bc6d91a103
Lowered down the logging for methods
2018-08-07 19:51:40 +03:00
e013fdc2b2
Merge pull request #808 from lioncash/mem-dedup
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video_core/memory_manager: Avoid repeated unnecessary page slot lookups
2018-07-26 11:50:27 -07:00
f85cff0f48
GPU: Allow using R16F as a render target format.
2018-07-26 08:52:21 -05:00
4672a01cbf
Implement R16_G16
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correct trailing white spaces
Delete tabs
correct placement
Add RG16F & RG16UI & RG16I & RG16S PixelFormats
Return correct data according to changes done previously
correct PixelFormat declaration
correct coding style error
correct coding style error part 2
correct RG16S Declaration error
correct alignment
2018-07-26 02:01:29 +02:00
c88382517c
Merge pull request #819 from Subv/srgb
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GPU: Use the right texture format for sRGBA framebuffers.
2018-07-25 14:47:26 -07:00
c5b838aeef
GPU: Use the right texture format for sRGBA framebuffers.
2018-07-25 09:52:39 -05:00
ee8123bf13
GPU: Allow the use of Z24S8 as a texture format.
2018-07-25 09:41:24 -05:00
0686183c3e
Merge pull request #816 from Subv/z32_s8
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GPU: Implemented the Z32_S8_X24 depth buffer format.
2018-07-25 07:37:00 -07:00
af787744ab
Merge pull request #815 from Subv/z32f_tex
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GPU: Allow using Z32 as a texture format.
2018-07-25 07:33:09 -07:00
704824d50a
Merge pull request #814 from Subv/rt_r8
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GPU: Allow the usage of R8 as a render target format.
2018-07-25 07:32:18 -07:00
a6ea6febc9
Merge pull request #809 from lioncash/rasterizer
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gl_rasterizer: Minor cleanup
2018-07-24 19:31:34 -07:00
e0106a7d68
Merge pull request #811 from Subv/code_address_assert
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GPU: Remove the assert that required the CODE_ADDRESS to be 0.
2018-07-24 19:31:09 -07:00
daf2504d31
GPU: Implemented the Z32_S8_X24 depth buffer format.
2018-07-24 20:41:40 -05:00
f747a7e35d
GPU: Allow using Z32 as a texture format.
2018-07-24 19:54:23 -05:00
4f574201ea
GPU: Allow the usage of R8 as a render target format.
2018-07-24 19:49:36 -05:00
8f2c4191ab
GPU: Remove the assert that required the CODE_ADDRESS to be 0.
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Games usually just leave it at 0 but nouveau sets it to something else. This already works fine, the assert is useless.
2018-07-24 13:54:12 -05:00
4cc1e180ec
GPU: Implemented the R16 and R16F texture formats.
2018-07-24 13:39:16 -05:00
0162f8b3a7
gl_rasterizer: Replace magic number with GL_INVALID_INDEX in SetupConstBuffers()
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This is just the named constant that OpenGL provides, so we can use that
instead of using a literal -1
2018-07-24 12:24:49 -04:00
16139ed53b
gl_rasterizer: Use std::string_view instead of std::string when checking for extensions
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We can avoid heap allocations here by just using a std::string_view
instead of performing unnecessary copying of the string data.
2018-07-24 12:10:37 -04:00
b5eb3905cd
gl_rasterizer: Use in-class member initializers where applicable
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We can just assign to the members directly in these cases.
2018-07-24 12:08:12 -04:00
bf608f125e
video_core/memory_manager: Replace a loop with std::array's fill() function in PageSlot()
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We already have a function that does what this code was doing, so let's
use that instead.
2018-07-24 11:56:30 -04:00
d71e19fd75
video_core/memory_manager: Avoid repeated unnecessary page slot lookups
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We don't need to keep calling the same function over and over again in a
loop, especially when the behavior is slightly non-trivial. We can just
keep a reference to the looked up location and do all the checking and
assignments based off it instead.
2018-07-24 11:19:54 -04:00
0f830d08f1
Merge pull request #799 from Subv/tex_r32f
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GPU: Implement texture format R32F.
2018-07-24 04:46:07 -07:00
b70f757913
Merge pull request #796 from bunnei/gl-uint
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maxwell_to_gl: Implement VertexAttribute::Type::UnsignedInt.
2018-07-24 04:44:56 -07:00
69c45ce71c
gl_rasterizer: Implement texture border color.
2018-07-23 23:34:42 -04:00
6b3e54621f
maxwell_to_gl: Implement Texture::WrapMode::Border.
2018-07-23 23:34:41 -04:00
ccc42702b5
GPU: Implement texture format R32F.
2018-07-23 22:21:31 -05:00
1ff3bea6c7
Merge pull request #791 from bunnei/rg32f-rgba32f-bgra8
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gl_rasterizer_cache: Implement formats BGRA8_UNORM/RGBA32_FLOAT/RG32_FLOAT
2018-07-23 20:13:19 -07:00
2ff86f5765
maxwell_to_gl: Implement VertexAttribute::Type::UnsignedInt.
2018-07-23 23:12:14 -04:00
92304181d5
Merge pull request #792 from lioncash/retval
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gl_shader_decompiler: Correct return value of WriteTexsInstruction()
2018-07-23 20:06:48 -07:00
47ac369180
Merge pull request #790 from bunnei/shader-print-instr
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gl_shader_decompiler: Print instruction value in shader comments.
2018-07-23 19:48:47 -07:00
c2b4ff5d48
Merge pull request #788 from bunnei/shader-check-zero
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gl_shader_decompiler: Check if SetRegister result is ZeroIndex.
2018-07-23 19:44:05 -07:00
33e2033af5
gl_shader_decompiler: Correct return value of WriteTexsInstruction()
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This should be returning void, not a std::string
2018-07-23 22:31:58 -04:00
9505283989
gl_shader_decompiler: Implement shader instruction TLDS.
2018-07-23 22:02:51 -04:00
a27c0099ed
gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.
2018-07-23 21:22:54 -04:00
3a19c1098d
gl_rasterizer_cache: Implement RenderTargetFormat RGBA32_FLOAT.
2018-07-23 21:22:53 -04:00
bcc184acfa
gl_rasterizer_cache: Implement RenderTargetFormat BGRA8_UNORM.
2018-07-23 21:22:44 -04:00
89db8c2171
gl_rasterizer_cache: Add missing log statements.
2018-07-23 21:20:09 -04:00
c4322ce87e
gl_shader_decompiler: Print instruction value in shader comments.
2018-07-23 21:11:05 -04:00
81aa02424b
gl_shader_decompiler: Check if SetRegister result is ZeroIndex.
2018-07-23 21:08:40 -04:00
3b88ce3dcb
gl_shader_decompiler: Simplify GetCommonDeclarations()
2018-07-23 17:11:18 -04:00
e85a528bb9
Merge pull request #769 from bunnei/shader-mask-fixes
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shader_bytecode: Implement other TEXS masks.
2018-07-22 18:03:31 -07:00
0797657bc0
gl_shader_decompiler: Remove redundant Subroutine construction in AddSubroutine()
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We don't need to toss away the Subroutine instance after the find() call
and reconstruct another instance with the same data right after it.
Particularly give Subroutine contains a std::set.
2018-07-22 03:30:35 -04:00
148a5bef7e
shader_bytecode: Implement other TEXS masks.
2018-07-22 03:23:15 -04:00
af4bde8cd1
Merge pull request #767 from bunnei/shader-cleanup
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gl_shader_decompiler: Remove unused state tracking and minor cleanup.
2018-07-22 00:03:17 -07:00
f5a2944ab6
gl_shader_decompiler: Remove unused state tracking and minor cleanup.
2018-07-22 01:00:44 -04:00
c43eaa94f3
gl_shader_decompiler: Implement SEL instruction.
2018-07-22 00:37:12 -04:00
63fbf9a7d3
gl_rasterizer_cache: Blit surfaces on recreation instead of flush and load.
2018-07-21 21:51:06 -04:00
4301f0b539
gl_rasterizer_cache: Use GPUVAddr as cache key, not parameter set.
2018-07-21 21:51:06 -04:00
cd47391c2d
gl_rasterizer_cache: Use zeta_width and zeta_height registers for depth buffer.
2018-07-21 21:51:06 -04:00