Commit Graph

1140 Commits

Author SHA1 Message Date
b1f8bff7db Merge pull request #1501 from ReinUsesLisp/half-float
gl_shader_decompiler: Implement H* instructions
2018-10-19 23:47:19 -04:00
6b333d862b fermi_2d: Add support for more accurate surface copies. 2018-10-18 22:41:12 -04:00
6acd8d166a Merge pull request #1505 from FernandoS27/tex-3d
Implemented 3D Textures
2018-10-18 11:50:42 -04:00
77e2d68df7 Merge pull request #1489 from FernandoS27/fix-tlds
shader_decompiler: Fix TLDS
2018-10-17 18:58:38 -04:00
cb9fdc7a26 Implement Reinterpret Surface, to accurately blit 3D textures 2018-10-17 18:52:10 -04:00
fd9e2d0073 Implement 3D Textures 2018-10-17 18:52:08 -04:00
f912a82a8e Merge pull request #1497 from bunnei/flush-framebuffers
Implement flushing in the rasterizer cache
2018-10-17 18:40:34 -04:00
86dcf2942b Merge pull request #1496 from FernandoS27/tex-array
Implement Arrays on Tex Instruction
2018-10-17 18:30:44 -04:00
648b55c6b9 gl_rasterizer_cache: Remove unnecessary block_depth=1 on Flush. 2018-10-17 18:20:15 -04:00
2a035a1f6f gl_rasterizer_cache: Remove unnecessary temporary buffer with unswizzle. 2018-10-17 18:19:35 -04:00
43b9494a0f gl_rasterizer_cache: Use AccurateCopySurface for use_accurate_gpu_emulation. 2018-10-16 17:20:49 -04:00
ee7c2dbf5a config: Rename use_accurate_framebuffers -> use_accurate_gpu_emulation.
- This will be used as a catch-all for slow-but-accurate GPU emulation paths.
2018-10-16 17:02:29 -04:00
91602de7f2 rasterizer_cache: Refactor to support in-order flushing. 2018-10-16 16:51:53 -04:00
0e59291310 gl_rasterizer_cache: Refactor to only call GetRegionEnd on surface creation. 2018-10-16 11:31:02 -04:00
949d7832fa gl_rasterizer_cache: Only flush when use_accurate_framebuffers is enabled. 2018-10-16 11:31:02 -04:00
5f79ba04bd gl_rasterizer_cache: Separate guest and host surface size managment. 2018-10-16 11:31:01 -04:00
58be4dff79 gl_rasterizer_cache: Rename GetGLBytesPerPixel to GetBytesPerPixel.
- This does not really have anything to do with OpenGL.
2018-10-16 11:31:01 -04:00
cf7b46c101 gl_rasterizer_cache: Remove unused FlushSurface method. 2018-10-16 11:31:01 -04:00
3afdfd7bfa gl_rasterizer: Implement flushing. 2018-10-16 11:31:01 -04:00
b4e29ccb81 gl_rasterizer_cache: Remove usage of Memory::Read/Write functions.
- These cannot be used within the cache, as they change cache state.
2018-10-16 11:31:00 -04:00
4e9683e9d5 gl_rasterizer_cache: Clamp cached surface size to mapped GPU region size. 2018-10-16 11:31:00 -04:00
0be7e82289 rasterizer_cache: Reintroduce method for flushing. 2018-10-16 11:31:00 -04:00
9b929e934b gl_rasterizer_cache: Reintroduce code for handling swizzle and flush to guest RAM. 2018-10-16 11:30:59 -04:00
b461342a84 gl_shader_decompiler: Fixup style inconsistencies 2018-10-15 15:35:26 -03:00
27916764b1 gl_rasterizer: Silence implicit cast warning in glBindBufferRange 2018-10-15 15:26:50 -03:00
6312eec5ef gl_shader_decompiler: Implement HSET2_R 2018-10-15 02:55:51 -03:00
4fc8ad67bf gl_shader_decompiler: Implement HSETP2_R 2018-10-15 02:55:51 -03:00
3d65aa4caf gl_shader_decompiler: Implement HFMA2 instructions 2018-10-15 02:55:51 -03:00
d93cdc2750 gl_shader_decompiler: Implement HADD2_IMM and HMUL2_IMM 2018-10-15 02:07:16 -03:00
d46e2a6e7a gl_shader_decompiler: Implement non-immediate HADD2 and HMUL2 instructions 2018-10-15 02:04:31 -03:00
08d751d882 gl_shader_decompiler: Setup base for half float unpacking and setting 2018-10-15 01:58:30 -03:00
14286f70f0 Merge pull request #1488 from Hexagon12/astc-types
video_core: Added ASTC 5x4; 8x5 types
2018-10-14 14:44:24 -04:00
1d6559fbd3 Implement Arrays on Tex Instruction 2018-10-14 13:31:02 -04:00
d880b77698 Fix TLDS 2018-10-13 22:14:25 -04:00
1ff20d8538 Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBuffer 2018-10-13 16:11:11 -04:00
e0ca938b22 Propagate depth and depth_block on modules using decoders 2018-10-13 15:25:18 -04:00
cbf723896f Added ASTC 5x4; 8x5 2018-10-13 17:10:26 +03:00
17290a4416 gl_shader_decompiler: Implement VMAD 2018-10-11 04:15:10 -03:00
6d82c4adf9 Merge pull request #1458 from FernandoS27/fix-render-target-block-settings
Fixed block height settings for RenderTargets and Depth Buffers
2018-10-10 21:24:07 -04:00
03ec936ca0 Merge pull request #1460 from FernandoS27/scissor_test
Implemented Scissor Testing
2018-10-10 12:04:10 -04:00
ee1b204749 Merge pull request #1425 from ReinUsesLisp/geometry-shaders
gl_shader_decompiler: Implement geometry shaders
2018-10-10 11:51:29 -04:00
5f4ee6f0c8 Add memory Layout to Render Targets and Depth Buffers 2018-10-09 22:28:19 -04:00
af653906d0 Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth 2018-10-09 21:14:32 -04:00
6e27c5d4d1 gl_shader_decompiler: Remove unused variables in TMML's implementation
Given "y" isn't always used, but "x" is, we can rearrange this to avoid
unused variable warnings by changing the names of op_a and op_b
2018-10-09 15:44:37 -04:00
be97fc884d Implement Scissor Test 2018-10-08 21:36:23 -04:00
30ff42b8cc Assert Scissor tests 2018-10-08 20:49:36 -04:00
7c2d6ef210 gl_shader_decompiler: Move position varying location from 15 to 0 and apply an offset 2018-10-07 17:36:00 -03:00
ee4d538850 gl_shader_decompiler: Implement geometry shaders 2018-10-07 17:36:00 -03:00
2c0b0ad50d Merge pull request #1446 from bunnei/fast_fermi_copy
gl_rasterizer: Implement accelerated Fermi2D copies.
2018-10-06 23:18:52 -04:00
1cc5e6e9bc Merge pull request #1437 from FernandoS27/tex-mode2
Implemented Depth Compare, Shadow Samplers and Texture Processing Modes for TEXS and TLDS
2018-10-06 23:14:27 -04:00