9b7d85a4f5
video_core: add extra braces around initializer
...
Trivial change and fixes several warnings in the clang build.
2015-06-14 00:33:08 -03:00
26bc816d7a
Renderer formatting edits
2015-06-08 19:19:15 -04:00
66b0d799ee
Render-to-texture flush, interval math fix
2015-06-08 19:18:20 -04:00
5025b35563
Liberal texture unbind (clout menu)
2015-06-08 19:18:19 -04:00
fa2c92a3ac
Depth format fix (crush3d intro/black screens)
2015-06-08 19:18:18 -04:00
d42275f11c
Implemented glColorMask
2015-06-08 19:18:17 -04:00
0414ad20cb
Merge pull request #811 from archshift/commonify
...
Commonify video_core utility headers
2015-05-31 09:55:29 -07:00
33b9abb91e
Pica: Use zero for the SecondaryFragmentColor source.
...
- This is a workaround until we support fragment lighting.
2015-05-31 01:52:42 -04:00
dcbc653b90
rasterizer: Remove unnecessary 'using' for BlendEquation.
2015-05-31 01:52:42 -04:00
e6ace38815
Pica: Implement LogicOp function.
2015-05-31 01:52:41 -04:00
3b5ff61201
rasterizer: Implement AddSigned combiner function for alpha channel.
2015-05-31 01:52:40 -04:00
1574c44586
vertex_shader: Use address offset on src2 in inverted mode.
2015-05-31 01:52:40 -04:00
02c9fe202c
Pica: Implement command buffer execution registers.
2015-05-31 01:52:39 -04:00
4ac6c1a3b5
vertex_shader: Implement SLT/SLTI instructions.
2015-05-31 01:27:50 -04:00
875bd29766
vertex_shader: Implement MIN instruction.
2015-05-31 01:27:49 -04:00
76690392bf
Move video_core/color.h to common/color.h
2015-05-30 11:17:37 -07:00
5df2d1b5f7
Move video_core/math.h to common/vector_math.h
...
The file only contained vector manipulation code, and such widely-useable code doesn't belong in video_core.
2015-05-30 11:17:36 -07:00
b1503b2020
Remove every trailing whitespace from the project (but externals).
2015-05-29 21:59:29 +01:00
951353558e
gl_state: Remove unnecessary const specifier on Apply
2015-05-23 00:58:32 -04:00
dc587fa295
video_core/utils: Remove unused variables in GetMortonOffset
2015-05-23 00:38:37 -04:00
1b42d55a9d
Pica: Create 'State' structure and move state memory there.
2015-05-22 22:59:42 -04:00
23d5df9d9c
gl_state: Fix a condition typo in Apply
2015-05-22 19:49:12 -04:00
05dc633a8c
OpenGL renderer
2015-05-22 15:51:18 -07:00
f0365f28c2
Merge pull request #772 from lioncash/warn
...
core/video_core: Fix a few warnings when compiling on MSVC.
2015-05-18 08:08:49 -04:00
24d9416930
GPU/DefaultAttributes: Clear up a comment in command_processor
2015-05-17 14:13:11 -05:00
658c44af5c
GPU/DefaultAttributes: Let the attribute data from the loaders overwrite the default attributes, if set.
...
closes #735
2015-05-17 11:52:17 -05:00
7ada357b2d
Memmap: Re-organize memory function in two files
...
memory.cpp/h contains definitions related to acessing memory and
configuring the address space
mem_map.cpp/h contains higher-level definitions related to configuring
the address space accoording to the kernel and allocating memory.
2015-05-15 00:04:38 -03:00
497f4bee0c
pica: Add the ULL specifier in IsDefaultAttribute
...
This is necessary otherwise there are warnings about a 32-bit result being casted to a 64-bit value.
2015-05-14 14:23:23 -04:00
def5913d19
GPU: Add more fine grained profiling for vertex shader and rasterization
2015-05-12 15:59:52 -03:00
40310e2132
Implement I4 texture format
...
@neobrain, could you confirm that this is correct?
It's been tested with various different games and fixes different textures, including in Animal Crossing, Kirby Triple Deluxe, and SMB3D.
2015-05-10 18:59:22 -07:00
23e8be573e
rasterizer: Implemented combiner output scaling.
2015-05-09 22:26:17 -04:00
ff767eeb40
rasterizer: Implemented AddSigned combiner op.
2015-05-09 22:12:39 -04:00
547da374b8
rasterizer: Fixed a depth testing bug.
2015-05-09 22:12:38 -04:00
a806b420a6
rasterizer: Implement combiner buffer input.
2015-05-09 22:12:36 -04:00
44927f0306
rasterizer: Return zero'd vectors on error conditions.
2015-05-09 22:12:35 -04:00
692a74c09e
vertex_shader: Implement FLR instruction.
2015-05-09 22:12:34 -04:00
f935130a0f
vertex_shader: Implement MADI instruction.
...
nihstro: Update submodule to latest upstream/master to support MADI instruction decoding.
2015-05-09 22:12:34 -04:00
17a8cae003
Memory: Add GetPhysicalPointer helper function
2015-05-09 04:02:32 -03:00
28a9e4c1d5
Memory: Support more regions in the VAddr-PAddr translation functions
...
Also adds better documentation and removes the one-off reimplementation
of the function in pica.h.
2015-05-09 03:08:11 -03:00
1c0b87edc2
Memory: Re-organize and rename memory area address constants
2015-05-09 01:29:52 -03:00
4f4d230dac
Merge pull request #721 from yuriks/more-cleanups
...
More cleanups
2015-05-07 11:45:45 -07:00
e1fbac3ca1
Common: Remove common.h
2015-05-07 15:45:22 -03:00
337f1e1b96
Merge pull request #695 from Subv/crash_f
...
GPU: Implemented default vertex shader attributes.
2015-05-06 19:33:03 -04:00
0e5ca080a8
GPU: Implemented default vertex shader attributes.
...
Fixes some games crashing.
2015-05-06 18:11:46 -05:00
36b48082d5
VideoCore: Remove a superfluous auto variable declaration in debug_utils.
2015-04-29 13:37:12 +02:00
f15c142c5e
Silence some -Wsign-compare warnings.
2015-04-09 18:55:01 -05:00
8060c519a6
Changed occurences of colour to color for consistency
2015-04-05 02:36:43 -04:00
cae89fb315
Allow the user to set the background clear color during emulation
...
The background color can be seen at the sides of the bottom screen or when the window is wider than normal.
2015-04-03 15:35:51 -07:00
c1f5cb7dd5
Merge pull request #652 from neobrain/shader_output_fix
...
Pica/VertexShader: Fix a bug caused due to incorrect assumptions of consecutive output register tables.
2015-03-16 18:35:34 -04:00
92fd2a1ee3
VideoCore: Add static_cast around expressions where the compiler doesn’t deduce the right type.
2015-03-16 15:14:04 +01:00