b96caf200d
HostShaders: Fix D24S8 convertion shaders.
2021-11-21 21:04:04 +01:00
d20f91da11
Merge pull request #7395 from Morph1984/resolve-comments
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general: Resolve comments in PR #7368
2021-11-21 02:42:24 -08:00
5082712b4e
Merge pull request #7389 from ameerj/screenshot-1x
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Fix screenshot dimensions when at 1x scale
2021-11-21 02:31:32 -08:00
779f4ac72d
TextureCache: Eliminate format deduction as full depth conversion has been supported.
2021-11-21 05:37:01 +01:00
a41c6dafea
vk_texture_cache: Mark VkBufferUsageFlags as static constexpr
2021-11-20 21:49:37 -05:00
095bc88428
vk_blit_image: Consolidate CreatePipelineTargetEx functions
2021-11-20 21:18:37 -05:00
ea6fa044f3
Merge pull request #7368 from FernandoS27/vulkan-conv
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Fix ART Blit detection regression and add D24S8 <-> RGBA8 conv to Vulkan
2021-11-20 16:51:13 -08:00
fe1f06c856
Fix screenshot dimensions when at 1x scale
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This was regressed by ART.
Prior to ART, the screenshots were saved at the title's framebuffer resolution. A misunderstanding of the existing logic led to screenshot dimensions becoming dependent on the host render window size.
This changes the behavior to match how it was prior to ART at 1x, with screenshots now always being the title's framebuffer dimensions scaled by the resolution scaling factor.
2021-11-20 17:50:24 -05:00
da2fe81905
TextureCache: Refactor and fix linux compiling.
2021-11-20 14:46:19 +01:00
4ca6e9a9e2
TextureCache: Assure full conversions on depth/stencil write shaders.
2021-11-20 06:17:01 +01:00
0857f82913
TextureCache: Implement buffer copies on Vulkan.
2021-11-20 06:15:29 +01:00
c3e1ffc44b
Merge pull request #7294 from vonchenplus/fix_image_update_error_when_width_too_small
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Fix image update/download error when width too small
2021-11-19 15:56:27 -08:00
e02cff2f69
TextureCache: Add R16G16 to D24S8 converter.
2021-11-20 00:02:12 +01:00
1d5e6a51d7
TextureCache: Add B10G11R11 to D24S8 converter.
2021-11-19 23:22:44 +01:00
6f896d1fae
TextureCache: Further fixes on resolve algorithm.
2021-11-19 23:02:04 +01:00
4dd85f86a8
Implement convert legacy to generic
2021-11-19 22:53:58 +08:00
c45af76ea0
Merge pull request #7357 from Morph1984/s8_uint
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video_core: Implement S8_UINT format
2021-11-19 01:16:49 -08:00
b805c7bf05
TextureCache: Implement additional D24S8 convertions.
2021-11-19 06:27:44 +01:00
0ff228405f
TextureCache: force same image format when resolving an image.
2021-11-19 05:46:57 +01:00
b130f648d7
TextureCache: Fix regression caused by ART and improve blit detection algorithm to be smarter.
2021-11-19 03:17:54 +01:00
2ec7fcecb7
Vulkan: implement D24S8 <-> RGBA8 convertions.
2021-11-19 03:17:02 +01:00
dc61b7045b
renderer_vulkan: Implement S8_UINT stencil format
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It should be noted that on Windows, only nvidia gpus support this format natively as of this commit.
2021-11-18 00:05:51 -05:00
f7e155d8b9
gl_texture_cache: Round format conversion PBO to next power of 2
2021-11-17 23:49:44 -05:00
6dd6dc046c
renderer_opengl: Implement S8_UINT stencil format
2021-11-17 15:05:07 -05:00
2348eb41f3
video_core: Add S8_UINT stencil format
2021-11-17 15:04:38 -05:00
894cc9d876
Fix image update/download error when width too small
2021-11-17 12:21:17 +08:00
20ed7ba441
texture_cache: Use pixel format conversion when supported by the runtime
2021-11-16 22:32:46 -05:00
50c3d53076
gl_texture_cache: Make FormatConversionPass more generic
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This allows the usage of the FormatConversionPass to be applied to more than the previously used BGR conversion scenarios.
2021-11-16 22:32:11 -05:00
35ca6274f4
gl_texture_cache: Rename BGRCopyPass to FormatConversionPass
2021-11-16 22:31:58 -05:00
1c8a3d8d29
TextureCache: Fix Automatic Anisotropic.
2021-11-17 03:15:08 +01:00
1128cc35b9
TextureCache: OGL query device memory if possible.
2021-11-17 01:45:50 +01:00
978f598ff6
TextureCache: Fix OGL cleaning
2021-11-17 00:59:46 +01:00
282e04bffb
TextureCache: Add automatic anisotropic filtering and refactor code.
2021-11-16 23:14:51 +01:00
5230378709
TextureCache: Make a better Anisotropic setter.
2021-11-16 22:11:33 +01:00
6c97ab571a
Texture Cache: revert Image changes.
2021-11-16 22:11:33 +01:00
d46a71e786
HostShader: fix Gaussian filter.
2021-11-16 22:11:33 +01:00
de1c8c5c2c
Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and make reaper more agressive on 4Gb GPUs.
2021-11-16 22:11:33 +01:00
917b2466ad
texture_cache: Refactor Render Target scaling function
2021-11-16 22:11:33 +01:00
9fc1fa1b0d
gl_resource_manager: Ensure non EXT_framebuffer objects are created
2021-11-16 22:11:33 +01:00
099b0b3167
Texture Cache: Fix memory usage on ScaleDown.
2021-11-16 22:11:33 +01:00
9189aacfe2
OpenGL: Fix viewport/Scissor scaling on downscaling.
2021-11-16 22:11:33 +01:00
c97c46747d
Vulkan: fix regression.
2021-11-16 22:11:33 +01:00
87abab71ff
host_shaders: Misc copyright/style changes
2021-11-16 22:11:33 +01:00
99124b7261
FSR: Fix GCC build errors
2021-11-16 22:11:33 +01:00
bb03675485
Vulkan: Reimplement FSR constant generation functions to avoid GCC warnings
2021-11-16 22:11:33 +01:00
47369faaab
vk_blit_screen: Fix AA destruction order
2021-11-16 22:11:32 +01:00
dcc5b4f6b0
Presentation: Only use FP16 in scaling shaders on supported devices in Vulkan
2021-11-16 22:11:32 +01:00
a39e867c73
renderer_vulkan/blit_image: Use generic color state on Depth to Color blits
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Fixes Bayonetta 2 on AMD
2021-11-16 22:11:32 +01:00
282a4501d9
vk_texture_cache: Refactor 3D scaling helpers
2021-11-16 22:11:32 +01:00
93c9eb196f
gl_rasterizer: Fix ScissorTest and Clear when scaling
2021-11-16 22:11:32 +01:00