Commit Graph

3900 Commits

Author SHA1 Message Date
d098d941d7 Merge pull request #2284 from lioncash/svc
service: Add nfc services
2016-12-08 00:34:09 -08:00
63d3dd5262 Merge pull request #2277 from lioncash/explicit
file_sys: Make a few single-argument constructors explicit
2016-12-08 00:29:38 -08:00
e8a960f6a1 service: Add nfc services
3dbrew was used for the command information.
2016-12-08 03:24:41 -05:00
43558dc40a Merge pull request #2283 from lioncash/svc
service: Update function tables
2016-12-07 22:45:12 -08:00
bc48e2bda6 Merge pull request #2281 from lioncash/applet
applet: minor interface changes
2016-12-07 22:36:40 -08:00
a09602d6f6 ssl_c: Update function table
Updated based off information from 3dbrew
2016-12-08 00:57:53 -05:00
ab900f8a25 ptm: Update ptm_sysm function table
Updated based off information from 3dbrew.
2016-12-08 00:57:53 -05:00
c67dae54b9 pm_app: Update function table
Updated based off information from 3dbrew.
2016-12-08 00:57:45 -05:00
9f2ad62084 nwm_uds: Update function table
Updated based off information from 3dbrew.
2016-12-08 00:56:47 -05:00
4a150a8f3c nim: Update function tables
Updated based off information from 3dbrew.
2016-12-08 00:56:47 -05:00
c4bcd5c4ac http_c: Update function table
Updated based off information from 3dbrew.
2016-12-08 00:56:47 -05:00
65d94857c3 gsp_lcd: Update function table
Updated based off information from 3dbrew.
2016-12-08 00:56:47 -05:00
006e6a7f4a fs_user: Update function table
Updated based off information from 3dbrew.
2016-12-08 00:56:46 -05:00
093aa35c87 dlp_srvr: Update function table 2016-12-08 00:56:46 -05:00
733c8890aa cfg: Update function tables
Updated based off information from 3dbrew
2016-12-08 00:56:46 -05:00
0229983ff2 cecd_u: Update function table
Updated based off information from 3dbrew.
2016-12-08 00:56:46 -05:00
4ebdb7e3e1 boss_p: Update function table 2016-12-08 00:56:45 -05:00
74b3f0faa7 act: Update function tables
Updated based off information from 3dbrew.
2016-12-08 00:56:39 -05:00
258694996f apt: Update apt function tables
Updated based off information from 3dbrew.
2016-12-07 22:53:10 -05:00
26ea6b9546 Update AM service function tables
Updated based off information from 3dbrew.
2016-12-07 20:55:59 -05:00
5e9f1ec096 file_sys: Make a few single-argument constructors explicit
Prevents implicit conversions.
2016-12-07 17:26:56 -05:00
f1709b8b59 applet: Move common IsRunning underlying variable to the Applet class
Gets rid of basic duplication.
2016-12-07 17:13:46 -05:00
6f71fb2954 applet: Make virtual destructor defaulted 2016-12-07 17:04:14 -05:00
d3f4fd1777 applet: Make constructor protected
Considering the class is abstract, there's no need to make the constructor
public.
2016-12-07 16:50:32 -05:00
d0d49bb951 OpenGL: Drop framebuffer completeness check.
This OpenGL call synchronize the worker thread of the nvidia blob.
It can be verified on linux with the __GL_THREADED_OPTIMIZATIONS=1 environment variable.
Those errors should not happen on tested drivers.
It was used as a workaround for https://bugs.freedesktop.org/show_bug.cgi?id=94148
2016-12-07 22:09:13 +01:00
84e78790ab Config: auto-select region and language 2016-12-07 20:52:42 +02:00
774d3112af tests: add missing libcore dependency after 75ee2f8c67
$ (cmake -DENABLE_SDL2:BOOL=false /path/to/citra; gmake)
[...]
[ 85%] Linking CXX executable tests
../common/libcommon.a(microprofile.cpp.o): In function `MicroProfileThreadStart(pthread**, void* (*)(void*))':
src/common/microprofile.cpp:(.text+0x41): undefined reference to `pthread_create'
c++: error: linker command failed with exit code 1 (use -v to see invocation)
2016-12-07 18:30:49 +00:00
8d529a5cda Merge pull request #2232 from wwylele/other-save
FS: implement archives for other game save data
2016-12-07 10:17:02 -05:00
7cde5b83bc Use boost remove_erase_if instead of the erase-remove idiom 2016-12-06 19:31:53 -05:00
1f286b72a1 Improved the algorithm for GetHighestPriorityReadyThread. 2016-12-06 19:15:32 -05:00
c4e4fa53d9 Implement Frame rate limiter (#2223)
* implement frame limiter

* fixes
2016-12-06 14:33:19 -05:00
fc4591fa49 ASSERT that shader was linked successfully 2016-12-05 21:11:24 +01:00
4088afe23c Report shader uniform block size in case of mismatch 2016-12-05 21:11:24 +01:00
0edc986861 Print broken shader code to log 2016-12-05 21:11:24 +01:00
c93c5a72bb Return an error code when connecting to a saturated port.
The error code was taken from the 3DS kernel.
2016-12-05 13:59:57 -05:00
61a2fe8c3b HLE: Use a member variable instead of a virtual function to retrieve the max number of sessions that can be connected to an HLE service at the same time. 2016-12-05 13:44:41 -05:00
0aee903ada gdbstub: Remove unused include 2016-12-05 19:09:16 +01:00
d2c39bdb29 Unify Windows ICON resource name 2016-12-05 19:09:16 +01:00
45d941d62e Support mingw cross-compile 2016-12-05 19:09:16 +01:00
00f0c77570 Split SessionRequestHandler::HandleSyncRequest into HandleSyncRequest, TranslateRequest and HandleSyncRequestImpl.
HandleSyncRequest now takes care of calling the command buffer translate function before actually invoking the command handler for HLE services.
2016-12-05 12:05:00 -05:00
29d809b6e1 Kernel: Remove the Redirection handle type. 2016-12-05 11:13:22 -05:00
dd8887c8cf KServerPorts now have an HLE handler "template", which is inherited by all ServerSessions created from it. 2016-12-05 11:02:08 -05:00
bdad00c73f Threading: Added some utility functions and const correctness. 2016-12-04 09:58:36 -05:00
efc8179747 GSP: Downgrade log severity of SetAxiConfigQoSMode
This function doesn't need to do anything for HLE and some games call it
quite often, spamming up the logs.
2016-12-04 06:14:27 -08:00
8a1f96011d OpenGL: Non-zero stride only makes sense for linear buffers 2016-12-04 06:14:27 -08:00
2600633b89 OpenGL: Ensure framebuffer binding is restored if completion check fails 2016-12-04 06:14:27 -08:00
ba7f213655 OpenGL: Fix DisplayTransfer accel when input width != output width
Fixes #2246, #2261
2016-12-04 05:21:57 -08:00
4f0f88bc6a Merge pull request #2259 from JayFoxRox/fix-fallback
shader_jit: Fix non-SSE4.1 path where FLR would not truncate
2016-12-03 22:11:39 -08:00
8634b8cb83 Threading: Reworked the way our scheduler works.
Threads will now be awakened when the objects they're waiting on are signaled, instead of repeating the WaitSynchronization call every now and then.

The scheduler is now called once after every SVC call, and once after a thread is awakened from sleep by its timeout callback.

This new implementation is based off reverse-engineering of the real kernel.

See https://gist.github.com/Subv/02f29bd9f1e5deb7aceea1e8f019c8f4 for a more detailed description of how the real kernel handles rescheduling.
2016-12-03 22:38:14 -05:00
2d8097eecc shader_jit: Fix non-SSE4.1 path where FLR would not truncate 2016-12-04 04:26:33 +01:00