b49bdb6ba7
CFGU: Added block 0x000A0002 to the default savegame file
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That's the language id block, we're using LANGUAGE_EN for now. This block allows some games to boot further
2014-12-21 16:39:02 -05:00
4cd21b43c1
CFG: Refactored how the config file works.
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It is now kept in memory as per 3dbrew, all updates happen on memory, then they can be saved using UpdateConfigNANDSavegame.
2014-12-21 16:38:59 -05:00
462740278d
CFG:U: Add some data to the 0x00050005 config block.
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Seems to allow some games to boot further, thanks @Normmatt for sharing this information
2014-12-21 16:38:57 -05:00
fa3d72ab3e
CFG: Implemented the GetConfigInfoBlk2 function.
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Added a "config" file to the CFG process service (CFG:U), and added a few default blocks to it.
Implemented GetSystemModel and GetModelNintendo2DS
2014-12-21 16:38:54 -05:00
ebfd831ccb
License change
2014-12-20 21:20:24 -08:00
e321decf98
Remove SyncRequest from K::Object and create a new K::Session type
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This is a first step at fixing the conceptual insanity that is our
handling of service and IPC calls. For now, interfaces still directly
derived from Session because we don't have the infrastructure to do it
properly. (That is, Processes and scheduling them.)
2014-12-15 18:26:17 -02:00
0600e2d8b5
Convert old logging calls to new logging macros
2014-12-13 02:08:02 -02:00
5a3b1b5f44
CFG:U: Store country codes as u16 instead of char pointers, and return the correct error in GetCountryCodeID.
2014-12-10 22:33:23 +00:00
5753da89e4
CFG:U: Implemented the GetCountryCodeID and GetCountryCodeString.
2014-11-29 21:16:28 -05:00
539b4c883d
Added a bunch of services
2014-11-01 15:28:35 -07:00