9f6ebccf06
shader_decode: SULD.D -> SINT actually same as UNORM.
2020-04-05 15:18:42 +07:00
6f2b7087c2
shader_decode: SULD.D fix decode SNORM component
2020-04-05 14:46:43 +07:00
69657ff19c
clang-format
2020-04-05 12:57:50 +07:00
24cc64c5b3
shader_decode: get sampler descriptor from registry.
2020-04-05 12:54:48 +07:00
acd3f0ab37
tweaking.
2020-04-05 10:31:32 +07:00
3e3afa9be6
cleanup unuse params
2020-04-05 10:31:31 +07:00
5cd5857000
cleanup debug code.
2020-04-05 10:31:30 +07:00
658112783d
reimplement get component type, uncomment mistaken code
2020-04-05 10:31:30 +07:00
3ad06e9b2b
remove disable optimize
2020-04-05 10:31:30 +07:00
f24c2e1103
[wip] reimplement SULD.D
2020-04-05 10:31:29 +07:00
58bcb86af5
add shader stage when init shader ir
2020-04-05 10:31:29 +07:00
2cefdd92bd
clang-fix
2020-04-05 10:31:28 +07:00
1f3d142875
shader: image - import PredCondition
2020-04-05 10:31:27 +07:00
08db60392d
shader: SULD.D bits32 implement more complexer method.
2020-04-05 10:31:27 +07:00
ed1d8beb13
shader: SULD.D import StoreType
2020-04-05 10:31:26 +07:00
6d235b8631
shader: implement SULD.D bits32
2020-04-05 10:31:26 +07:00
e1bd89e1c2
shader/memory: Silence no return value warning
...
Silences a warning about control paths not all returning a value.
2020-04-02 03:34:27 -03:00
b03c0536ce
Merge pull request #3561 from ReinUsesLisp/f2f-conversion
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shader/conversion: Fix F2F rounding operations with different sizes
2020-03-31 14:45:02 -04:00
5b95a01463
Merge pull request #3577 from ReinUsesLisp/lea
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shader/lea: Fix LEA implementation
2020-03-31 14:36:07 -04:00
238c35b2c9
clang-format
2020-03-31 08:08:06 +07:00
defb9642da
shader_decode: fix by suggestion
2020-03-31 08:02:44 +07:00
cb0a4151f8
clang-format
2020-03-30 20:46:21 +07:00
4f7bea403a
shader_decode: ATOM/ATOMS: add function to avoid code repetition
2020-03-30 18:47:50 +07:00
972485ff18
shader_decode: implement ATOM operation for S32 and U32
2020-03-30 17:44:48 +07:00
93cac0d294
clang-format
2020-03-30 17:44:48 +07:00
3dc09a6250
shader_decode: implement ATOMS instr partial.
2020-03-30 17:44:46 +07:00
2c780db5b9
shader: node - update correct comment
2020-03-30 17:44:44 +07:00
c119473c40
shader_decode: add Atomic op for common usage
2020-03-30 17:44:44 +07:00
5300a918c6
shader/lea: Simplify generated LEA code
2020-03-28 03:55:04 -03:00
523a709bf1
shader/lea: Fix op_a and op_b usages
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They were swapped.
2020-03-27 18:37:20 -03:00
796b3319e6
shader/lea: Remove const and use move when possible
2020-03-27 18:36:38 -03:00
46791c464a
shader/conversion: Fix F2F rounding operations with different sizes
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Rounding operations only matter when the conversion size of source and
destination is the same, i.e. .F16.F16, .F32.F32 and .F64.F64.
When there is a mismatch (.F16.F32), these bits are used for IEEE
rounding, we don't emulate this because GLSL and SPIR-V don't support
configuring it per operation.
2020-03-26 01:58:49 -03:00
23c7dda710
Merge pull request #3544 from makigumo/myfork/patch-2
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xmad: fix clang build error
2020-03-25 19:29:16 -04:00
e6aff11057
Merge pull request #3520 from ReinUsesLisp/legacy-varyings
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gl_shader_decompiler: Implement legacy varyings
2020-03-25 19:27:51 -04:00
5a5c6d4ed8
xmad: fix clang build error
2020-03-23 00:09:31 +01:00
bdddbe2daa
Merge pull request #3505 from namkazt/patch-8
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shader_decode: implement XMAD mode CSfu
2020-03-19 17:41:01 -04:00
ddafc99776
Merge pull request #3502 from namkazt/patch-3
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shader_decode: Reimplement BFE instructions
2020-03-15 21:23:04 -03:00
6442e02c5d
shader/shader_ir: Track usage in input attribute and of legacy varyings
2020-03-15 21:01:52 -03:00
8e6e55d6f8
shader/shader_ir: Fix clip distance usage stores
2020-03-15 20:53:14 -03:00
464bd5fad7
shader/shader_ir: Change declare output attribute to a switch
2020-03-15 20:49:35 -03:00
3287b1247d
clang-format
2020-03-14 10:07:40 +07:00
240d45830d
nit
2020-03-14 09:57:24 +07:00
ae6189d7c2
shader/transform_feedback: Expose buffer stride
2020-03-13 18:33:05 -03:00
3dcaa84ba4
shader/transform_feedback: Add host API friendly TFB builder
2020-03-13 18:33:04 -03:00
829f424618
nit & remove some optional param
2020-03-13 20:47:38 +07:00
a166217480
shader_decode: implement XMAD mode CSfu
2020-03-13 19:01:49 +07:00
00607fe1e0
clang-format
2020-03-13 15:38:57 +07:00
325977c0c6
Apply suggestions from code review
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Co-Authored-By: Mat M. <mathew1800@gmail.com >
2020-03-13 15:35:15 +07:00
70ff82f72d
shader_decode: BFE add ref of reverse parallel method.
2020-03-13 14:20:18 +07:00
96a4abe12d
shader_decode: implement BREV on BFE
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Implement reverse parallel follow: https://graphics.stanford.edu/~seander/bithacks.html#ReverseParallel
2020-03-13 14:13:31 +07:00