Commit Graph

30 Commits

Author SHA1 Message Date
6577a63d36 glsl: skip gl_ViewportIndex write if device does not support it 2021-07-22 21:51:37 -04:00
bd24fa9713 glsl: Query GL Device for FP16 extension support 2021-07-22 21:51:36 -04:00
79f2fe1a39 glasm: Use ARB_derivative_control conditionally 2021-07-22 21:51:34 -04:00
916ca74324 opengl: Declare fragment outputs even if they are not used
Fixes Ori and the Blind Forest's menu on GLASM. For some reason
(probably high level optimizations) it is not sanitized on SPIR-V for
OpenGL. Vulkan is unaffected by this change.
2021-07-22 21:51:34 -04:00
adb591a757 glasm: Use storage buffers instead of global memory when possible 2021-07-22 21:51:33 -04:00
9e7b6622c2 shader: Split profile and runtime information in separate structs 2021-07-22 21:51:33 -04:00
a46d91b1ef shader: Add OpenGL shader profile options 2021-07-22 21:51:29 -04:00
f18a6dd1bd shader: Implement SR_Y_DIRECTION 2021-07-22 21:51:28 -04:00
e3514bcd6b spirv: Implement ViewportMask with NV_viewport_array2 2021-07-22 21:51:28 -04:00
183855e396 shader: Implement tessellation shaders, polygon mode and invocation id 2021-07-22 21:51:27 -04:00
6c512f4bff spirv: Implement alpha test 2021-07-22 21:51:27 -04:00
b126987c59 shader: Implement transform feedbacks and define file format 2021-07-22 21:51:27 -04:00
a83579b50a shader: Implement early Z tests 2021-07-22 21:51:27 -04:00
f263760c5a shader: Implement geometry shaders 2021-07-22 21:51:27 -04:00
3db2b3effa shader: Implement ATOM/S and RED 2021-07-22 21:51:27 -04:00
ab543f1821 spirv: Guard against typeless image reads on unsupported devices 2021-07-22 21:51:27 -04:00
d819ba4489 shader: Implement ViewportIndex 2021-07-22 21:51:25 -04:00
7a1c14269e spirv: Add fixed pipeline point size 2021-07-22 21:51:25 -04:00
e860870dd2 shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available 2021-07-22 21:51:25 -04:00
dbd882ddeb shader: Better interpolation and disabled attributes support 2021-07-22 21:51:24 -04:00
d9c5bd9509 shader: Refactor PTP and other minor changes 2021-07-22 21:51:24 -04:00
742d11c2ad shader: Implement TLD4.PTP 2021-07-22 21:51:24 -04:00
68a9505d8a shader: Implement NDC [-1, 1], attribute types and default varying initialization 2021-07-22 21:51:24 -04:00
3d07cef009 shader: Implement VOTE 2021-07-22 21:51:24 -04:00
e4e1cc11b8 shader: Implement DMNMX, DSET, DSETP 2021-07-22 21:51:24 -04:00
76c8a962ac spirv: Implement VertexId and InstanceId, refactor code 2021-07-22 21:51:23 -04:00
b9f7bf4472 spirv: Add SignedZeroInfNanPreserve logic 2021-07-22 21:51:23 -04:00
274897dfd5 spirv: Fixes and Intel specific workarounds 2021-07-22 21:51:22 -04:00
e2bc05b17d shader: Add denorm flush support 2021-07-22 21:51:22 -04:00
85cce78583 shader: Primitive Vulkan integration 2021-07-22 21:51:22 -04:00