0c933e20de
vk_pipeline_cache: Name SPIR-V modules
2021-07-22 21:51:25 -04:00
4d0d29fc20
shader: Address feedback
2021-07-22 21:51:25 -04:00
dc1a9a3bed
shader: Implement TLD
2021-07-22 21:51:25 -04:00
7a1c14269e
spirv: Add fixed pipeline point size
2021-07-22 21:51:25 -04:00
34aba9627a
shader: Implement BRX
2021-07-22 21:51:25 -04:00
3c758d9b53
vk_pipeline_cache: Fix size hashing of shaders
2021-07-22 21:51:25 -04:00
e860870dd2
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
2021-07-22 21:51:25 -04:00
dbd882ddeb
shader: Better interpolation and disabled attributes support
2021-07-22 21:51:24 -04:00
675a82416d
spirv: Remove dependencies on Environment when generating SPIR-V
2021-07-22 21:51:24 -04:00
cb6039ccea
vk_pipeline_cache: Fix pipeline and shader caches
2021-07-22 21:51:24 -04:00
ec005be99d
shader: Fix rasterizer integration order issues
2021-07-22 21:51:24 -04:00
17063d16a3
shader: Implement TXQ and fix FragDepth
2021-07-22 21:51:24 -04:00
68a9505d8a
shader: Implement NDC [-1, 1], attribute types and default varying initialization
2021-07-22 21:51:24 -04:00
3d07cef009
shader: Implement VOTE
2021-07-22 21:51:24 -04:00
d40faa1db0
vk_pipeline_cache: Fix ReleaseContents order
2021-07-22 21:51:24 -04:00
f8115a6a9e
vk_pipeline_cache: Add pipeline cache
2021-07-22 21:51:24 -04:00
c63cf4fa2e
vk_pipeline_cache: Add pipeline cache
2021-07-22 21:51:24 -04:00
e4e1cc11b8
shader: Implement DMNMX, DSET, DSETP
2021-07-22 21:51:24 -04:00
76c8a962ac
spirv: Implement VertexId and InstanceId, refactor code
2021-07-22 21:51:23 -04:00
f91859efd2
shader: Implement I2F
2021-07-22 21:51:23 -04:00
260743f371
shader: Add partial rasterizer integration
2021-07-22 21:51:23 -04:00
b9f7bf4472
spirv: Add SignedZeroInfNanPreserve logic
2021-07-22 21:51:23 -04:00
ab46371247
shader: Initial support for textures and TEX
2021-07-22 21:51:23 -04:00
274897dfd5
spirv: Fixes and Intel specific workarounds
2021-07-22 21:51:22 -04:00
704c6f353f
shader: Rename, implement FADD.SAT and P2R (imm)
2021-07-22 21:51:22 -04:00
e2bc05b17d
shader: Add denorm flush support
2021-07-22 21:51:22 -04:00
6db69990da
spirv: Add lower fp16 to fp32 pass
2021-07-22 21:51:22 -04:00
85cce78583
shader: Primitive Vulkan integration
2021-07-22 21:51:22 -04:00
c67d64365a
shader: Remove old shader management
2021-07-22 21:51:22 -04:00
2930dccecc
spirv: Initial SPIR-V support
2021-07-22 21:51:22 -04:00
db46f8a70c
Merge pull request #6686 from ReinUsesLisp/vk-optimal-copy
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vk_texture_cache: Use VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL when possible
2021-07-22 12:51:13 -04:00
a0c4557557
gl_buffer_cache: Use glClearNamedBufferSubData:GL_RED instead of GL_RGBA
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Avoids reading out of bounds from the stack.
2021-07-20 18:51:45 -03:00
6e2ca7fbee
buffer_cache: Simplify clear logic
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Use existing helper functions and avoid looping when
only one buffer has to be active.
2021-07-20 18:50:51 -03:00
c53b688411
Merge pull request #6629 from FernandoS27/accel-dma-2
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DMAEngine: Accelerate BufferClear [accelerateDMA Part 2]
2021-07-20 17:35:05 -04:00
f460bf937e
Merge pull request #6685 from ReinUsesLisp/radeonsi-client
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gl_texture_cache: Workaround slow PBO downloads on radeonsi
2021-07-20 20:33:07 +02:00
ad189488b3
vk_texture_cache: Use VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL when possible
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Silences performance warnings generated from validation layers on each frame.
2021-07-20 14:38:58 -03:00
2e2d6cf5e5
gl_texture_cache: Workaround slow PBO downloads on radeonsi
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There's an optimization bug on non-git mesa versions where not
specifying GL_CLIENT_STORAGE_BIT causes very slow reads on the CPU
side.
Add this bit for all vendors.
2021-07-20 14:02:11 -03:00
9a26d96c98
vk_buffer_cache: Fix quad index array with 0 vertices ( #6627 )
2021-07-20 05:05:28 -03:00
16f983d33a
Merge pull request #6580 from ReinUsesLisp/xfb-radv
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vk_buffer_cache: Use emulated null buffers for transform feedback
2021-07-19 23:01:19 -03:00
b405a81a9c
Merge pull request #6679 from yzct12345/fix-lets-go
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Fix Pokemon Let's Go on Vulkan
2021-07-19 03:29:54 +02:00
053860d9cb
Merge pull request #6670 from ReinUsesLisp/prepare-rt
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texture_cache: Always prepare image views on render targets
2021-07-19 03:21:25 +02:00
41f4edd256
Merge pull request #6669 from ReinUsesLisp/fix-samples-sizes
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texture_cache/util: Fix size calculations of multisampled images
2021-07-19 03:21:03 +02:00
03a7131563
Update src/video_core/renderer_vulkan/vk_texture_cache.cpp
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Co-authored-by: Vitor K <vitor-kiguchi@hotmail.com >
2021-07-18 22:23:32 +00:00
b727b6784f
Update src/video_core/renderer_vulkan/vk_texture_cache.cpp
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Co-authored-by: Vitor K <vitor-kiguchi@hotmail.com >
2021-07-18 22:23:12 +00:00
9e7f41cec6
Ignore wrong blit format
2021-07-18 21:56:06 +00:00
29c39838fe
vk_texture_cache: Finalize renderpass when downloading images
2021-07-18 18:00:30 -03:00
7850dd0a76
vk_compute_pass: Fix pipeline barriers on non-initialized ASTC images
2021-07-18 18:00:14 -03:00
a3ce26ae01
vk_compute_pass: Fix ASTC buffer setup synchronization
2021-07-18 17:59:31 -03:00
6d9f347e22
texture_cache/util: Fix size calculations of multisampled images
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On the texture cache we handle multisampled images by keeping their real
size in samples (e.g. 1920x1080 with 4 samples is 3840x2160).
This works nicely with size matches and other comparisons, but the
calculation for guest sizes was not having this in mind, and the size
was being multiplied (again) by the number of samples per dimension.
For example a 3840x2160 texture cache image had its width and height
multiplied by 2, resulting in a much larger texture.
Fix this issue.
- Fixes performance regression on cooking related titles when an
unrelated bug was fixed.
2021-07-18 01:15:48 -03:00
cb08e5bdd2
texture_cache: Always prepare image views on render targets
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Images used as render targets were not being "prepared", causing
desynchronizations on the texture cache. Needs #6669 to avoid
performance regressions on certain cooking titles.
- Fixes black shadows on Age of Calamity.
2021-07-18 00:49:32 -03:00