a0c499aef7
Fix typo
2020-06-29 04:12:36 +02:00
6a0010d0c6
service: Update function tables
2020-06-29 04:01:34 +02:00
55e423c8b6
nim: CreateServerInterface, CreateAccessorInterface, CreateAsyncInterface
...
Closes #3026
2020-04-30 23:10:20 +10:00
e21b6ff79d
service: Update function tables
...
Keeps the function tables up to date.
Updated based off information from Switchbrew.
2019-11-12 10:32:56 -05:00
b0ab803ce8
kernel: events: Remove ResetType::Automatic.
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- This does not actually seem to exist in the real kernel - games reset these automatically.
# Conflicts:
# src/core/hle/service/am/applets/applets.cpp
# src/core/hle/service/filesystem/fsp_srv.cpp
2019-11-03 04:22:45 -05:00
bd1c4ec9a0
Rebase
2019-09-22 16:41:34 +10:00
8d3ff2b127
Deglobalize System: Nim
2019-09-22 16:30:34 +10:00
a47aaa7f1b
core/kernel/object: Rename ResetType enum members
...
Renames the members to more accurately indicate what they signify.
"OneShot" and "Sticky" are kind of ambiguous identifiers for the reset
types, and can be kind of misleading. Automatic and Manual communicate
the kind of reset type in a clearer manner. Either the event is
automatically reset, or it isn't and must be manually cleared.
The "OneShot" and "Sticky" terminology is just a hold-over from Citra
where the kernel had a third type of event reset type known as "Pulse".
Given the Switch kernel only has two forms of event reset types, we
don't need to keep the old terminology around anymore.
2019-05-18 15:52:51 -04:00
a342bcc9b1
kernel/event: Reference ReadableEvent from WritableEvent
2018-11-29 08:48:40 -05:00
ff610103b5
core: Port all current usages of Event to Readable/WritableEvent
2018-11-29 08:45:41 -05:00
a2cc3b10bb
Changed logging to be "Log before execution", Added more error logging, all services should now log on some level
2018-11-26 17:06:13 +11:00
d0cda7fe40
nim: Add the basic skeleton of the nim:eca service
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Added based off information provided by Switchbrew
2018-10-19 03:46:18 -04:00
e42bb5e003
service: Add missing headers inclusions where applicable
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Gets rid of a few indirect inclusions.
2018-09-25 17:14:38 -04:00
583137709f
Removed unneeded event clear
2018-09-20 15:16:08 +10:00
335e9d18ae
Implemented NTC & IEnsureNetworkClockAvailabilityService
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Needed because of the recent nim fixes
2018-09-20 15:14:07 +10:00
f916611e32
service: Add the nim services
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Adds the skeleton for the nim services based off information from Switch
Brew.
2018-07-26 02:47:06 -04:00
0906de9a14
hle: Remove a large amount of 3ds-specific service code.
2017-10-10 17:32:14 -04:00
5bae5a48b9
Services/NIM: Implement CheckForSysUpdateEvent.
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Implementation verified by reverse engineering.
This lets the Home Menu boot without crashing on startup.
2017-09-30 13:21:45 -05:00
d96a9e0c11
Service: Remove unnecessary includes from service.h
...
This has a huge fallout in terms of needing to fix other files because
all service implementations included that file.
2017-06-06 02:57:23 -07:00
ded09dc727
NWM changed to NIM
2017-02-13 18:34:01 -06:00
84fbbe2629
Use negative priorities to avoid special-casing the self-include
2016-09-21 00:15:56 -07:00
ebdae19fd2
Remove empty newlines in #include blocks.
...
This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
396a8d91a4
Manually tweak source formatting and then re-run clang-format
2016-09-18 21:14:25 -07:00
dc8479928c
Sources: Run clang-format on everything.
2016-09-18 09:38:01 +09:00
0937bed8d8
services: Get rid of unnecessary includes
2016-02-02 01:40:23 -05:00
7933dbe6a0
Services: Continue separation of services into their own folders
2015-06-11 20:41:59 -07:00