Commit Graph

118 Commits

Author SHA1 Message Date
9e6fe430bd shader: Fix splits on blocks using indirect branches 2021-07-22 21:51:26 -04:00
ffca21487f shader: Eliminate orphan blocks more efficiently 2021-07-22 21:51:26 -04:00
da6cf2632c shader: Add subgroup masks 2021-07-22 21:51:26 -04:00
fc93bc2abd shader: Implement BAR and fix memory barriers 2021-07-22 21:51:26 -04:00
3f594dd86b shader: Reimplement GetCbufU64 as GetCbufU32x2
It may generate better code on some compilers and it's easier to handle.
2021-07-22 21:51:26 -04:00
0b26f2b90e shader: Remove unused header in VOTE 2021-07-22 21:51:26 -04:00
c4aab5c40e shader: Fix fp16 merge when using native fp16 2021-07-22 21:51:26 -04:00
ca7ebdc471 shader: Fix FADD32I 2021-07-22 21:51:26 -04:00
80df541a08 shader: "Implement" NOP 2021-07-22 21:51:26 -04:00
baec84247f shader: Address Feedback 2021-07-22 21:51:26 -04:00
45d547af11 shader: Implement SR_LaneId 2021-07-22 21:51:26 -04:00
655f7a570a shader: Implement MEMBAR 2021-07-22 21:51:26 -04:00
ecb30c9072 shader: Improve VOTE.VTG stub 2021-07-22 21:51:25 -04:00
5ed8f24384 shader: Stub VOTE.VTG 2021-07-22 21:51:25 -04:00
b4a5e767d0 shader: Fix branches to visited virtual blocks 2021-07-22 21:51:25 -04:00
eaafd53cfe shader: Implement LDG .U.128 as .128 2021-07-22 21:51:25 -04:00
4d0d29fc20 shader: Address feedback 2021-07-22 21:51:25 -04:00
cb6fc03e55 shader: Always pass a lod for TexelFetch 2021-07-22 21:51:25 -04:00
630273b629 shader: Implement TXD 2021-07-22 21:51:25 -04:00
be3e94ae55 shader: Implement TMML partially 2021-07-22 21:51:25 -04:00
2c276ec6eb shader: Implement TLDS 2021-07-22 21:51:25 -04:00
dc1a9a3bed shader: Implement TLD 2021-07-22 21:51:25 -04:00
b0d5572abf shader: Fix indirect branches to scheduler instructions 2021-07-22 21:51:25 -04:00
6c51f49632 shader: Implement FSWZADD 2021-07-22 21:51:25 -04:00
34aba9627a shader: Implement BRX 2021-07-22 21:51:25 -04:00
73af0d2e0d shader: Implement I2I CC 2021-07-22 21:51:25 -04:00
dbc1e5cde7 shader: Implement I2I SAT 2021-07-22 21:51:25 -04:00
cd9f75e223 shader: Fix ISCADD logic for PO/CC 2021-07-22 21:51:25 -04:00
e860870dd2 shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available 2021-07-22 21:51:25 -04:00
84298ce191 shader: Implement ISCADD CC 2021-07-22 21:51:24 -04:00
51475e21ba shader: Implement VMAD, VMNMX, VSETP 2021-07-22 21:51:24 -04:00
0e1b213fa7 shader: Add missing I2I exception when CC is used 2021-07-22 21:51:24 -04:00
dbd882ddeb shader: Better interpolation and disabled attributes support 2021-07-22 21:51:24 -04:00
675a82416d spirv: Remove dependencies on Environment when generating SPIR-V 2021-07-22 21:51:24 -04:00
a806b29cb9 shader: Fix structured control flow on KIL instructions
This could potentially leave unvisited blocks, leading to illegal phi
nodes.
2021-07-22 21:51:24 -04:00
cdf0cc3869 shader: Fix TXQ 2021-07-22 21:51:24 -04:00
17063d16a3 shader: Implement TXQ and fix FragDepth 2021-07-22 21:51:24 -04:00
d9c5bd9509 shader: Refactor PTP and other minor changes 2021-07-22 21:51:24 -04:00
742d11c2ad shader: Implement TLD4.PTP 2021-07-22 21:51:24 -04:00
981eb6f43b shader: Fix Array Indices in TEX/TLD4 2021-07-22 21:51:24 -04:00
f5672777c8 shader: Implement FragDepth 2021-07-22 21:51:24 -04:00
fda0835300 shader: Implement TLD4S. 2021-07-22 21:51:24 -04:00
c7c518e280 shader: Implement TLD4 and TLD4_B 2021-07-22 21:51:24 -04:00
32c5483beb shader: Implement SHFL 2021-07-22 21:51:24 -04:00
d3dad6b632 shader: Properly insert Prologue instruction 2021-07-22 21:51:24 -04:00
83a283fa86 shader: Minor style nits 2021-07-22 21:51:24 -04:00
8cb9443cb9 shader: Fix F2I 2021-07-22 21:51:24 -04:00
68a9505d8a shader: Implement NDC [-1, 1], attribute types and default varying initialization 2021-07-22 21:51:24 -04:00
3d07cef009 shader: Implement VOTE 2021-07-22 21:51:24 -04:00
a8d8fd40f7 shader: Fix TEX mask 2021-07-22 21:51:24 -04:00