d0bf7df5ba
HLE/Applets: Stub Mint (eShop) Applet ( #2463 )
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This allows Phoenix Wright - Dual Destinies to boot.
2017-01-31 01:16:58 -08:00
f1709b8b59
applet: Move common IsRunning underlying variable to the Applet class
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Gets rid of basic duplication.
2016-12-07 17:13:46 -05:00
84fbbe2629
Use negative priorities to avoid special-casing the self-include
2016-09-21 00:15:56 -07:00
ebdae19fd2
Remove empty newlines in #include blocks.
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This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
dc8479928c
Sources: Run clang-format on everything.
2016-09-18 09:38:01 +09:00
e06f2705f0
HLE/Applets: Implement ErrEula applet
2016-07-04 09:54:51 +03:00
0f8be2d2cc
HLE/Applets: Implemented a dummy Mii Selector applet.
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This prevents some games (like Super Mario 3D Land) from freezing when trying to launch it, however, it's not complete and won't let you go past Mii selection as the parameter structure hasn't been reverse engineered yet.
2016-03-12 10:59:37 -05:00
599744921d
Service/APT: Fixed a regression, PreloadLibraryApplet should also start an applet when called.
2015-07-23 21:32:30 -05:00
ce31184557
Service/APT: Return proper parameters in GetLockHandle.
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Documented some APT functions
This allows applets to boot.
2015-07-23 20:46:11 -05:00
fe909b3b5a
Core: Fix applet includes using iwyu.
2015-07-12 22:10:37 +01:00
725d5eea78
Applets: Reworked how the Applet update event is handled.
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Applets are now cleaned up in AppletUpdateEvent after calling their respective Update method.
2015-07-11 22:32:12 -05:00
621ee10eae
Applets: Add infrastructure to allow custom drawing and input handling in Applets.
2015-07-11 21:47:23 -05:00
2a6ebadf66
HLE/APT: Initial HLE support for applets.
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Currently only the SWKBD is emulated, and there's currently no way to ask the user for input, so it always returns "Subv" as the text.
2015-07-11 21:47:22 -05:00