Commit Graph

8893 Commits

Author SHA1 Message Date
97f33f00cf shader_decode: Implement SSY and SYNC 2019-01-15 17:54:50 -03:00
abdbafbc20 shader_decode: Implement PSETP 2019-01-15 17:54:50 -03:00
802c23b8a8 shader_decode: Implement TMML 2019-01-15 17:54:50 -03:00
2b90637f4b shader_decode: Implement TEX and TXQ 2019-01-15 17:54:50 -03:00
878672f371 shader_decode: Implement TEXS (F32) 2019-01-15 17:54:50 -03:00
c703f0aee4 shader_decode: Implement FSETP 2019-01-15 17:54:50 -03:00
8215ae942c shader_decode: Partially implement BRA 2019-01-15 17:54:50 -03:00
4f95dc950e shader_decode: Implement IPA 2019-01-15 17:54:50 -03:00
cacb934f21 shader_decode: Implement EXIT 2019-01-15 17:54:50 -03:00
0c049e0a21 shader_decode: Implement ST_A 2019-01-15 17:54:50 -03:00
e3f1233ce1 shader_decode: Implement LD_A 2019-01-15 17:54:50 -03:00
ea358bd4bf shader_decode: Implement FADD32I 2019-01-15 17:54:50 -03:00
c9b2a1b051 shader_decode: Implement FMUL32_IMM 2019-01-15 17:54:50 -03:00
2edee801ce shader_decode: Implement MOV32_IMM 2019-01-15 17:54:50 -03:00
06cb910c6d shader_decode: Stub RRO_C, RRO_R and RRO_IMM 2019-01-15 17:54:50 -03:00
5e6a0a08c1 shader_decode: Implement FMNMX_C, FMNMX_R and FMNMX_IMM 2019-01-15 17:54:50 -03:00
964ddeeb90 shader_decode: Implement MUFU 2019-01-15 17:54:50 -03:00
4ccaa1402d shader_decode: Implement FADD_C, FADD_R and FADD_IMM 2019-01-15 17:54:50 -03:00
7c192ec43f shader_decode: Implement FMUL_C, FMUL_R and FMUL_IMM 2019-01-15 17:54:50 -03:00
4c70d5b8eb shader_decode: Implement MOV_C and MOV_R 2019-01-15 17:54:50 -03:00
a4f052f6b3 video_core: Replace gl_shader_decompiler 2019-01-15 17:54:50 -03:00
0c6fb456e0 glsl_decompiler: Implementation 2019-01-15 17:54:50 -03:00
fbc67a0563 shader_ir: Add condition code helper 2019-01-15 17:54:50 -03:00
a58abbcfc4 shader_ir: Add predicate combiner helper 2019-01-15 17:54:49 -03:00
bf07272695 shader_ir: Add comparison helpers 2019-01-15 17:54:49 -03:00
60f044df56 shader_ir: Add half float helpers 2019-01-15 17:54:49 -03:00
e3c55e31d7 shader_ir: Add integer helpers 2019-01-15 17:54:49 -03:00
833d0806f9 shader_ir: Add float helpers 2019-01-15 17:54:49 -03:00
6b9eea3fe5 shader_ir: Add setters 2019-01-15 17:54:49 -03:00
12a95ff453 shader_ir: Add local memory getters 2019-01-15 17:54:49 -03:00
2f87fd060d shader_ir: Add internal flag getters 2019-01-15 17:54:49 -03:00
15f431f0cb shader_ir: Add attribute getters 2019-01-15 17:54:49 -03:00
864e8f55cf shader_ir: Add constant buffer getters 2019-01-15 17:54:49 -03:00
5e639bfcf6 shader_ir: Add register getter 2019-01-15 17:54:49 -03:00
4aaa2192b9 shader_ir: Add immediate node constructors 2019-01-15 17:54:49 -03:00
15a0e1481d shader_ir: Initial implementation 2019-01-15 17:54:49 -03:00
294df41b86 shader_bytecode: Fixup encoding 2019-01-15 17:54:49 -03:00
a0c8c16d07 shader_header: Make local memory size getter constant 2019-01-15 17:54:49 -03:00
215ca770df audio_core: remove unnecessary spaces on comments 2019-01-14 00:22:05 -02:00
bc879ae880 Merge pull request #1848 from FreddyFunk/QJsonArray
game_list: Remove a reference of a reference
2019-01-12 02:01:13 -05:00
c9ef8b0af1 Merge pull request #1959 from DarkLordZach/custom-rtc
settings: Add support for setting the RTC manually
2019-01-10 17:05:21 -05:00
83e8ad2331 Merge pull request #1939 from DarkLordZach/web-applet
applets: Implement HLE web browser applet (LibAppletOff)
2019-01-10 17:04:38 -05:00
3121408a90 gl_global_cache: Add dummy global cache manager 2019-01-08 17:47:45 -03:00
ac7d8983eb settings: Fix comment structure 2019-01-07 19:40:28 -05:00
05dbb47af5 settings: Use std::chrono::seconds instead of s64 for RTC 2019-01-07 19:19:40 -05:00
dbb1eb9c29 time: Use custom RTC settings if applicable for game 2019-01-07 19:19:40 -05:00
21f1b2889d core: Set custom RTC differential on game boot 2019-01-07 19:19:40 -05:00
26c9f12271 qt: Provide UI to edit custom RTC settings 2019-01-07 19:19:40 -05:00
c6016856d8 settings: Add custom RTC settings
Stored as signed seconds since epoch.
2019-01-07 19:18:45 -05:00
23ebd4920e Merge pull request #1999 from ReinUsesLisp/dirty-shader
gl_shader_cache: Use dirty flags for shaders
2019-01-07 14:22:30 -05:00