9a0405858a
FileSys: remove Open from FileBackend
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Same as directory, file shouldn't expose Open either.
2016-11-19 17:17:19 +02:00
ebdae19fd2
Remove empty newlines in #include blocks.
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This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
396a8d91a4
Manually tweak source formatting and then re-run clang-format
2016-09-18 21:14:25 -07:00
dc8479928c
Sources: Run clang-format on everything.
2016-09-18 09:38:01 +09:00
95b34f8081
HLE/FS: Return the proper error codes when opening files.
2016-03-20 14:28:22 -05:00
96f0e32f83
HLE/FS: Return the proper error codes on file Read/Write operations.
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These operations are limited by the open flags specified while opening the file.
2016-03-20 14:28:17 -05:00
a1f08788d9
Archive: Correct a few incorrect types in function signatures
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Buffer lengths should be size_t, and file offsets should be u64.
2015-07-13 21:10:12 -03:00
2d044a67c9
Common: Cleanup memory and misc includes.
2015-06-28 00:36:54 +01:00
e1fbac3ca1
Common: Remove common.h
2015-05-07 15:45:22 -03:00
c0eaa662d4
Clean-up includes
2015-05-06 23:45:06 -03:00
ebfd831ccb
License change
2014-12-20 21:20:24 -08:00
ea9ce0fba7
Filesystem/Archives: Implemented the SaveData archive
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The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information
Got rid of the code duplication in File and Directory
Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive.
FS_U: Use the correct error code when a file wasn't found
2014-12-17 19:21:38 -05:00
0931a42af0
Service.FS: Rename FileSys::File to FileBackend
2014-12-16 01:08:43 -02:00