30a01584f2
Pica: Name LightSrc.config register
2016-05-23 23:28:13 +02:00
8e905b3af6
Pica: Name lighting.config0 and .config1 registers
2016-05-23 23:28:13 +02:00
068bd6f728
OpenGL: Use uniforms for dist_atten_bias and dist_atten_scale
2016-05-23 23:28:13 +02:00
d77279a415
Refactor Tev stage dumper
2016-05-21 03:11:27 +02:00
324c21c922
Extend Tev stage dumper
2016-05-21 03:08:59 +02:00
e5599ed300
Merge pull request #1786 from JayFoxRox/blend-equation
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OpenGL: Support blend equation
2016-05-16 20:00:21 -04:00
ff0fa86b17
Retrieve shader result from new OutputRegisters-type
2016-05-16 18:55:51 +02:00
f40fabd688
Merge pull request #1787 from JayFoxRox/refactor-jit
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Refactor JIT
2016-05-16 17:54:45 +01:00
5389dedfa1
OpenGL: Only update depth uniforms if the depth changed
2016-05-14 10:31:18 +02:00
f8a11a664f
OpenGL: value-initialize variables which cause uninitialised access otherwise
2016-05-14 10:16:11 +02:00
1308afe2c2
Use new shader-jit signature for interpreter
2016-05-13 09:41:55 +02:00
4e01e9ffc5
Refactor access to state in shader-jit
2016-05-13 09:20:14 +02:00
5864cb7e00
OpenGL: Support blend equation
2016-05-12 22:57:40 +02:00
7e756faaba
Move program_counter and call_stack from UnitState to interpreter
2016-05-12 19:05:42 +02:00
6c6d99ca51
Move default_attributes into Pica state
2016-05-12 19:05:41 +02:00
f6eb62d062
Merge pull request #1690 from JayFoxRox/tex-type-3
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Pica: Implement texture type 3 (Projection2D)
2016-05-11 21:47:08 -04:00
ae7a82fa1c
Turn ShaderSetup into struct
2016-05-11 23:48:24 +02:00
5a7306d6df
OpenGL: Implement texture type 3
2016-05-11 08:07:37 +02:00
4311297eb1
Rasterizer: Implement texture type 3
2016-05-11 08:07:36 +02:00
2f8e8e1455
Pica: Add tc0.w to OutputVertex
2016-05-11 08:07:36 +02:00
9cfebb9334
Pica: Add texture type to state
2016-05-11 08:07:36 +02:00
86ecbdfa4d
Merge pull request #1621 from JayFoxRox/w-buffer
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Implement W-buffer and fix depth-mapping
2016-05-10 23:00:40 -04:00
75e5d0a6a0
gl_rasterizer: Fix compilation for debug builds
2016-05-10 09:22:02 -04:00
fc9cc21024
OpenGL: Implement W-Buffers and fix depth-mapping
2016-05-10 08:58:52 +02:00
4c98113b57
Pica: Implement W-Buffer in SW rasterizer
2016-05-10 08:58:52 +02:00
006fe5fc0f
Merge pull request #1704 from JayFoxRox/pod-config
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Pica: PicaShaderConfig is TC and cleared before use
2016-05-10 01:16:53 +01:00
6d5f2a3cff
vertex_loader: Correct forward declaration of InputVertex
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It's actually a struct, not a class.
2016-05-08 23:08:18 -04:00
5587383eb7
vertex_loader: Provide an assertion for ensuring the loader has been setup
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Also adds an assert to ensure that Setup is not called more than once
during a VertexLoader's lifetime.
2016-05-08 23:08:12 -04:00
1357724cd9
vertex_loader: Add constructors to facilitate immediate and two-step initialization
2016-05-08 23:03:32 -04:00
769f4a7018
vertex_loader: initialize_num_total_attributes.
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Keeps the public API sane.
2016-05-08 23:03:32 -04:00
8ea5e7dfb5
vertex_loader: Use std::array instead of raw C arrays
2016-05-08 23:03:32 -04:00
a286b61f75
vertex_loader: Correct header ordering
2016-05-08 23:01:26 -04:00
0a31e373f1
fixup simple type conversions where possible
2016-05-07 11:41:55 -04:00
aa4d4ff23c
Frontends, VideoCore: Move glad initialisation to the frontend
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On SDL2 this allows it to use SDL_GL_GetProcAddress() instead of the
default function loader, and fixes a crash when using apitrace with an
EGL context.
On Qt we will need to migrate from QGLWidget to QOpenGLWidget and
QOpenGLContext before we can use gladLoadGLLoader() instead of
gladLoadGL(), since the former doesn’t expose a function loader.
2016-05-06 03:10:14 +01:00
7a77b8356c
Pica: Rename VertexLoaded breakpoint to VertexShaderInvocation
2016-05-04 10:21:51 +02:00
f74652d2fe
Pica: Use a union for PicaShaderConfig
2016-05-03 15:06:49 +02:00
5fc8eb227a
Pica: Add TevStageConfigRaw to PicaShaderConfig (MSVC workaround)
2016-05-03 15:06:46 +02:00
f3f7018c9e
Pica: Make PicaShaderConfig trivially_copyable and clear it before use
2016-05-03 14:10:11 +02:00
5ec1140f8b
OpenGL: Don't copy const_color (Reverts #1745 )
2016-05-03 12:34:52 +02:00
696cb197a5
Pica: Replace logic in shader.cpp with loop
2016-05-03 01:40:47 +02:00
15d0e98267
Merge pull request #1741 from linkmauve/iwyu-video_core
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Fix video_core includes (and dependencies) using include-what-you-use
2016-05-01 17:44:57 -04:00
7e0d6903ff
OpenGL: Copy TevStageConfig using a loop. Fixes bug: const_color not copied
2016-05-01 16:35:54 +02:00
aab41604f7
OpenGL: border_color was never set. Fixed. ( #1740 )
2016-04-30 12:20:23 -07:00
691a42fe98
VideoCore: Run include-what-you-use and fix most includes.
2016-04-30 17:02:41 +01:00
49bfe9bf91
Remove TGA dumper
2016-04-30 09:43:59 +02:00
90243c56fb
Merge pull request #1730 from hrydgard/vertex-loader
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* Remove late accesses to attribute_config
* Refactor: Extract VertexLoader from command_processor.cpp.
Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached.
* Move "&" to their proper place, add missing includes and make some properly relative.
* Don't keep base_address in the loader, it doesn't belong there (with it, the loader can't be cached).
* Optimize the vertex loader, nearly doubling its speed.
* Debugger fix
* Move and rename the MemoryAccesses class to MemoryAccessTracker.
2016-04-29 09:42:47 -04:00
e3a8292495
Common: Remove section measurement from profiler ( #1731 )
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This has been entirely superseded by MicroProfile. The rest of the code
can go when a simpler frametime/FPS meter is added to the GUI.
2016-04-29 00:07:10 -07:00
a86d7cacc1
Move and rename the MemoryAccesses class to MemoryAccessTracker.
2016-04-29 08:50:21 +02:00
a442ee07f4
Debugger fix
2016-04-28 22:30:01 +02:00
251f29dd7f
Optimize the vertex loader, nearly doubling its speed.
2016-04-28 22:21:39 +02:00