ba72208cd4
Kernel: Move Thread's definition to the header file
2015-01-09 03:51:55 -02:00
7b3452c730
Move ThreadContext to core/core.h and deal with the fallout
2015-01-09 03:51:55 -02:00
d46f650036
Merge pull request #255 from Subv/cbranch_3
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Implemented timers
2015-01-08 22:38:33 -05:00
40c1439c34
Core: Fixed a crash and removed some unused variables.
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ARM_Disasm only has static methods, so there's no need to have an instance of it.
2015-01-08 21:49:41 -05:00
07044651ef
SVC: Implemented the Timer service calls.
2015-01-08 21:22:14 -05:00
fc842963c8
DynCom: Add a comment to GetTicks.
2015-01-08 19:46:00 -05:00
620d77b7e3
Timing: Use CoreTiming::GetTicks to keep track of ticks.
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This will keep track of idle ticks for us, and fixes some tickcount-related issues
2015-01-08 19:39:14 -05:00
cf1bbe8705
Merge pull request #443 from Subv/sleep_thread
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SVC: Fixed SleepThread
2015-01-08 18:45:35 -05:00
dfc440785a
SVC: Fixed SleepThread.
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It will now properly wait the specified number of nanoseconds and then wake up the thread.
2015-01-08 18:39:12 -05:00
2432f317e4
Merge pull request #446 from lioncash/umaal
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dyncom: Fix UMAAL
2015-01-08 11:22:20 -05:00
1cef6e92d5
dyncom: Fix UMAAL
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These need to be done as a 64-bit operation.
2015-01-08 11:09:21 -05:00
60a373a786
Threads: Use a dummy idle thread when no other are ready.
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This thread will not actually execute instructions, it will only advance the timing/events and try to yield immediately to the next ready thread, if there aren't any ready threads then it will be rescheduled and start its job again.
2015-01-07 20:31:31 -05:00
b659cac2dc
Merge pull request #404 from bunnei/more-frame-synch-fixes
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GPU: Toggle active framebuffer each frame
2015-01-07 18:13:48 -05:00
f7a3f45f1e
GSP: Toggle active framebuffer each frame
2015-01-07 18:06:00 -05:00
e6864a1f41
Merge pull request #431 from yuriks/thread-queue-cleanup
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Common: Clean up ThreadQueueList
2015-01-07 17:58:31 -05:00
63be6aaadd
Warn if a new thread is intended to be run on the system CPU core until we implement correct scheduling for such a thread.
2015-01-07 14:14:48 -08:00
4c583732f2
Merge pull request #442 from lioncash/smul
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dyncom: Fix SMULWB/SMULWT
2015-01-07 16:49:30 -05:00
df5e0f9f28
dyncom: Fix SMULWB/SMULWT
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Wasn't doing proper sign-extension
2015-01-07 16:41:08 -05:00
122c2bb324
Common: Clean up ThreadQueueList
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Replace all the C-style complicated buffer management with a std::deque.
In addition to making the code easier to understand it also adds support
for non-POD IdTypes.
Also clean the rest of the code to follow our code style.
2015-01-07 18:38:25 -02:00
3eca33c6a4
Merge pull request #425 from Subv/coretiming
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Ported the CoreTiming namespace from PPSSPP
2015-01-07 15:30:46 -05:00
9bf82beb4c
CoreTiming: Ported the CoreTiming namespace from PPSSPP
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Implemented the required calls to make it work.
CoreTiming: Added a new logging class Core_Timing.
2015-01-07 15:08:35 -05:00
a6ad68190f
Fix double-free in Service manager during shutdown
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Fixes #423 .
2015-01-07 17:32:31 -02:00
317fe1e528
Merge pull request #438 from lioncash/swp
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dyncom: Fix SWPB
2015-01-07 09:53:29 -05:00
5ae3a9657d
Merge pull request #434 from lioncash/sm
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dyncom: Move over SMLALXY
2015-01-07 09:51:06 -05:00
75c211c10f
dyncom: Fix SWPB
2015-01-07 09:36:06 -05:00
511e13f3e3
dyncom: Move over SMLALXY
2015-01-07 00:53:56 -05:00
088863c921
Merge pull request #376 from Subv/arc_reorder
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Archives: Change the folder layout of some archives.
2015-01-06 20:13:56 -05:00
8fbe5d2dca
Archives/Exdata: Don't set concrete_mount_point in the ctor
2015-01-06 16:12:25 -05:00
32dbb76e00
Archives: Changed the unimplemented archives comment.
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It now refers to me as the PoC
2015-01-06 15:34:37 -05:00
5244ac0e9c
Archives: Addressed some comments
2015-01-06 15:02:30 -05:00
89bb0ecbd5
Merge pull request #417 from kevinhartman/exclusive-tag-fix
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Added exclusive reservation granule from ARMv7 spec to dyncom...
2015-01-06 12:42:10 -05:00
9eaef4e04a
Merge pull request #413 from purpasmart96/serv_clean
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Services: Clean up a few things and add a few function names
2015-01-05 22:48:58 -05:00
8132c01830
Added exclusive reservation granule from ARMv7 spec to dyncom to protect LDR/STREX.
2015-01-05 22:29:51 -05:00
9b83f0e158
Merge pull request #272 from rohit-n/sign-compare
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Silence some -Wsign-compare warnings.
2015-01-05 22:10:56 -05:00
379b39e583
Services: Clean up a few things and add a few function names
2015-01-05 16:07:15 -08:00
123a76c9c8
SaveDataCheck: Fixed a typo
2015-01-05 16:40:36 -05:00
6fad32ea98
Merge pull request #422 from lioncash/bxj
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dyncom: Partially emulate BXJ
2015-01-05 16:36:29 -05:00
f75def619c
dyncom: Partially emulate BXJ
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Just in case some game studio let the intern write inline assembly or something.
2015-01-05 15:55:09 -05:00
4828d0b7af
Merge pull request #416 from bunnei/fake-dsp-interrupt
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DSP: Signal (faked) interrupt on every frame.
2015-01-05 15:51:36 -05:00
e08a39a2f4
dyncom: Actually set the Q flag for SMLABB/SMLABT/SMLATB/SMLATT
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Easy skyeye todo fix.
2015-01-05 10:41:02 -05:00
8b1ec1a82a
Merge pull request #418 from lioncash/qd
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dyncom: Implement QADD/QSUB/QDADD/QDSUB
2015-01-05 09:59:12 -05:00
d00c22c706
dyncom: Implement QADD/QSUB/QDADD/QDSUB
2015-01-05 09:13:41 -05:00
e9650f1c61
DSP: Signal (faked) interrupt on every frame.
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- Hack to work around games checking that the DSP event has been signaled by a real DSP interrupt.
2015-01-05 00:25:37 -05:00
cc23269ff4
Merge pull request #407 from Subv/arbiter
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AddressArbiter: Ported arbitration type 2 from 3dmoo.
2015-01-05 00:05:50 -05:00
81e255a411
Merge pull request #415 from Dante38490/master
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Loader: Add support for loading NCCH ROMs with the .3DS extension
2015-01-04 23:10:04 -05:00
96e6b2aa50
Merge pull request #408 from Subv/mutex
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Mutex: Add the calling thread to the waiting list when needed
2015-01-04 22:55:53 -05:00
e674aa31af
Fix correct espace
2015-01-05 04:45:09 +01:00
35a085d567
Add support load 3DS room
2015-01-05 04:39:42 +01:00
26f31a2dfb
Merge pull request #386 from archshift/y2ru
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Stub the y2r:u service
2015-01-04 21:40:58 -05:00
ea80363cc2
Mutex: Add the calling thread to the waiting list when needed
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This will happen when the mutex is already owned by another thread. Should fix some issues with games being stuck due to waiting threads not being awoken.
2015-01-04 12:52:34 -05:00