6e27c5d4d1
gl_shader_decompiler: Remove unused variables in TMML's implementation
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Given "y" isn't always used, but "x" is, we can rearrange this to avoid
unused variable warnings by changing the names of op_a and op_b
2018-10-09 15:44:37 -04:00
be97fc884d
Implement Scissor Test
2018-10-08 21:36:23 -04:00
30ff42b8cc
Assert Scissor tests
2018-10-08 20:49:36 -04:00
7c2d6ef210
gl_shader_decompiler: Move position varying location from 15 to 0 and apply an offset
2018-10-07 17:36:00 -03:00
ee4d538850
gl_shader_decompiler: Implement geometry shaders
2018-10-07 17:36:00 -03:00
4d0c682468
video_core: Allow LabelGLObject to use extra info on any object
2018-10-07 17:27:49 -03:00
2c0b0ad50d
Merge pull request #1446 from bunnei/fast_fermi_copy
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gl_rasterizer: Implement accelerated Fermi2D copies.
2018-10-06 23:18:52 -04:00
1cc5e6e9bc
Merge pull request #1437 from FernandoS27/tex-mode2
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Implemented Depth Compare, Shadow Samplers and Texture Processing Modes for TEXS and TLDS
2018-10-06 23:14:27 -04:00
0ecd181cca
gl_rasterizer: Fixup undefined behaviour in SetupDraw
2018-10-06 23:22:48 -03:00
752faff2bc
Implemented Depth Compare and Shadow Samplers
2018-10-06 11:27:54 -04:00
9aec85d39c
fermi_2d: Implement simple copies with AccelerateSurfaceCopy.
2018-10-06 03:20:04 -04:00
011cf77796
gl_rasterizer: Add rasterizer cache code to handle accerated fermi copies.
2018-10-06 03:20:04 -04:00
749aef3dd0
gl_rasterizer_cache: Implement a simpler surface copy using glCopyImageSubData.
2018-10-06 03:20:04 -04:00
3e2380327a
gl_rasterizer: Implement quads topology
2018-10-04 00:03:44 -03:00
f664437ae8
Implemented Texture Processing Modes in TEXS and TLDS
2018-10-03 08:41:12 -04:00
1835911425
gl_rasterizer: Fixup unassigned point sizes
2018-10-01 01:18:24 -03:00
bc679c9b8c
Merge pull request #1330 from raven02/tlds
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TLDS: Add 1D sampler
2018-09-30 21:53:38 -04:00
df3799a008
gl_rasterizer_cache: Fixes to how we do render to cubemap.
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- Fixes issues with Splatoon 2.
2018-09-30 15:10:14 -04:00
29782273ec
gl_rasterizer_cache: Add check for array rendering to cubemap texture.
2018-09-30 14:31:58 -04:00
f543b43fd0
gl_rasterizer_cache: Implement render to cubemap.
2018-09-30 14:31:58 -04:00
15cc729ebd
gl_shader_decompiler: TEXS: Implement TextureType::TextureCube.
2018-09-30 14:31:58 -04:00
ed2e0e85c9
gl_rasterizer_cache: Add support for SurfaceTarget::TextureCubemap.
2018-09-30 14:31:58 -04:00
871580dcd8
gl_rasterizer_cache: Implement LoadGLBuffer for Texture2DArray.
2018-09-30 14:31:57 -04:00
a9aa1db552
gl_rasterizer_cache: Update BlitTextures to support non-Texture2D ColorTexture surfaces.
2018-09-30 14:31:57 -04:00
2e1cdde994
gl_rasterizer_cache: Track texture target and depth in the cache.
2018-09-30 14:31:57 -04:00
fefb003b23
gl_rasterizer_cache: Workaround for Texture2D -> Texture2DArray scenario.
2018-09-30 14:31:56 -04:00
ce452049d3
gl_rasterizer_cache: Keep track of surface 2D size separately from total size.
2018-09-30 14:31:56 -04:00
b92b4bbeaf
Fix trailing whitespace
2018-09-30 23:51:10 +08:00
fe5962e073
Merge pull request #1411 from ReinUsesLisp/point-size
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video_core: Implement point_size and add point state sync
2018-09-29 11:58:39 -04:00
8d8366b602
Merge pull request #1406 from ReinUsesLisp/multibind-samplers
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gl_state: Pack sampler bindings into a single ARB_multi_bind
2018-09-29 10:55:45 -04:00
e3e51d3ddb
video_core: Implement point_size and add point state sync
2018-09-28 02:13:29 -03:00
b8f1506aa5
gl_state: Pack sampler bindings into a single ARB_multi_bind
2018-09-28 02:04:22 -03:00
62048edc15
Merge pull request #1377 from FernandoS27/faster-swizzle
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Improved Fast Swizzle and Legacy Swizzle
2018-09-27 10:00:04 -04:00
ab65fde9f4
video_core: Add asserts for CS, TFB and alpha testing
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Add asserts for compute shader dispatching, transform feedback being
enabled and alpha testing. These have in common that they'll probably break
rendering without logging.
2018-09-25 21:07:00 -03:00
9f3fc067bf
Added glObjectLabels for renderdoc for textures and shader programs ( #1384 )
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* Added glObjectLabels for renderdoc for textures and shader programs
* Changed hardcoded "Texture" name to reflect the texture type instead
* Removed string initialize
2018-09-23 17:55:41 -04:00
b91e2d55f3
correct BC6H
2018-09-23 19:17:22 +02:00
fb9f273e90
Merge pull request #1380 from lioncash/const
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shader_bytecode: Make operator== and operator!= of IpaMode const qualified
2018-09-22 01:37:36 -04:00
73eea61614
Merge pull request #1382 from lioncash/inc
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gl_state: Remove unused type alias
2018-09-22 01:36:21 -04:00
90746c33c7
gl_state: Remove unused type alias
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This isn't used anywhere within the header, so we can remove it, along
with the include that was previously necessary. This also uncovers an
indirect include in the cpp file for the assertion macros.
2018-09-21 18:22:43 -04:00
a8f5fd787f
shader_bytecode: Lay out the Ipa-related enums better
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This is more consistent with the surrounding enums.
2018-09-21 16:17:31 -04:00
272517cf7e
shader_bytecode: Make operator== and operator!= of IpaMode const qualified
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These don't affect the state of the struct and can be const member
functions.
2018-09-21 16:17:27 -04:00
4f186de069
Merge pull request #1379 from lioncash/bitwise
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gl_stream_buffer: Fix use of bitwise OR instead of logical OR in Map()
2018-09-21 14:02:00 -04:00
57b44200a2
Reverse stride align restriction on FastSwizzle due to lost performance
2018-09-21 12:09:59 -04:00
d2dd1289bd
Join both Swizzle methods within one interface function
2018-09-21 11:42:34 -04:00
41c6c4593a
Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling Table instead
2018-09-21 11:34:54 -04:00
f020319a45
Remove same output bpp restriction on FastSwizzle
2018-09-21 11:10:44 -04:00
68aaa83836
Improved Legacy Swizzler to be better documented and work better
2018-09-21 10:57:12 -04:00
ba02dd9ebc
gl_stream_buffer: Fix use of bitwise OR instead of logical OR in Map()
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This was very likely intended to be a logical OR based off the
conditioning and testing of inversion in one case.
Even if this was intentional, this is the kind of non-obvious thing one
should be clarifying with a comment.
2018-09-21 07:59:03 -04:00
9cd5c61fcf
RasterizerGL: Use the correct framebuffer when clearing via the CLEAR_BUFFERS register.
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Previously we were clearing the default backbuffer framebuffer.
Found thanks to a Piglit test :)
2018-09-20 22:31:53 -05:00
bf2f2a715f
Improved fast swizzle and removed restrictions to it
2018-09-20 23:06:53 -04:00