Commit Graph

304 Commits

Author SHA1 Message Date
825a6e2615 Merge pull request #3552 from jroweboy/single-context
Refactor Context management (Fixes renderdoc on opengl issues)
2020-04-02 01:38:25 -03:00
baf91c920c Merge pull request #3591 from ReinUsesLisp/vk-wrapper-part2
renderer_vulkan/wrapper: Add a Vulkan wrapper (part 2 of 2)
2020-03-31 22:14:26 -03:00
f22f6b72c3 renderer_vulkan/wrapper: Add vkEnumerateInstanceExtensionProperties wrapper 2020-03-31 21:32:08 -03:00
27dd542c60 renderer_vulkan/wrapper: Add command buffer handle 2020-03-31 21:32:08 -03:00
5c90d060d8 renderer_vulkan/wrapper: Add physical device handle 2020-03-31 21:32:08 -03:00
0eb37de98f renderer_vulkan/wrapper: Add device handle 2020-03-31 21:32:08 -03:00
11774308d3 renderer_vulkan/wrapper: Add swapchain handle 2020-03-31 21:32:07 -03:00
7fe52ef77f renderer_vulkan/wrapper: Add fence handle 2020-03-31 21:32:07 -03:00
3a63ae0658 renderer_vulkan/wrapper: Add device memory handle 2020-03-31 21:32:07 -03:00
397f53dea1 renderer_vulkan/wrapper: Add pool handles 2020-03-31 21:32:07 -03:00
affee77b70 renderer_vulkan/wrapper: Add buffer and image handles 2020-03-31 21:32:07 -03:00
d85ca0ab33 renderer_vulkan/wrapper: Add queue handle 2020-03-31 21:32:07 -03:00
151ddcf419 renderer_vulkan/wrapper: Add instance handle 2020-03-31 21:32:07 -03:00
c19425ed69 Merge pull request #3506 from namkazt/patch-9
shader_decode: Implement partial ATOM/ATOMS instr
2020-03-31 00:56:28 -03:00
69728e8ad5 Merge pull request #3566 from ReinUsesLisp/vk-wrapper-part1
renderer_vulkan/wrapper: Add a Vulkan wrapper (part 1 of 2)
2020-03-30 21:57:36 -03:00
a2cc80b605 vk_decompiler: add atomic op and handler function. 2020-03-30 17:44:45 +07:00
b6c9fba81c renderer_vulkan/wrapper: Address feedback 2020-03-28 04:09:02 -03:00
2694552b7f renderer_vulkan/wrapper: Add owning handles 2020-03-27 03:21:04 -03:00
7413b30923 renderer_vulkan/wrapper: Add pool allocations owning templated class 2020-03-27 03:21:04 -03:00
d8d392b39a renderer_vulkan/wrapper: Add owning handle templated class 2020-03-27 03:21:04 -03:00
60f351084a renderer_vulkan/wrapper: Add destroy and free overload set 2020-03-27 03:21:04 -03:00
a9e4528d10 renderer_vulkan/wrapper: Add dispatch table and loaders 2020-03-27 03:21:04 -03:00
3f0b7673f0 renderer_vulkan/wrapper: Add exception class 2020-03-27 03:21:04 -03:00
f5cee0e885 renderer_vulkan/wrapper: Add ToString function for VkResult 2020-03-27 03:21:03 -03:00
92c8d783b3 renderer_vulkan/wrapper: Add Vulakn wrapper and a span helper
The intention behind a Vulkan wrapper is to drop Vulkan-Hpp.

The issues with Vulkan-Hpp are:
- Regular breaks of the API.
- Copy constructors that do the same as the aggregates (fixed recently)
- External dynamic dispatch that is hard to remove
- Alias KHR handles with non-KHR handles making it impossible to use
smart handles on Vulkan 1.0 instances with extensions that were included
on Vulkan 1.1.
- Dynamic dispatchers silently change size depending on preprocessor
definitions. Different files will have different dispatch definitions,
generating all kinds of hard to debug memory issues.

In other words, Vulkan-Hpp is not "production ready" for our needs and
this wrapper aims to replace it without losing RAII and exception
safety.
2020-03-27 03:13:18 -03:00
Dan
744b207d92 maxwell_to_vk: implement signedscaled vertex formats 2020-03-27 00:14:19 +01:00
282adfc70b Frontend/GPU: Refactor context management
Changes the GraphicsContext to be managed by the GPU core. This
eliminates the need for the frontends to fool around with tricky
MakeCurrent/DoneCurrent calls that are dependent on the settings (such
as async gpu option).

This also refactors out the need to use QWidget::fromWindowContainer as
that caused issues with focus and input handling. Now we use a regular
QWidget and just access the native windowHandle() directly.

Another change is removing the debug tool setting in FrameMailbox.
Instead of trying to block the frontend until a new frame is ready, the
core will now take over presentation and draw directly to the window if
the renderer detects that its hooked by NSight or RenderDoc

Lastly, since it was in the way, I removed ScopeAcquireWindowContext and
replaced it with a simple subclass in GraphicsContext that achieves the
same result
2020-03-24 21:03:42 -06:00
38c1e77f01 vk_texture_cache: Silence misc warnings 2020-03-18 20:03:19 -03:00
b6b2e31e5e vk_staging_buffer_pool: Silence unused constant warning 2020-03-18 20:03:19 -03:00
fc51ece7bf vk_rasterizer: Remove unused variable 2020-03-18 20:03:19 -03:00
98d85cdc20 vk_pipeline_cache: Remove unused variable 2020-03-18 20:03:19 -03:00
dab450ec46 maxwell_to_vk: Sielence -Wswitch warning 2020-03-18 20:03:19 -03:00
edb9cccb36 Merge pull request #3510 from FernandoS27/dirty-write
DirtyFlags: relax need to set render_targets as dirty
2020-03-17 17:29:22 -04:00
d787856621 Merge pull request #3518 from ReinUsesLisp/scissor-clears
vk_rasterizer: Implement scissor clears and layered clears
2020-03-17 17:27:15 -04:00
9fdfd58f9f Merge pull request #3519 from ReinUsesLisp/int-formats
maxwell_to_vk: Implement RG32 and RGB32 integer vertex formats
2020-03-17 17:26:16 -04:00
b16c8e0e8d Merge pull request #3515 from ReinUsesLisp/vertex-vk-assert
vk_rasterizer: Fix vertex range assert
2020-03-15 21:26:54 -03:00
7cc46a6faa Merge pull request #3501 from ReinUsesLisp/rgba16-snorm
video_core: Implement RGBA16_SNORM
2020-03-15 21:24:53 -03:00
d64edf21bb Merge pull request #3503 from makigumo/patch-2
maxwell_to_vk: add vertex format eA2B10G10R10UnormPack32
2020-03-15 21:21:38 -03:00
52acb7f9a0 maxwell_to_vk: Implement RG32 and RGB32 integer vertex formats 2020-03-15 18:51:49 -03:00
71cc772988 vk_rasterizer: Implement layered clears 2020-03-15 18:37:19 -03:00
f91046bf8d vk_shader_decompiler: fix linux build 2020-03-15 18:00:14 +01:00
a7131af7d6 vk_rasterizer: Fix vertex range assert
End can be equal to start in CalculateVertexArraysSize. This is quite
common when the vertex size is zero.
2020-03-15 04:04:17 -03:00
8baf98e439 vk_rasterizer: Reimplement clears with vkCmdClearAttachments 2020-03-15 03:40:41 -03:00
380fc8d2e1 DirtyFlags: relax need to set render_targets as dirty
The texture cache already takes care of setting a render target to dirty 
when invalidated.
2020-03-14 11:47:33 -04:00
69c7a01f88 vk/gl_shader_decompiler: Silence assertion on compute 2020-03-13 18:33:05 -03:00
62560f1e63 vk_shader_decompiler: Fix default varying regression 2020-03-13 18:33:05 -03:00
47459f6a36 vk_shader_decompiler: Fix implicit type conversion
Co-Authored-By: Mat M. <mathew1800@gmail.com>
2020-03-13 18:33:05 -03:00
2fae1e6205 vk_rasterizer: Implement transform feedback binding zero 2020-03-13 18:33:05 -03:00
b67360c0f8 vk_shader_decompiler: Add XFB decorations to generic varyings 2020-03-13 18:33:05 -03:00
8d5bdcb17b vk_device: Enable VK_EXT_transform_feedback when available 2020-03-13 18:33:05 -03:00