aae8c180cb
gl_query_cache: Implement host queries using a deferred cache
...
Instead of waiting immediately for executed commands, defer the query
until the guest CPU reads it. This way we get closer to what the guest
program is doing.
To archive this we have to build a dependency queue, because host APIs
(like OpenGL and Vulkan) use ranged queries instead of counters like
NVN.
Waiting for queries implicitly uses fences and this requires a command
being queued, otherwise the driver will lock waiting until a timeout. To
fix this when there are no commands queued, we explicitly call glFlush.
2020-02-14 17:33:13 -03:00
2b58652f08
maxwell_3d: Slow implementation of passed samples (query 21)
...
Implements GL_SAMPLES_PASSED by waiting immediately for queries.
2020-02-14 17:27:17 -03:00
d6ed31b9fa
GPU: Address Feedback.
2020-02-13 18:16:07 -04:00
8e9a4944db
GPU: Implement GPU Clock correctly.
2020-02-10 10:44:54 -04:00
0cb3bcfbb7
Maxwell3D: Correct query reporting.
2020-02-10 10:41:43 -04:00
b97608ca64
Shader_IR: Allow constant access of guest driver.
2020-01-24 16:43:30 -04:00
c921e496eb
GPU: Implement guest driver profile and deduce texture handler sizes.
2020-01-24 16:43:29 -04:00
94915d4ea1
vk_graphics_pipeline: Set front facing properly
...
Front face was being forced to a certain value when cull face is
disabled. Set a default value on initialization and drop the forcefully
set front facing value with culling disabled.
2020-01-18 18:50:47 -03:00
0d6d8129c4
yuzu: Remove Maxwell debugger
...
This was carried from Citra and wasn't really used on yuzu. It also adds
some runtime overhead. This commit removes it from yuzu's codebase.
2020-01-02 23:09:44 -03:00
da0aa4da6b
gl_rasterizer: Implement RASTERIZE_ENABLE
...
RASTERIZE_ENABLE is the opposite of GL_RASTERIZER_DISCARD. Implement it
naturally using this.
NVN games expect rasterize to be enabled by default, reflect that in our
initial GPU state.
2019-12-18 19:28:23 -03:00
c8a48aacc0
video_core: Unify ProgramType and ShaderStage into ShaderType
2019-11-22 21:28:48 -03:00
80eacdf89b
texture_cache: Use a table instead of switch for texture formats
...
Use a large flat array to look up texture formats. This allows us to
properly implement formats with different component types. It should
also be faster.
2019-11-14 20:57:10 -03:00
096f339a2a
video_core: Silence implicit conversion warnings
2019-11-08 22:48:50 +00:00
fa31e5b868
maxwell_3d/kepler_compute: Remove unused arguments in GetTexture
2019-10-28 00:23:42 -03:00
538ddd220e
video_core/textures: Remove unused index entry in FullTextureInfo
2019-10-28 00:14:38 -03:00
961fe4d19b
maxwell_3d: Remove unused method GetStageTextures
2019-10-28 00:14:29 -03:00
3e469cecc1
maxwell_3d: Silence implicit conversion warnings
...
While we are at it, unify types for dirty reg pointers.
2019-10-27 15:22:17 -03:00
33fcec3502
Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide it
2019-10-25 09:01:30 -04:00
1a58f45d76
VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders.
2019-10-25 09:01:29 -04:00
e3107788e6
maxwell_3d: Reduce FlushMMEInlineDraw logging to Trace
2019-10-20 03:43:17 -03:00
c9c75f9587
maxwell_3d: Silence truncation warnings
...
A trivial warning caused by not using size_t as the argument types
instead of u32.
2019-10-15 17:51:35 -04:00
fe7f20e659
maxwell_3d: Add dirty flags for depth bounds values
...
This is useful in Vulkan where we want to update depth bounds without
caring if it's enabled or disabled through vkCmdSetDepthBounds.
2019-10-05 04:07:47 +00:00
9d69206cd0
Merge pull request #2870 from FernandoS27/multi-draw
...
Implement a MME Draw commands Inliner and correct host instance drawing
2019-09-22 23:13:02 +10:00
68f5aff64f
Maxwell3D: Corrections and refactors to MME instance refactor
2019-09-22 07:23:13 -04:00
01a4afee42
Mark DrawArrays as LOG_TRACE
...
There's no reason to clog logs with DrawArray.
2019-09-21 15:43:58 +10:00
7761e44d18
Rasterizer: Refactor and simplify DrawBatch Interface.
2019-09-19 11:41:33 -04:00
7606da5611
VideoCore: Corrections to the MME Inliner and removal of hacky instance management.
2019-09-19 11:41:29 -04:00
ba02d564f8
Video Core: initial Implementation of InstanceDraw Packaging
2019-09-19 11:41:27 -04:00
393cc3ef2f
Merge pull request #2851 from ReinUsesLisp/srgb
...
renderer_opengl: Fix sRGB blits
2019-09-15 10:38:10 -04:00
b8b1747704
Merge pull request #2824 from ReinUsesLisp/mme
...
Revert "Revert #2466 " and stub FirmwareCall 4
2019-09-15 06:17:04 -04:00
193bfefce4
maxwell_3d: Update firmware 4 call stub commentary
2019-09-14 22:51:18 -03:00
78574746bd
renderer_opengl: Fix sRGB blits
...
Removes the sRGB hack of tracking if a frame used an sRGB rendertarget
to apply at least once to blit the final texture as sRGB. Instead of
doing this apply sRGB if the presented image has sRGB.
Also enable sRGB by default on Maxwell3D registers as some games seem to
assume this.
2019-09-10 19:31:42 -03:00
5f309b88db
Revert "Revert #2466 " and stub FirmwareCall 4
2019-09-04 01:55:45 -03:00
701dedcfad
maxwell_3d: Avoid moving macro_params
2019-09-04 01:55:01 -03:00
52a41f482f
maxwell_3d: Fix macro binding cursor
2019-09-01 05:01:11 -03:00
4d4f9cc104
video_core: Silent miscellaneous warnings ( #2820 )
...
* texture_cache/surface_params: Remove unused local variable
* rasterizer_interface: Add missing documentation commentary
* maxwell_dma: Remove unused rasterizer reference
* video_core/gpu: Sort member declaration order to silent -Wreorder warning
* fermi_2d: Remove unused MemoryManager reference
* video_core: Silent unused variable warnings
* buffer_cache: Silent -Wreorder warnings
* kepler_memory: Remove unused MemoryManager reference
* gl_texture_cache: Add missing override
* buffer_cache: Add missing include
* shader/decode: Remove unused variables
2019-08-30 14:08:00 -04:00
52f54c728d
Merge pull request #2592 from FernandoS27/sync1
...
Implement GPU Synchronization Mechanisms & Correct NVFlinger
2019-07-26 14:26:44 -04:00
9be9600bdc
Merge pull request #2704 from FernandoS27/conditional
...
maxwell3d: Implement Conditional Rendering
2019-07-24 17:07:57 -04:00
7a35178ee2
Maxwell3D: Reorganize and address feedback
2019-07-20 10:18:35 -04:00
5ad889f6fd
Maxwell3D: Address Feedback
2019-07-17 17:29:55 -04:00
8cdbfe69b1
GL_Rasterizer: Corrections to Clearing.
2019-07-17 17:29:54 -04:00
0ff4a5fa39
Maxwell3D: Correct marking dirtiness on CB upload
2019-07-17 17:29:53 -04:00
fec32fed18
GL_Rasterizer: Rework RenderTarget/DepthBuffer clearing
2019-07-17 17:29:52 -04:00
a081dea8ab
Maxwell3D: Implement State Dirty Flags.
2019-07-17 17:29:51 -04:00
0d3db58657
Maxwell3D: Rework CBData Upload
2019-07-17 17:29:50 -04:00
f2e7b29c14
Maxwell3D: Rework the dirty system to be more consistant and scaleable
2019-07-17 17:29:49 -04:00
e42bcf2314
maxwell3d: Implement Conditional Rendering
...
Conditional Rendering takes care of conditionaly clearing or drawing
depending on a set of queries. This PR implements the query checks to
stablish if things can be rendered or not.
2019-07-17 17:13:19 -04:00
82b829625b
video_core: Implement GPU side Syncpoints
2019-07-05 15:49:11 -04:00
b8c75a845b
maxwell_3d: Partially implement texture buffers as 1D textures
2019-06-20 21:36:12 -03:00
2f2a61887a
video_core/engines: Move ConstBufferInfo out of Maxwell3D
2019-06-07 19:47:15 -03:00