1bd706344e
Common/Tests: Clang Format.
2020-06-18 16:29:19 -04:00
e3524d1142
Common: Refactor & Document Wall clock.
2020-06-18 16:29:18 -04:00
234b5ff6a9
Common: Implement WallClock Interface and implement a native clock for x64
2020-06-18 16:29:17 -04:00
0f8e5a1465
Tests: Add base tests to host timing
2020-06-18 16:29:17 -04:00
62e35ffc0e
Core: Implement a Host Timer.
2020-06-18 16:29:16 -04:00
778043a44c
arm_dynarmic_32: Fix implicit conversion error in SetTPIDR_EL0
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On MSVC builds we treat conversion warnings as errors.
2020-06-18 16:52:15 -03:00
b19fe55f84
memory_manager: Explicitly specifcy std::min<size_t>
2020-06-18 15:47:44 +01:00
4f09f0aea4
shared_font: Service::NS::EncryptSharedFont takes a size_t&
2020-06-18 15:47:44 +01:00
684dfbf209
Move SHA256Hash to its original position
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It's not needed to have it in its previous position anymore
2020-06-18 15:45:47 +02:00
52bcfac116
arm_dynarmic_cp15: Implement CNTPCT
2020-06-17 17:10:24 +01:00
109df7705f
arm_dynarmic_cp15: Update CP15
2020-06-17 17:10:24 +01:00
32a127faaa
arm_dynarmic_32: InterpreterFallback should never happen
2020-06-17 17:10:24 +01:00
bd9495c9ab
Remove unnecessary pragmas
2020-06-16 20:28:44 +02:00
c0d6162050
Revert IsValidNRO refactor but make it more readable
2020-06-16 20:24:58 +02:00
f22d02083c
Merge pull request #3966 from Morph1984/hide-internal-resolution-ui
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yuzu/frontend: Remove internal resolution option
2020-06-16 14:12:17 -04:00
4b71bf654d
Update assert string
2020-06-16 15:57:02 +02:00
55ebf68636
Merge pull request #4070 from ogniK5377/GetTPCMasks-fix
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nvdrv: Fix GetTPCMasks for ioctl3
2020-06-14 20:12:45 -04:00
39213b1c59
Clang-format again
2020-06-14 19:41:28 +02:00
198b0fa790
Use consistent variable names
2020-06-14 19:37:44 +02:00
1520d7865d
Clang-format
2020-06-14 19:34:58 +02:00
761d206049
Make assert strings consistent
2020-06-14 19:30:08 +02:00
151a3fe7b3
Attempt to fix crashes in SSBU and refactor IsValidNRO
2020-06-14 19:28:39 +02:00
89d11f2268
Merge pull request #4069 from ogniK5377/total-phys-mem
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kernel: Account for system resource size for memory usage
2020-06-14 00:44:34 -04:00
e1911e5c8b
Merge pull request #4010 from ogniK5377/reserve-always-break
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kernel: ResourceLimit::Reserve remove useless while loop
2020-06-12 22:30:19 -04:00
b15cbf9bcf
nvdrv: Fix GetTPCMasks for ioctl3
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Fixes animal crossing svcBreak on launch
2020-06-10 18:36:42 +10:00
74ff1db758
kernel: Account for system resource size for memory usage
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GetTotalPhysicalMemoryAvailableWithoutSystemResource & GetTotalPhysicalMemoryUsedWithoutSystemResource seem to subtract the resource size from the usage.
2020-06-10 14:49:00 +10:00
03fad5ebe8
yuzu/frontend: Remove internal resolution option
2020-06-06 15:56:14 -04:00
1adf640d37
service: nvhost_vic: Ignore Submit commands.
2020-06-04 22:32:28 -04:00
34635a42c0
nvdrv: Stub nvdec/vic ioctls to bypass nvdec movies
2020-06-04 22:32:28 -04:00
624def4f38
Merge pull request #4044 from ogniK5377/handle-not-signalled-err
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Downgrade "handle not signaled" error to trace
2020-06-04 12:23:40 -04:00
34d4abc4f9
Merge pull request #4009 from ogniK5377/macro-jit-prod
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video_core: Implement Macro JIT
2020-06-04 11:40:52 -04:00
c0d2e3212f
Downgrade "handle not signaled" error to trace
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clogs logs quite a bit
2020-06-04 22:27:15 +10:00
dfd1badc12
Address review comments
2020-06-02 17:54:10 +02:00
8c84a7e7ec
Clang-format
2020-06-01 19:42:54 +02:00
4d10d3113f
hid: Stub GetXpadIDs
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Allows Minecraft: Nintendo Switch Edition (a.k.a. old Minecraft) to boot and go ingame
2020-06-01 19:38:44 +02:00
a087b3365a
Add comment to nrr_kind
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According to Atmosphére (c7026b9094/libraries/libstratosphere/include/stratosphere/ro/ro_types.hpp
), nrr_kind (Atmosphére calls it "type") is 7.0.0+
2020-05-31 19:12:09 +02:00
2b1cc232bc
ldr: Update NRR/NRO structs
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This was based on Switchbrew pages:
https://switchbrew.org/wiki/NRR
https://switchbrew.org/wiki/NRO
2020-05-31 18:49:51 +02:00
b032ebdfee
Implement macro JIT
2020-05-30 11:40:04 +10:00
43bf860b22
kernel: ResourceLimit::Reserve remove useless while loop
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Timeout is a u64, it will always be >= 0
2020-05-29 13:48:01 +10:00
5242b21524
Merge pull request #4002 from lat9nq/fix-nix-mod-directories
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patch_manager: Add support for case-sensitivity on Linux
2020-05-28 22:36:39 -04:00
f57cbd9f24
Make copying directory string more concise
2020-05-28 13:33:50 -04:00
326403518d
Address requested changes
2020-05-28 13:30:22 -04:00
136c563f76
*nix systems can read any-case patch directories
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Changes many patch_manager functions to use a case-less variant of
GetSubdirectory. Fixes patches not showing up on *nix systems when
patch directories are named with odd cases, i.e. `exeFS'.
2020-05-27 23:12:56 -04:00
325e7eed3c
Merge pull request #3964 from ReinUsesLisp/arb-integration
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renderer_opengl: Add assembly program code paths
2020-05-24 00:34:12 -04:00
cb75ccc1f7
clang-format
2020-05-21 10:43:55 +02:00
235805edf3
nifm: correct assert in CreateTemporaryNetworkProfile
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This has been wrong since 0432af5ad1
I haven't found a game that called this function (and I haven't tried this on a real Switch), and because of this I haven't been able to check if the number in assert OR the string in the assert is wrong, but one of the two is wrong:
NetworkProfileData is 0x18E, while SfNetworkProfileData is 0x17C, according to Switchbrew
Switchbrew doesn't officially say that NetworkProfileData's size is 0x18E but it's possible to calculate its size since Switchbrew provides the size and the offset of all the components of NetworkProfileData (which isn't currently implemented in yuzu, alongside SfNetworkProfileData)
NetworkProfileData documentation: https://switchbrew.org/wiki/Network_Interface_services#NetworkProfileData
SfNetworkProfileData documentation: https://switchbrew.org/wiki/Network_Interface_services#SfNetworkProfileData
Since I trust ogniK's work on reversing NIFM, I'd assume this was just a typo in the string
2020-05-21 10:23:53 +02:00
ae61e47cba
Merge pull request #3946 from ogniK5377/sysverdat-10-0-2
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file_sys: Update SystemVersion archive to version 10.0.2
2020-05-20 19:21:27 -04:00
9f82a9a244
crypto: Make KeyManager a singleton class
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Previously, we were reading the keys everytime a KeyManager object was created, causing yuzu to reread the keys file multiple hundreds of times when loading the game list.
With this change, it is only loaded once.
On my system, this decreased game list loading times by a factor of 20.
2020-05-20 21:28:16 +02:00
47a7c4f4fe
yuzu: Add frontend settings for assembly shaders
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Add settings for assembly shaders. Currently hidden to avoid users from
accidentally enabled them.
2020-05-19 17:53:17 -03:00
cf4ee279c6
Merge pull request #3926 from ogniK5377/keyboard-states
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hid: Clear keyboard states & fix logic issue
2020-05-19 15:55:14 -04:00