4a09517336
Fence Manager: remove reference fencing.
2021-07-09 22:20:36 +02:00
2c8f4ed27f
BufferCache: Additional download fixes.
2021-07-09 22:20:36 +02:00
f75544a943
Buffer Cache: Revert unnecessary range reduction.
2021-07-09 22:20:36 +02:00
cf38faee9b
Fence Manager: Force ordering on WFI.
2021-07-09 22:20:36 +02:00
73638ca593
Buffer Cache: Eliminate the AC Hack as the base game is fixed in Hades.
2021-07-09 22:20:36 +02:00
63915bf2de
Fence Manager: Add fences on Reference Count.
2021-07-09 22:20:36 +02:00
35327dbde3
Videocore: Address Feedback & CLANG Format.
2021-07-09 22:20:36 +02:00
0e4d4b4beb
Buffer Cache: Fix High Downloads and don't predownload on Extreme.
2021-07-09 22:20:36 +02:00
7dca756f30
Merge pull request #6573 from lat9nq/cpu-settings-cleanup-2
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core,common,yuzu qt: Add CPU accuracy option 'Auto'
2021-07-09 21:45:45 +02:00
2794242331
Merge pull request #6581 from lat9nq/isolate-debug-settings
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yuzu qt: config: Only save renderer_debug as a global setting
2021-07-09 10:52:56 -04:00
420987c5bf
yuzu qt: config: Only save renderer_debug as a global setting
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This is a bug fix. Enabling graphics debug mode, then saving a custom
configuration causes graphics debugging to be saved and read from the
custom configuration.
Isolate it the same way we isolate the CPU settings.
2021-07-09 10:49:56 -04:00
598d154f69
Update src/yuzu/main.cpp
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Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com >
2021-07-09 12:28:51 +02:00
5a45d295da
vk_buffer_cache: Use emulated null buffers for transform feedback
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Vulkan does not support null buffers on transform feedback bindings.
Emulate these using the same null buffer we were using for index
buffers.
2021-07-09 01:27:47 -03:00
0ed1077763
configure_input: Use u8 for mouse sensitivity
2021-07-08 23:24:31 -04:00
f9139ddab7
config: Remove float {Read,Write}Setting variants
2021-07-08 22:04:24 -04:00
8284658bac
configure_graphics: Use u8 for bg_color values
2021-07-08 21:45:01 -04:00
849c6db335
cmake: Only copy pre-commit hook if .git directory exists
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Allow the usage of git worktrees on yuzu.
2021-07-08 22:27:14 -03:00
386cd45f07
configure_audio: Use u8 for volume value
2021-07-08 20:58:38 -04:00
fd09be5496
Settings: Eliminate ASYNC & MULTICORE Toggles and add GPU Accuracy Toggle.
2021-07-09 02:08:08 +02:00
975a7b3a78
Merge pull request #6563 from ReinUsesLisp/thread-worker
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common: Add stateful thread worker and unique function utilities
2021-07-08 19:20:57 -04:00
0ddbbb64e5
common/thread_worker: Stop workers on stop_token when waiting
2021-07-08 19:03:26 -03:00
da34d37044
common/thread_worker: Add support for stateful threads
2021-07-08 19:03:26 -03:00
c147e9a90e
common/thread_worker: Simplify logic
2021-07-08 19:03:26 -03:00
a10e112e64
common/thread_worker: Fix data race
2021-07-08 19:03:26 -03:00
bf5b5c1bf4
common/thread_worker: Use unique function
2021-07-08 19:03:26 -03:00
2c8d337418
common: Add unique function
2021-07-08 19:03:19 -03:00
f28dd32275
common/thread_worker: Add wait for requests method
2021-07-08 19:00:39 -03:00
dc06e11a7b
settings, arm_dynarmic, yuzu qt: Move CPU debugging option
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Decouples the CPU debugging mode from the enumeration to its own
boolean. After this, it moves the CPU Debugging tab over to a sub tab
underneath the Debug tab in the configuration UI.
2021-07-08 16:56:44 -04:00
eebf39b3c0
arm_dynarmic_64: Re-add fastmem_address_space_bits to Auto setting
2021-07-08 15:14:45 -04:00
5c541b0b42
qt/main: Make title string more i18n-friendly
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Currently, whether or not the title is 32-bit or 64-bit was being
appended as a suffix to the title, which is fine for left-to-right
languages, but may not always fly so smoothly with some right-to-left
languages.
We also weren't marking that portion of the string as translatable,
which prevents translators from translating part of the title string.
2021-07-08 15:06:16 -04:00
c8b8674ffc
settings, yuzu qt: Add migration code for CPU accuracy
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Old CPU Accuracy setting won't translate well into since we're adding
one at the beginning of the list. On first boot with the new setting,
just use the default setting.
2021-07-08 14:56:09 -04:00
87b6e14d7c
arm_dynarmic{32,64}: Fixes from test build
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Now sets optimizations regardless of the Settings. Drops unsafe fastmem
optimization.
2021-07-08 14:56:09 -04:00
7ab5767157
core,common,yuzu qt: Add CPU accuracy option 'Auto'
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The current CPU accuracy settings in yuzu are fairly polarized and
require more than common knowledge to know what the optimal settings for
yuzu would be. This adds a curated option called 'Auto' that applies a
few at the moment known-good unsafe optimizations to Dynarmic.
2021-07-08 14:56:09 -04:00
5edc96f4a4
Merge pull request #6539 from lat9nq/default-setting
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general: Move most settings' defaults and labels into their definition
2021-07-08 14:46:31 -04:00
a949ee0410
general: Code formatting improvements
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Slight improvements to readability.
Dropped suggestions for string_view (settings.h:101), pass by value
(settings.h:82), reverting double to a float (config.cpp:316), and other
smaller ones, some out of scope.
Addresses review feedback.
Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com >
2021-07-08 14:07:10 -04:00
c7ad195fd3
Out of bound blit ( #6531 )
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* Fix out of bound blit error
* Fix code read
* Fix ci error
Co-authored-by: Feng Chen <chen.feng@gloritysolutions.com >
2021-07-08 11:06:09 -07:00
7905eb0254
Replace NaN mix volume samples with silence.
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Fixes Xenoblade Chronicles 2 blowing out the audio.
2021-07-08 17:42:15 +01:00
92a3daf029
Merge pull request #6564 from Kelebek1/Audio
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Support more PCM formats
2021-07-08 12:14:58 -04:00
91a4a924b1
Merge pull request #6569 from Kelebek1/Vol
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audio_core: Preserve front channel volume after 6 to 2 downmix
2021-07-08 12:09:21 -04:00
7636fefb71
audio_core: Preserve front channel volume after 6 to 2 downmix
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Many games report 6 channel output while only providing data for 2. We only output 2-channel audio regardless, and in the downmixing, front left/right only provide 36% of their volume. This is done assuming all of the other channels also contain valid data, but in many games they don't. This PR alters the downmixing to preserve front left/right, so volume is not lost.
This improves volume in Link's Awakening, New Super Mario Bros U, Disgaea 6, Super Kirby Clash.
2021-07-08 17:07:23 +01:00
8542f2f3fc
Merge pull request #6567 from Kelebek1/Audio2
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[audren] Report 2 channels active rather than 1
2021-07-07 14:52:08 -07:00
4d0bdef17d
Merge pull request #6570 from lat9nq/bind-image-true
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util_shaders: Fix BindImageTexture
2021-07-07 16:18:05 -03:00
2f0e1f5d02
util_shaders: Fix BindImageTexture
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According to
https://gitlab.freedesktop.org/mesa/mesa/-/issues/3820#note_753371 we
need to set these to true for use with 3D textures.
Fixes BOTW teleporting on RadeonSI and iris.
2021-07-07 14:09:55 -04:00
2eb018c80f
Merge pull request #6562 from Morph1984/flush-behavior
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common: fs: More misc. changes
2021-07-07 00:40:31 -07:00
eb3cb3af35
Merge pull request #6497 from FernandoS27/scotty-doesnt-know
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GPU Memory Manager - Correct handling of non continuous backing memory.
2021-07-06 17:26:21 -07:00
b07423f6e2
Merge pull request #6566 from Morph1984/sign-compare-as-error
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CMakeLists: Treat -Wsign-compare as an error on GCC/Clang
2021-07-06 11:23:33 -07:00
b9f915e07a
Report 2 channels active. Fixes Tales of Vesperia's mono channel audio.
2021-07-06 18:52:49 +01:00
dbcc093d88
Support more PCM formats. Fixes Ys IX audio.
2021-07-06 18:43:23 +01:00
ef70054367
cmake: Specify the compiler on autotools externals
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Enables CCache on externals if available.
2021-07-06 12:54:24 -04:00
ebb82b0b83
CMakeLists: Treat -Wsign-compare as an error on GCC/Clang
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Treats (un)signed comparison mismatches as errors to be consistent with MSVC
2021-07-06 12:50:09 -04:00