Commit Graph

13642 Commits

Author SHA1 Message Date
69a6796de1 Merge pull request #3284 from CJBok/hid-fix
hid: Fix analog sticks directional states
2020-02-01 14:02:41 -05:00
c18f9898d9 Merge pull request #3364 from lioncash/thread
core/arm: Remove usage of global GetCurrentThread()
2020-01-31 11:13:24 -05:00
6b5b01b29f Merge pull request #3363 from lioncash/unique_ptr
kernel/physical_core: Make use of std::unique_ptr instead of std::shared_ptr
2020-01-30 23:33:02 -05:00
1948fc0858 Merge pull request #3365 from yuzu-emu/revert-3151-fix-korean
Revert "system_archive: Fix Korean and Chinese fonts"
2020-01-30 22:03:47 -05:00
91b0a3f799 Revert "system_archive: Fix Korean and Chinese fonts" 2020-01-30 22:02:15 -05:00
472319e573 core/arm: Remove usage of global GetCurrentThread()
Now both CPU backends go through their referenced system instance to
obtain the current thread.
2020-01-30 18:52:25 -05:00
2de2bb980e kernel/physical_core: Make use of std::unique_ptr
shared_ptr was used in 2d1984c20c due to a
misunderstanding of how the language generates move constructors and
move assignment operators.

If a destructor is user-provided, then the compiler won't generate the
move constructor and move assignment operators by default--they must be
explicitly opted into.

The reason for the compilation errors is due to the fact that the
language will fall back to attempting to use the copy constructor/copy
assignment operators if the respective move constructor or move
assignment operator is unavailable.

Given that we explicitly opt into them now, the the move constructor and
move assignment operators will be generated as expected.
2020-01-30 18:42:40 -05:00
16e7b7b83d core/cpu_manager: Remove unused includes
Nothing from these headers are used within this source file, so we can
remove them.
2020-01-30 18:30:57 -05:00
51927bc9dc kernel/physical_core: Remove unused kernel reference member variable
This isn't used within the class, so it can be removed to simplify the
overall interface.

While we're in the same area, we can simplify a unique_ptr reset() call.
2020-01-30 18:29:57 -05:00
985d0f35e5 Merge pull request #3353 from FernandoS27/aries
System: Refactor CPU Core management and move ARMInterface and Schedulers to Kernel
2020-01-30 18:13:59 -05:00
8a7cdfc3ff Merge pull request #3151 from FearlessTobi/fix-korean
system_archive: Fix Korean and Chinese fonts
2020-01-30 15:09:55 -05:00
c593e45dbd Merge pull request #3347 from ReinUsesLisp/local-mem
shader/memory: Implement LDL.S16, LDS.S16, STL.S16 and STS.S16
2020-01-30 10:59:52 -05:00
b69321650e gl_rasterizer: Fix instanced draw arrays
glDrawArrays was being used when the draw had a base instance specified.
This commit removes the draw parameters abstraction and fixes the
mentioned issue.
2020-01-30 02:22:00 -03:00
d027850f33 ci: Disable Vulkan for Windows MinGW builds 2020-01-29 19:44:00 -03:00
a7beabb68f yuzu/bootmanager: Define Vulkan widget only when enabled 2020-01-29 19:20:12 -03:00
2db7adc42a Merge pull request #3350 from ReinUsesLisp/atom
shader/memory: Implement ATOM.ADD
2020-01-29 16:49:54 -05:00
252415a163 ci: Disable Vulkan for Linux builds 2020-01-29 18:06:16 -03:00
c29584a090 yuzu_cmd: Fix memcpy on Vulkan handlers 2020-01-29 17:53:11 -03:00
f92cbc5501 yuzu: Implement Vulkan frontend
Adds a Qt and SDL2 frontend for Vulkan. It also finishes the missing
bits on Vulkan initialization.
2020-01-29 17:53:11 -03:00
8299f1ceef web_service/telemetry_json: Report USER_CONFIG 2020-01-29 17:53:11 -03:00
788d57d723 settings: Add settings for graphics backend 2020-01-29 17:53:11 -03:00
e651e54b85 core: Only wait for idle on gpu_core when it was initialized
This fixes crashes when a Vulkan device fails to initialize.
2020-01-29 17:53:11 -03:00
9f0162e4b5 shader/other: Fix skips for SYNC and BRK 2020-01-29 17:53:11 -03:00
270177f38a shader/other: Stub S2R LaneId 2020-01-29 17:53:11 -03:00
b35449c85d buffer_cache: Delay buffer destructions
Delay buffer destruction some extra frames to avoid destroying buffers
that are still being used from older frames. This happens on Nvidia's
driver with mailbox.
2020-01-29 17:53:11 -03:00
b11aeced18 Merge pull request #3355 from ReinUsesLisp/break-down
texture_cache/surface_base: Fix layered break down
2020-01-29 12:29:56 -05:00
91f79225e7 Merge pull request #3358 from ReinUsesLisp/implicit-texture-cache
gl_texture_cache: Silence implicit sign cast warnings
2020-01-29 11:23:50 -05:00
8d6b4e836c clang 2020-01-29 05:43:55 +01:00
6e87111f91 minor corrections 2020-01-29 00:02:28 +01:00
4bc4fdf5ff GUI: Togglable graphics settings buttons in status bar 2020-01-28 23:59:30 +01:00
c457e47297 Merge pull request #3359 from ReinUsesLisp/assert-point-size
gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize
2020-01-28 15:19:51 -05:00
8178fe8960 gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize
This was implemented by a previous commit and it's no longer required.
2020-01-28 16:32:30 -03:00
283f3253bc Merge pull request #3352 from Simek/dark-theme-refinements
GUI: dark themes refinements and QSS cleanup
2020-01-28 14:05:36 -05:00
bea6327d74 Merge pull request #3354 from ReinUsesLisp/depth-stencil
gl_texture_cache: Properly implement depth/stencil sampling
2020-01-28 12:06:11 -05:00
abae795986 gl_texture_cache: Silence implicit sign cast warnings 2020-01-27 20:59:11 -03:00
acfb0b4852 Merge pull request #3346 from bunnei/bsd-stub
bsd: Stub several more functions.
2020-01-27 13:06:05 -05:00
2d1984c20c System: Address Feedback 2020-01-27 09:54:11 -04:00
137a8aa55c shader/bfi: Implement register-constant buffer variant
It's the same as the variant that was implemented, but it takes the
operands from another source.
2020-01-27 01:20:38 -03:00
e3fc3459c8 shader/arithmetic: Implement FCMP
Compares the third operand with zero, then selects between the first and
second.
2020-01-27 01:15:44 -03:00
f55f6ff9bb texture_cache/surface_base: Fix layered break down
Layered break downs was passing "layer" as a "depth" parameter. This
commit addresses that.
2020-01-26 21:48:07 -03:00
d17dfa6104 gl_texture_cache: Properly implement depth/stencil sampling
This addresses the long standing issue of compatibility vs. core
profiles on OpenGL, properly implementing depth vs. stencil sampling
depending on the texture swizzle.
2020-01-26 21:44:08 -03:00
de4b01f75d System: Correct PrepareReschedule. 2020-01-26 14:32:50 -04:00
a1630ab53e Kernel: Remove a few global instances from the kernel. 2020-01-26 14:23:46 -04:00
e4a1ead897 Core: Refactor CpuCoreManager to CpuManager and Cpu to Core Manager.
This commit instends on better naming the new purpose of this classes.
2020-01-26 14:07:22 -04:00
450341b397 ArmInterface: Delegate Exclusive monitor factory to exclusive monitor interfasce. 2020-01-26 10:28:23 -04:00
f68bb4f55e dark themes refinements and cleanup 2020-01-26 11:50:01 +01:00
d95d4ac843 shader/memory: Implement ATOM.ADD
ATOM operates atomically on global memory. For now only add ATOM.ADD
since that's what was found in commercial games.

This asserts for ATOM.ADD.S32 (handling the others as unimplemented),
although ATOM.ADD.U32 shouldn't be any different.

This change forces us to change the default type on SPIR-V storage
buffers from float to uint. We could also alias the buffers, but it's
simpler for now to just use uint. While we are at it, abstract the code
to avoid repetition.
2020-01-26 01:54:24 -03:00
4d6a86b03f Core: Refactor CPU Management.
This commit moves ARM Interface and Scheduler handling into the kernel.
2020-01-25 18:55:32 -04:00
bb8eb15d39 Shader_IR: Address feedback. 2020-01-25 09:04:59 -04:00
d26e74f0a3 shader/memory: Implement STL.S16 and STS.S16 2020-01-25 03:16:10 -03:00