Commit Graph

1514 Commits

Author SHA1 Message Date
bc6d91a103 Lowered down the logging for methods 2018-08-07 19:51:40 +03:00
e013fdc2b2 Merge pull request #808 from lioncash/mem-dedup
video_core/memory_manager: Avoid repeated unnecessary page slot lookups
2018-07-26 11:50:27 -07:00
f85cff0f48 GPU: Allow using R16F as a render target format. 2018-07-26 08:52:21 -05:00
4672a01cbf Implement R16_G16
correct trailing white spaces


Delete tabs


correct placement
Add RG16F & RG16UI & RG16I & RG16S PixelFormats
Return correct data according to changes done previously
correct PixelFormat declaration
correct coding style error
correct coding style error part 2
correct RG16S Declaration error
correct alignment
2018-07-26 02:01:29 +02:00
c88382517c Merge pull request #819 from Subv/srgb
GPU: Use the right texture format for sRGBA framebuffers.
2018-07-25 14:47:26 -07:00
c5b838aeef GPU: Use the right texture format for sRGBA framebuffers. 2018-07-25 09:52:39 -05:00
ee8123bf13 GPU: Allow the use of Z24S8 as a texture format. 2018-07-25 09:41:24 -05:00
0686183c3e Merge pull request #816 from Subv/z32_s8
GPU: Implemented the Z32_S8_X24 depth buffer format.
2018-07-25 07:37:00 -07:00
af787744ab Merge pull request #815 from Subv/z32f_tex
GPU: Allow using Z32 as a texture format.
2018-07-25 07:33:09 -07:00
704824d50a Merge pull request #814 from Subv/rt_r8
GPU: Allow the usage of R8 as a render target format.
2018-07-25 07:32:18 -07:00
a6ea6febc9 Merge pull request #809 from lioncash/rasterizer
gl_rasterizer: Minor cleanup
2018-07-24 19:31:34 -07:00
e0106a7d68 Merge pull request #811 from Subv/code_address_assert
GPU: Remove the assert that required the CODE_ADDRESS to be 0.
2018-07-24 19:31:09 -07:00
daf2504d31 GPU: Implemented the Z32_S8_X24 depth buffer format. 2018-07-24 20:41:40 -05:00
f747a7e35d GPU: Allow using Z32 as a texture format. 2018-07-24 19:54:23 -05:00
4f574201ea GPU: Allow the usage of R8 as a render target format. 2018-07-24 19:49:36 -05:00
8f2c4191ab GPU: Remove the assert that required the CODE_ADDRESS to be 0.
Games usually just leave it at 0 but nouveau sets it to something else. This already works fine, the assert is useless.
2018-07-24 13:54:12 -05:00
4cc1e180ec GPU: Implemented the R16 and R16F texture formats. 2018-07-24 13:39:16 -05:00
0162f8b3a7 gl_rasterizer: Replace magic number with GL_INVALID_INDEX in SetupConstBuffers()
This is just the named constant that OpenGL provides, so we can use that
instead of using a literal -1
2018-07-24 12:24:49 -04:00
16139ed53b gl_rasterizer: Use std::string_view instead of std::string when checking for extensions
We can avoid heap allocations here by just using a std::string_view
instead of performing unnecessary copying of the string data.
2018-07-24 12:10:37 -04:00
b5eb3905cd gl_rasterizer: Use in-class member initializers where applicable
We can just assign to the members directly in these cases.
2018-07-24 12:08:12 -04:00
bf608f125e video_core/memory_manager: Replace a loop with std::array's fill() function in PageSlot()
We already have a function that does what this code was doing, so let's
use that instead.
2018-07-24 11:56:30 -04:00
d71e19fd75 video_core/memory_manager: Avoid repeated unnecessary page slot lookups
We don't need to keep calling the same function over and over again in a
loop, especially when the behavior is slightly non-trivial. We can just
keep a reference to the looked up location and do all the checking and
assignments based off it instead.
2018-07-24 11:19:54 -04:00
0f830d08f1 Merge pull request #799 from Subv/tex_r32f
GPU: Implement texture format R32F.
2018-07-24 04:46:07 -07:00
b70f757913 Merge pull request #796 from bunnei/gl-uint
maxwell_to_gl: Implement VertexAttribute::Type::UnsignedInt.
2018-07-24 04:44:56 -07:00
69c45ce71c gl_rasterizer: Implement texture border color. 2018-07-23 23:34:42 -04:00
6b3e54621f maxwell_to_gl: Implement Texture::WrapMode::Border. 2018-07-23 23:34:41 -04:00
ccc42702b5 GPU: Implement texture format R32F. 2018-07-23 22:21:31 -05:00
1ff3bea6c7 Merge pull request #791 from bunnei/rg32f-rgba32f-bgra8
gl_rasterizer_cache: Implement formats BGRA8_UNORM/RGBA32_FLOAT/RG32_FLOAT
2018-07-23 20:13:19 -07:00
2ff86f5765 maxwell_to_gl: Implement VertexAttribute::Type::UnsignedInt. 2018-07-23 23:12:14 -04:00
92304181d5 Merge pull request #792 from lioncash/retval
gl_shader_decompiler: Correct return value of WriteTexsInstruction()
2018-07-23 20:06:48 -07:00
47ac369180 Merge pull request #790 from bunnei/shader-print-instr
gl_shader_decompiler: Print instruction value in shader comments.
2018-07-23 19:48:47 -07:00
c2b4ff5d48 Merge pull request #788 from bunnei/shader-check-zero
gl_shader_decompiler: Check if SetRegister result is ZeroIndex.
2018-07-23 19:44:05 -07:00
33e2033af5 gl_shader_decompiler: Correct return value of WriteTexsInstruction()
This should be returning void, not a std::string
2018-07-23 22:31:58 -04:00
9505283989 gl_shader_decompiler: Implement shader instruction TLDS. 2018-07-23 22:02:51 -04:00
a27c0099ed gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT. 2018-07-23 21:22:54 -04:00
3a19c1098d gl_rasterizer_cache: Implement RenderTargetFormat RGBA32_FLOAT. 2018-07-23 21:22:53 -04:00
bcc184acfa gl_rasterizer_cache: Implement RenderTargetFormat BGRA8_UNORM. 2018-07-23 21:22:44 -04:00
89db8c2171 gl_rasterizer_cache: Add missing log statements. 2018-07-23 21:20:09 -04:00
c4322ce87e gl_shader_decompiler: Print instruction value in shader comments. 2018-07-23 21:11:05 -04:00
81aa02424b gl_shader_decompiler: Check if SetRegister result is ZeroIndex. 2018-07-23 21:08:40 -04:00
3b88ce3dcb gl_shader_decompiler: Simplify GetCommonDeclarations() 2018-07-23 17:11:18 -04:00
e85a528bb9 Merge pull request #769 from bunnei/shader-mask-fixes
shader_bytecode: Implement other TEXS masks.
2018-07-22 18:03:31 -07:00
0797657bc0 gl_shader_decompiler: Remove redundant Subroutine construction in AddSubroutine()
We don't need to toss away the Subroutine instance after the find() call
and reconstruct another instance with the same data right after it.
Particularly give Subroutine contains a std::set.
2018-07-22 03:30:35 -04:00
148a5bef7e shader_bytecode: Implement other TEXS masks. 2018-07-22 03:23:15 -04:00
af4bde8cd1 Merge pull request #767 from bunnei/shader-cleanup
gl_shader_decompiler: Remove unused state tracking and minor cleanup.
2018-07-22 00:03:17 -07:00
f5a2944ab6 gl_shader_decompiler: Remove unused state tracking and minor cleanup. 2018-07-22 01:00:44 -04:00
c43eaa94f3 gl_shader_decompiler: Implement SEL instruction. 2018-07-22 00:37:12 -04:00
63fbf9a7d3 gl_rasterizer_cache: Blit surfaces on recreation instead of flush and load. 2018-07-21 21:51:06 -04:00
4301f0b539 gl_rasterizer_cache: Use GPUVAddr as cache key, not parameter set. 2018-07-21 21:51:06 -04:00
cd47391c2d gl_rasterizer_cache: Use zeta_width and zeta_height registers for depth buffer. 2018-07-21 21:51:06 -04:00