aea9a91100
Build: Fixed a few warnings.
2016-11-29 16:51:53 -05:00
84fbbe2629
Use negative priorities to avoid special-casing the self-include
2016-09-21 00:15:56 -07:00
ebdae19fd2
Remove empty newlines in #include blocks.
...
This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
396a8d91a4
Manually tweak source formatting and then re-run clang-format
2016-09-18 21:14:25 -07:00
dc8479928c
Sources: Run clang-format on everything.
2016-09-18 09:38:01 +09:00
f0b9bc14b6
PICA: Scissor fixes and cleanups
2016-06-27 21:14:39 -07:00
f9be06b15f
PICA: Implement scissor test
2016-06-27 21:14:13 -07:00
ebee2513a9
Rasterizer: Implement fog
2016-06-07 00:06:28 +02:00
4311297eb1
Rasterizer: Implement texture type 3
2016-05-11 08:07:36 +02:00
4c98113b57
Pica: Implement W-Buffer in SW rasterizer
2016-05-10 08:58:52 +02:00
691a42fe98
VideoCore: Run include-what-you-use and fix most includes.
2016-04-30 17:02:41 +01:00
e3a8292495
Common: Remove section measurement from profiler ( #1731 )
...
This has been entirely superseded by MicroProfile. The rest of the code
can go when a simpler frametime/FPS meter is added to the GUI.
2016-04-29 00:07:10 -07:00
e2b63a2dd7
Rasterizer: Allow all blend factors for alpha blend-func
2016-04-17 22:44:24 +02:00
fa24df7340
Rasterizer: Respect buffer-write allow registers
2016-04-08 22:35:22 +02:00
c58bc25d5b
Pica: Write depth value even when depth test is disabled
...
This has been confirmed on hardware. Fixes Etrian Odyssey IV.
2016-03-05 20:16:20 -08:00
6b775034dd
Add immediate mode vertex submission
2016-03-02 22:16:38 -05:00
e9c209ccc8
PICA: Properly emulate 1-stage delay in the combiner buffer
...
This was discovered and verified by @fincs. The tev combiner buffer
actually lags behind by one stage, meaning stage 1 reads the initial
color, stage 2 reads stage 0's output, and so on.
Fixes character portraits in Fire Emblem: Awakening and world textures
in Zelda: ALBW. Closes #1140 .
2015-11-30 22:45:18 -08:00
14af5919ba
CitraQt, SkyEye, Loader, VideoCore: Remove newlines in LOG_* calls.
...
The LOG_* function itself already appends one.
2015-10-09 22:14:56 +01:00
bafb7afba2
fix some xcode 7.0 warnings
2015-09-29 23:11:09 +02:00
751fbfdcc3
general: Silence some warnings when using clang
2015-09-16 08:51:53 -04:00
aec28ed91e
video_core: Reorganize headers
2015-09-11 07:31:15 -04:00
58e9f78844
Merge pull request #1049 from Subv/stencil
...
Rasterizer: Corrected the stencil implementation.
2015-08-29 20:06:25 -04:00
0fcabd2b11
Integrate the MicroProfile profiling library
...
This brings goodies such as a configurable user interface and
multi-threaded timeline view.
2015-08-24 22:16:28 -03:00
7c1f84a92b
SWRasterizer: Implemented stencil ops 6 and 7.
...
IncrementWrap and DecrementWrap, verified with hwtests.
2015-08-21 11:01:42 -05:00
fef1462371
SWRasterizer: Implemented stencil action 1 (GL_ZERO).
...
Verified with hwtests.
2015-08-21 10:35:25 -05:00
b3e530d005
SWRasterizer: Removed a todo. Verified with hwtests.
2015-08-21 10:09:15 -05:00
8e6336d96b
SWRenderer: The stencil depth_pass action is executed even if depth testing is disabled.
...
The HW renderer already did this.
2015-08-21 09:48:43 -05:00
e74825e3d0
Rasterizer: Abstract duplicated stencil code into a lambda.
2015-08-21 09:45:36 -05:00
186873420f
GPU/Rasterizer: Corrected the stencil implementation.
...
Verified the behavior with hardware tests.
2015-08-20 10:10:35 -05:00
18527b9e21
Shader: Move shader code to its own subdirectory, "shader".
2015-08-15 17:33:42 -04:00
642b9b5030
GPU: Refactor "VertexShader" namespace to "Shader".
...
- Also renames "vertex_shader.*" to "shader_interpreter.*"
2015-08-15 17:33:41 -04:00
13347997ba
VideoCore: #ifdef out some debugging routines
...
Some disabled debugging functionality was being called from rendering
routines in VideoCore. Although disabled, many of them still allocated
memory or did some extra work that was enough to show up in a profiler.
Gives a slight (~2ms) speedup.
2015-07-26 06:55:47 -03:00
009e34f08a
GPU: Added registers for min and mag texture filters and implemented them in the hw renderer.
2015-07-21 16:26:09 -05:00
d08e9b29e2
VideoCore: Implement the DOT3_RGB combiner
2015-07-14 02:16:10 -03:00
5e79706db2
Pica: Implement stencil testing.
2015-07-13 23:54:39 +02:00
58d1c6398e
Added GL_CLAMP_TO_BORDER support
2015-07-09 22:23:26 +02:00
0414ad20cb
Merge pull request #811 from archshift/commonify
...
Commonify video_core utility headers
2015-05-31 09:55:29 -07:00
33b9abb91e
Pica: Use zero for the SecondaryFragmentColor source.
...
- This is a workaround until we support fragment lighting.
2015-05-31 01:52:42 -04:00
dcbc653b90
rasterizer: Remove unnecessary 'using' for BlendEquation.
2015-05-31 01:52:42 -04:00
e6ace38815
Pica: Implement LogicOp function.
2015-05-31 01:52:41 -04:00
3b5ff61201
rasterizer: Implement AddSigned combiner function for alpha channel.
2015-05-31 01:52:40 -04:00
76690392bf
Move video_core/color.h to common/color.h
2015-05-30 11:17:37 -07:00
b1503b2020
Remove every trailing whitespace from the project (but externals).
2015-05-29 21:59:29 +01:00
1b42d55a9d
Pica: Create 'State' structure and move state memory there.
2015-05-22 22:59:42 -04:00
05dc633a8c
OpenGL renderer
2015-05-22 15:51:18 -07:00
7ada357b2d
Memmap: Re-organize memory function in two files
...
memory.cpp/h contains definitions related to acessing memory and
configuring the address space
mem_map.cpp/h contains higher-level definitions related to configuring
the address space accoording to the kernel and allocating memory.
2015-05-15 00:04:38 -03:00
def5913d19
GPU: Add more fine grained profiling for vertex shader and rasterization
2015-05-12 15:59:52 -03:00
23e8be573e
rasterizer: Implemented combiner output scaling.
2015-05-09 22:26:17 -04:00
ff767eeb40
rasterizer: Implemented AddSigned combiner op.
2015-05-09 22:12:39 -04:00
547da374b8
rasterizer: Fixed a depth testing bug.
2015-05-09 22:12:38 -04:00