b5c0c1e163
Merge pull request #9822 from ameerj/buffcache-ssbo-addr
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buffer_cache: Add logic for non-NVN storage buffer tracking
2023-03-09 09:18:39 -05:00
8a3411b417
Engines: Implement Accelerate DMA Texture.
2023-03-05 12:18:00 +01:00
2ce5bb9bd6
buffer_cache: Add logic for non-NVN storage buffer tracking
2023-02-25 16:24:21 -05:00
c9678bda24
svc: Fix type consistency (exposed on macOS)
2023-02-21 21:39:17 +00:00
a4d0663158
Merge pull request #9588 from liamwhite/bylaws-reverts
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Revert "shader_recompiler: Align SSBO offsets to meet host requirements"
2023-02-19 13:11:57 -05:00
eb9f16dce4
buffer_base: Partially revert changes from #9559
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This fixes a regression where Yoshi's Crafted World (and potentially other titles) would enter an infinite loop when GPU Accuracy was set to "Normal"
2023-02-08 19:37:23 -05:00
57a4388e2d
Revert "Vulkan, OpenGL: Hook up storage buffer alignment code"
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This reverts commit 9e2997c4b6
.
2023-01-07 15:48:50 -05:00
8b251fc3f6
Merge pull request #9535 from bylaws/master
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Port over several shader-compiler fixes from skyline
2023-01-06 10:06:45 -05:00
58fec43768
Run clang-format
2023-01-05 22:18:10 +00:00
9e2997c4b6
Vulkan, OpenGL: Hook up storage buffer alignment code
2023-01-05 22:13:07 +00:00
b56ad93bbc
BufferBase: Don't ignore GPU pages.
2023-01-05 14:00:10 -05:00
d09aa0182f
MacroHLE: Final cleanup and fixes.
2023-01-01 16:43:58 -05:00
3630bfaef3
RasterizerMemory: Add filtering for flushing/invalidation operations.
2023-01-01 16:43:58 -05:00
ce448ce770
Revert Buffer cache changes and setup additional macros.
2023-01-01 16:43:57 -05:00
c541559767
MacroHLE: Refactor MacroHLE system.
2023-01-01 16:43:57 -05:00
0f89828073
MacroHLE: Implement DrawIndexedIndirect & DrawArraysIndirect.
2023-01-01 16:43:57 -05:00
a5a94f52ff
MacroHLE: Add MultidrawIndirect HLE Macro.
2023-01-01 16:43:57 -05:00
9fdacb5e3a
Merge pull request #9423 from vonchenplus/vulkan_quad_strip
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video_core: Implement all vulkan topology
2022-12-28 20:59:23 -05:00
86d5b4e556
video_core: Implement vulkan QuadStrip topology
2022-12-26 11:37:34 +08:00
c6590ad07b
scratch_buffer: Explicitly defing resize and resize_destructive functions
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resize keeps previous data intact when the buffer grows
resize_destructive destroys the previous data when the buffer grows
2022-12-19 22:40:50 -05:00
bdef22ff85
buffer_cache: Use Common::ScratchBuffer for ImmediateBuffer usage
2022-12-19 18:08:04 -05:00
bf0b957c05
video_core: Implement maxwell3d draw manager and split draw logic
2022-12-08 10:12:19 +08:00
22aff09b33
Merge pull request #9289 from liamwhite/fruit-company
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general: fix compile for Apple Clang
2022-12-03 12:09:21 -05:00
3b582d5fb2
GPU: Fix buffer cache issue, engine upload not inlining memory in multiline and pessismistic invalidation.
2022-11-24 20:57:16 +01:00
9737615948
general: fix compile for Apple Clang
2022-11-22 22:22:28 -05:00
cb971ad654
video_core: Reimplement inline index buffer binding
2022-11-15 12:10:44 +08:00
752659aef3
Update 3D regs
2022-10-07 14:13:45 +01:00
afab6c143c
General: Fix compilation for GCC
2022-10-06 21:00:53 +02:00
770e19f51a
Buffer Cache: Deduce vertex array limit from memory layout when limit is the highest possible.
2022-10-06 21:00:53 +02:00
b59ca4df0c
Buffer Cache: Basic fixes.
2022-10-06 21:00:53 +02:00
f5fd6b5c86
DMA & InlineToMemory Engines Rework.
2022-10-06 21:00:53 +02:00
bc8b3d225e
VideoCore: Refactor fencing system.
2022-10-06 21:00:52 +02:00
139ea93512
VideoCore: implement channels on gpu caches.
2022-10-06 21:00:51 +02:00
db3eb168cd
video_core: add option for pessimistic flushing
2022-08-25 12:32:14 -04:00
14e9de6678
code: dodge PAGE_SIZE #define
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Some header files, specifically for OSX and Musl libc define PAGE_SIZE to be a number
This is great except in yuzu we're using PAGE_SIZE as a variable
Specific example
`static constexpr u64 PAGE_SIZE = u64(1) << PAGE_BITS;`
PAGE_SIZE PAGE_BITS PAGE_MASK are all similar variables.
Simply deleted the underscores, and then added YUZU_ prefix
Might be worth noting that there are multiple uses in different classes/namespaces
This list may not be exhaustive
Core::Memory 12 bits (4096)
QueryCacheBase 12 bits
ShaderCache 14 bits (16384)
TextureCache 20 bits (1048576, or 1MB)
Fixes #8779
2022-08-19 16:08:40 -07:00
99ceb03a1c
general: Convert source file copyright comments over to SPDX
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This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
d4571b123d
buffer_cache: cap vertex buffer sizes
2022-04-14 10:46:48 -04:00
9edbbf2af4
Garbage Collection: Final tuning.
2022-03-25 01:51:52 +01:00
5e982a7812
Buffer Cache: Tune to the levels of the new GC.
2022-03-25 01:51:51 +01:00
dea5de91d2
buffer_cache: reset cached write bits after flushing invalidations
2022-03-23 20:59:01 -04:00
82ac66f8a4
Merge pull request #8048 from ameerj/include-purge
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general: Reduce unused includes across the project
2022-03-21 18:03:54 -07:00
ff2e891022
Merge pull request #7812 from FernandoS27/made-straight-from-the-nut
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BufferCache: Find direction of the stream buffer increase.
2022-03-20 15:23:53 -07:00
3b0d233cbd
BufferCache: Find direction of the stream buffer increase.
2022-03-20 21:37:23 +01:00
1bc7d61b57
video_core: Reduce unused includes
2022-03-19 15:01:31 -04:00
8a6e6465a7
Rasterizer: Refactor inlineToMemory.
2022-02-01 01:47:28 +01:00
4258d515e6
Rasterizer: Implement Inline2Memory Acceleration.
2022-01-29 22:53:27 +01:00
f300a1d54b
buffer_cache: Reduce stream buffer allocations when expanding from the left
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The existing stream buffer optimization accounts for size increases at the end of the allocated buffer.
This adds the same optimization, increasing the size from the beginning of the buffer as well to reduce buffer allocations when expanding the same buffer from the left.
2022-01-27 15:31:43 -05:00
c5dbd93adb
VulkanBufferCache: Avoid adding barriers between multiple copies.
2021-11-16 22:11:32 +01:00
1ea8073783
buffer_cache: Minor fixes
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Loop through the tmp_intervals by reference, rather than by copy, and fix gl clear buffer size calculation.
2021-09-19 20:35:07 -04:00
fe0acec539
Garbage Collection: Make it more agressive on high priority mode.
2021-08-29 18:57:17 +02:00