Commit Graph

13968 Commits

Author SHA1 Message Date
1d20aac795 video_core: Implement RGBA32_SINT render target 2020-07-13 01:01:09 -03:00
9338599d72 video_core: Implement RGBA32_SINT render target 2020-07-13 01:01:09 -03:00
95c0f5afe5 video_core: Implement RGBA16_SINT render target 2020-07-13 01:01:09 -03:00
977d6c46f3 video_core: Implement RGBA8_SINT render target 2020-07-13 01:01:09 -03:00
50c6030a8d video_core: Implement RG32_SINT render target 2020-07-13 01:01:09 -03:00
e849d68048 video_core: Implement RG8_SINT render target and fix RG8_UINT 2020-07-13 01:01:09 -03:00
f29fede49c video_core: Implement R8_SINT render target 2020-07-13 01:01:08 -03:00
fd33e996e0 video_core: Implement R8_SNORM render target 2020-07-13 01:01:08 -03:00
505c206eb8 video_core/surface: Remove explicit values on PixelFormat's definition 2020-07-13 01:01:08 -03:00
143662118c video_core/surface: Reorder render target to pixel format switch 2020-07-13 01:01:08 -03:00
db6fbd5894 vk_blit_screen: Make use of designated initializers where applicable
Now that we make use of C++20, we can use designated initializers to
make things a little nicer to read.
2020-07-12 19:45:30 -04:00
0fe09df386 vk_state_tracker: Fix dirty flags for stencil_enable on VK_EXT_extended_dynamic_state
Fixes a regression on any game using stencil on devices with
VK_EXT_extended_dynamic_state.
2020-07-12 20:43:42 -03:00
8df93132cd udp: Silence a C++20 deprecation warning
C++20 deprecates using the = lambda capture to implicitly capture the
this pointer. Instead, we must specify it explicitly.
2020-07-12 15:49:42 -04:00
a1dddca4ab gc_poller: Mark GCButtonFactory::GetNextInput() as const
This doesn't modify class instance state.
2020-07-12 15:43:07 -04:00
839c91cd14 gc_poller: Get rid of undefined behavior in Create()
Ensures that the function always has returns in all control paths.
2020-07-12 15:41:35 -04:00
a8ba6dc3c9 gc_poller: Silence sign conversion warnings 2020-07-12 15:40:22 -04:00
32b6fc4062 gc_adapter: Remove deprecated usage of = in lambda captures
It's deprecated in C++20 to use = to capture the this pointer.

Instead, we can simply pass this as an argument to the thread
constructor.
2020-07-12 15:38:19 -04:00
9ce6ea648f gc_adapter: Silence sign conversion warnings 2020-07-12 15:36:27 -04:00
a67d00ef31 configure_cpu: Split optimization settings off into Debug tab 2020-07-12 19:32:32 +01:00
739d90ee66 Merge pull request #4265 from Morph1984/file-rename
vfs_real: Fix MoveFile
2020-07-12 13:00:09 -04:00
LC
ed89bcc767 Merge pull request #4290 from lioncash/latest
CMakeLists: Make use of /std:c++latest on MSVC
2020-07-12 12:25:10 -04:00
f1aabc21ee Merge pull request #3385 from Morph1984/batch-install
frontend: Add support to batch install files to NAND
2020-07-12 12:20:56 -04:00
80a0f2a118 common/alignment: Fix compilation errors (#4303) 2020-07-12 16:45:49 +02:00
fd1c3aa14e fs: Fix RomFS building when zero byte files are present
When zero byte files are present, the key (offset) for that file is identical to the file right after. A std::map isn't able to fit key-value pairs with identical keys (offsets), therefore, the solution is to use std::multimap which permits multiple entries with the same key.

This most prominently fixes Pokemon Sword and Shield weather with any RomFS mod applied.
2020-07-12 04:33:35 -04:00
e60733aad3 Merge pull request #4275 from CrazyMax/desired_language
AM: fix GetDesiredLanguage:
2020-07-12 01:45:08 -04:00
5fb27f83cf Merge pull request #4289 from ReinUsesLisp/dynfix
vk_rasterizer: Pass <pSizes> to CmdBindVertexBuffers2EXT
2020-07-11 23:44:03 -04:00
e706501c8d hle: service: mii: Rewrite service to properly support creation of random and default miis. 2020-07-11 21:34:59 -04:00
1074c87f18 Revert "Port citra-emu/citra#5441: "Common: remove a mod from AlignUp"" 2020-07-11 19:28:09 -04:00
a4306b9e56 Common: remove a mod from AlignUp (#5441)
In cases where the size is not a known constant when inlining, AlignUp<std::size_t> currently generates two 64-bit div instructions.
This generates one div and a cmov which is significantly cheaper.
2020-07-11 18:39:00 +02:00
da11a27f42 configure_cpu: Add tooltips 2020-07-11 16:38:38 +01:00
505aa3a4c1 configure_cpu: Show/Hide debugging options 2020-07-11 16:38:38 +01:00
a59ad9246b main/profile_select: Don't prompt for profile selection when only one is available 2020-07-11 16:08:34 +02:00
0193202964 configuration: Add settings to enable/disable specific CPU optimizations 2020-07-11 14:34:09 +01:00
fb0fefc75c CMakeLists: Make use of /std:c++latest on MSVC
Provides the buildbot with one builder that is always tracking the
latest version of the C++ standard, allowing us to progressively rectify
our code and amend any differences between standards over time instead
of waiting for a complete standard change, potentially breaking a lot of
code all at once.
2020-07-11 04:45:40 -04:00
a0ee597b19 Merge pull request #4203 from VolcaEM/services
service: Update function tables
2020-07-11 00:02:36 -04:00
a45a57641f Merge pull request #4250 from Morph1984/key-writing
KeyManager: Prevent writing of invalid keys
2020-07-10 22:45:18 -04:00
fca26980a2 vk_rasterizer: Pass <pSizes> to CmdBindVertexBuffers2EXT
This has been fixed in Nvidia's public beta driver 451.74. The previous
beta driver will be broken, people using these will have to update.
2020-07-10 18:15:32 -03:00
995067538d Merge pull request #4221 from jbeich/unused-qt-opengl
cmake: drop dependency on QtOpenGL
2020-07-10 15:18:04 -04:00
042c6602a0 Break out of scan loop if can't find adapter on first run 2020-07-10 11:07:43 -04:00
c574ab5aa1 video_core/textures: Add and use SwizzleSliceToVoxel, and minor style changes
Change GOB sizes from free-functions to constexpr constants.

Add SwizzleSliceToVoxel, a function that swizzles a 2D array of pixels
into a 3D texture and use it for 3D copies.
2020-07-10 04:09:32 -03:00
755506d404 vfs_real: Fix MoveFile
The file wasn't closed prior to being renamed / moved, throwing an error that states "The process cannot access the file because it is being used by another process." Fix this by closing the file prior to a rename / move operation.

Fixes saving in Luigi's Mansion 3 and KATANA KAMI: A Way of the Samurai Story.
2020-07-10 00:39:23 -04:00
7351ca8c75 KeyManager: Prevent writing of invalid keys
If the keys are zero, don't write them to the autogenerated file.
2020-07-10 00:39:00 -04:00
75a01475d1 Add additional empty check for the QStringList returned by the InstallDialog 2020-07-10 00:38:29 -04:00
6d8d7ebc66 Update the install and progress dialogs
- Remove the overwrite files checkbox, it will always overwrite
- The progressbar now reflects the progress in terms of data transferred.
2020-07-10 00:38:28 -04:00
7f4d96d873 Refactor batch installing files
Key issues fixed:
- Progress dialog showing up as white/hanging/getting stuck/unresponsive.

Key changes:
- Progress dialog now shows progress as a function of all files instead of per nca within a file.
- Overwrite existing files will overwrite all files in the selection.
2020-07-10 00:38:28 -04:00
4c269e5ced Add support for batch install to NAND
This adds support to batch install files to NAND
2020-07-10 00:38:28 -04:00
b24b463c87 bis_factory: Set User NAND free space to be 1 MiB less than total. 2020-07-10 00:37:39 -04:00
17242a8865 sdmc_factory: Set the SDMC total size to 1 TiB
We should not be limited by the SDMC's partition size, set this to 1 TiB. Hardware is limited to the max allowed by the MBR partition table which is 2 TiB.
2020-07-10 00:37:39 -04:00
0373ead96e bis_factory: Use hardware default NAND partition sizes
Sets the total space of user and system partitions to their hardware defaults.
Furthermore, return the total space as free space for the user partition to prevent it from reaching zero.
Some games like Bioshock 2 check for the available free space prior to save creation, and we should not be limited by arbitrary limits.
2020-07-10 00:37:39 -04:00
47e26d7bc7 settings: Remove storage size options 2020-07-10 00:37:39 -04:00