisp/uscaled
maxwell_to_gl: Implement R8G8_USCALED
2020-02-07 22:55:52 -05:00
90df4b8e2b Merge pull request #3369 from ReinUsesLisp/shf
shader/shift: Implement SHF
2020-02-07 22:06:57 -05:00
09d766d357 Merge pull request #3362 from ReinUsesLisp/fix-instanced
gl_rasterizer: Fix instanced draw arrays
2020-02-06 21:39:59 -05:00
8bb9eef97b maxwell_to_gl: Implement R8G8_USCALED 2020-02-04 21:32:36 -03:00
c81c361e82 maxwell_to_gl: Reduce unimplemented formats to LOG_ERROR 2020-02-04 21:32:08 -03:00
0eb36c90f4 vk_rasterizer: Use noexcept variants of std::bitset
Removes bounds checking from "texceptions" instances.
2020-02-04 18:04:24 -03:00
08c508b1c4 Merge pull request #3357 from ReinUsesLisp/bfi-rc
shader/bfi: Implement register-constant buffer variant
2020-02-04 15:14:13 -05:00
bf21aacc74 Merge pull request #3356 from ReinUsesLisp/fcmp
shader/arithmetic: Implement FCMP
2020-02-04 11:36:59 -05:00
c31ec00d67 Merge pull request #3337 from ReinUsesLisp/vulkan-staged
yuzu: Implement Vulkan frontend
2020-02-03 16:56:25 -05:00
223a89a19f shader: Remove curly braces initializers on shared pointers 2020-02-01 22:52:10 -03:00
b5bbe7e752 Merge pull request #3282 from FernandoS27/indexed-samplers
Partially implement Indexed samplers in general and specific code in GLSL
2020-02-01 20:41:40 -05:00
729ca120e3 shader/shift: Implement SHIFT_RIGHT_{IMM,R}
Shifts a pair of registers to the right and returns the low register.
2020-02-01 21:20:02 -03:00
017474c3f8 shader/shift: Implement SHF_LEFT_{IMM,R}
Shifts a pair of registers to the left and returns the high register.
2020-02-01 21:19:44 -03:00
c593e45dbd Merge pull request #3347 from ReinUsesLisp/local-mem
shader/memory: Implement LDL.S16, LDS.S16, STL.S16 and STS.S16
2020-01-30 10:59:52 -05:00
b69321650e gl_rasterizer: Fix instanced draw arrays
glDrawArrays was being used when the draw had a base instance specified.
This commit removes the draw parameters abstraction and fixes the
mentioned issue.
2020-01-30 02:22:00 -03:00
2db7adc42a Merge pull request #3350 from ReinUsesLisp/atom
shader/memory: Implement ATOM.ADD
2020-01-29 16:49:54 -05:00
f92cbc5501 yuzu: Implement Vulkan frontend
Adds a Qt and SDL2 frontend for Vulkan. It also finishes the missing
bits on Vulkan initialization.
2020-01-29 17:53:11 -03:00
788d57d723 settings: Add settings for graphics backend 2020-01-29 17:53:11 -03:00
9f0162e4b5 shader/other: Fix skips for SYNC and BRK 2020-01-29 17:53:11 -03:00
270177f38a shader/other: Stub S2R LaneId 2020-01-29 17:53:11 -03:00
b35449c85d buffer_cache: Delay buffer destructions
Delay buffer destruction some extra frames to avoid destroying buffers
that are still being used from older frames. This happens on Nvidia's
driver with mailbox.
2020-01-29 17:53:11 -03:00
b11aeced18 Merge pull request #3355 from ReinUsesLisp/break-down
texture_cache/surface_base: Fix layered break down
2020-01-29 12:29:56 -05:00
91f79225e7 Merge pull request #3358 from ReinUsesLisp/implicit-texture-cache
gl_texture_cache: Silence implicit sign cast warnings
2020-01-29 11:23:50 -05:00
c457e47297 Merge pull request #3359 from ReinUsesLisp/assert-point-size
gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize
2020-01-28 15:19:51 -05:00
8178fe8960 gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize
This was implemented by a previous commit and it's no longer required.
2020-01-28 16:32:30 -03:00
abae795986 gl_texture_cache: Silence implicit sign cast warnings 2020-01-27 20:59:11 -03:00
137a8aa55c shader/bfi: Implement register-constant buffer variant
It's the same as the variant that was implemented, but it takes the
operands from another source.
2020-01-27 01:20:38 -03:00
e3fc3459c8 shader/arithmetic: Implement FCMP
Compares the third operand with zero, then selects between the first and
second.
2020-01-27 01:15:44 -03:00
f55f6ff9bb texture_cache/surface_base: Fix layered break down
Layered break downs was passing "layer" as a "depth" parameter. This
commit addresses that.
2020-01-26 21:48:07 -03:00
d17dfa6104 gl_texture_cache: Properly implement depth/stencil sampling
This addresses the long standing issue of compatibility vs. core
profiles on OpenGL, properly implementing depth vs. stencil sampling
depending on the texture swizzle.
2020-01-26 21:44:08 -03:00
d95d4ac843 shader/memory: Implement ATOM.ADD
ATOM operates atomically on global memory. For now only add ATOM.ADD
since that's what was found in commercial games.

This asserts for ATOM.ADD.S32 (handling the others as unimplemented),
although ATOM.ADD.U32 shouldn't be any different.

This change forces us to change the default type on SPIR-V storage
buffers from float to uint. We could also alias the buffers, but it's
simpler for now to just use uint. While we are at it, abstract the code
to avoid repetition.
2020-01-26 01:54:24 -03:00
bb8eb15d39 Shader_IR: Address feedback. 2020-01-25 09:04:59 -04:00
d26e74f0a3 shader/memory: Implement STL.S16 and STS.S16 2020-01-25 03:16:10 -03:00
9a2cdf8520 shader/memory: Implement unaligned LDL.S16 and LDS.S16 2020-01-25 03:16:10 -03:00
531f25a037 shader/memory: Move unaligned load/store to functions 2020-01-25 03:16:10 -03:00
96638f57c9 shader/memory: Implement LDL.S16 and LDS.S16 2020-01-25 03:15:55 -03:00
dfd998216c Merge pull request #3344 from ReinUsesLisp/vk-botw
vk_shader_decompiler: Disable default values on unwritten render targets
2020-01-24 17:31:55 -05:00
806f569143 Shader_IR: Change name of TrackSampler function so it does not confuse with the type. 2020-01-24 16:44:48 -04:00
3919b7b8a9 Shader_IR: Corrections, styling and extras. 2020-01-24 16:44:48 -04:00
37b8504faa Shader_IR: Correct Custom Variable assignment. 2020-01-24 16:44:47 -04:00
7c530e0666 Shader_IR: Propagate bindless index into the GL compiler. 2020-01-24 16:44:47 -04:00
3c34678627 Shader_IR: Implement Injectable Custom Variables to the IR. 2020-01-24 16:43:31 -04:00
2b02f29a2d GL Backend: Introduce indexed samplers into the GL backend 2020-01-24 16:43:31 -04:00
037ea431ce Shader_IR: deduce size of indexed samplers 2020-01-24 16:43:31 -04:00
f4603d23c5 Shader_IR: Setup Indexed Samplers on the IR 2020-01-24 16:43:30 -04:00
603c861532 Shader_IR: Implement initial code for tracking indexed samplers. 2020-01-24 16:43:30 -04:00
64496f2456 Shader_IR: Address Feedback 2020-01-24 16:43:30 -04:00
b97608ca64 Shader_IR: Allow constant access of guest driver. 2020-01-24 16:43:30 -04:00
dc5cfa8d28 Shader_IR: Address Feedback 2020-01-24 16:43:29 -04:00
74aa7de5e3 Guest_driver: Correct compiling errors in GCC. 2020-01-24 16:43:29 -04:00