9bdf09bd76
renderer_vulkan: implement layer stack composition
2024-01-31 11:27:21 -05:00
d4de04584f
renderer_opengl: split up blit screen resources into antialias and window adapt passes
2024-01-31 11:27:21 -05:00
dd2918efd8
renderer_opengl: move out ownership of FSR resources
2024-01-31 11:27:21 -05:00
2ed9586130
renderer_vulkan: convert FSR to graphics pipeline
2024-01-31 11:27:21 -05:00
b78900e956
renderer_opengl: move out FSR shader source construction
2024-01-31 11:27:20 -05:00
60ee29aac3
renderer_opengl: split out FXAA
2024-01-31 11:27:20 -05:00
b90eff4bc6
renderer_opengl: split out SMAA
2024-01-31 11:27:20 -05:00
0c2e5b64c9
renderer_vulkan: split up blit screen resources into separate antialias and window adapt passes
2024-01-31 11:27:20 -05:00
9568b310be
renderer_vulkan: isolate FXAA from blit screen
2024-01-31 11:27:20 -05:00
2b1dd3bef5
renderer_opengl: isolate core presentation code
2024-01-31 11:27:20 -05:00
453091f611
video_core: consistently account for resolution scaling when rendering
2024-01-31 11:27:20 -05:00
80de01a5b4
video_core: simplify accelerated surface fetch and crop handling between APIs
2024-01-31 11:27:20 -05:00
7cc7d027f7
Merge pull request #12760 from liamwhite/mp-am
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am: rewrite for multiprocess support
2024-01-31 10:25:28 -06:00
12e5293c73
Merge pull request #12858 from liamwhite/non-blocking
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internal_network: only poll for accept on blocking sockets
2024-01-31 10:24:30 -06:00
22492b68b7
Merge pull request #12869 from FernandoS27/smmu-fixes
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SMMU: A set of different fixes.
2024-01-31 11:22:29 -05:00
a12a26e19b
Merge pull request #12864 from Kelebek1/small_time_fixes
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Small time fixes
2024-01-31 11:22:16 -05:00
2a2a1d98b3
Merge pull request #12868 from t895/engine-per-game
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settings: Allow audio sink, input, and output to be set per game
2024-01-31 11:22:04 -05:00
6e92a7a149
aoc: fix DLC listing ( #12867 )
2024-01-31 17:21:34 +01:00
4dfe9dd038
ci: bump mac to macos-14
2024-01-31 11:17:09 -05:00
d57165df45
Device Memory Manager: ensure raster protection only within mapped device addresses.
2024-01-31 16:38:51 +01:00
738e9a79a0
DeviceMemory: Make counter types configurable
2024-01-31 16:38:51 +01:00
aaab11e36f
NVDRV: Join the heaper optimization blocks
2024-01-31 16:38:51 +01:00
8f848f43e9
smmu: use new range mutex construction for protecting counters
2024-01-31 16:38:51 +01:00
a7c1306e2d
Texture Cache: make sparse texture table per channel
2024-01-31 16:38:51 +01:00
e8be665f11
settings: Allow audio sink, input, and output to be set per game
2024-01-31 09:31:19 -05:00
9ed82a280e
Remove a few hacks for clock setups, which seem to no longer be needed, but fix network clock to local clock on every boot. Also fix some logging strings.
2024-01-31 01:41:59 +00:00
817d916233
am: push storage from error applet with non-zero size
2024-01-30 20:13:48 -05:00
ffe3984353
Merge pull request #12860 from liamwhite/serialization2
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cmif_serialization: fix LargeData types
2024-01-30 14:29:41 -05:00
ec734cb06c
Merge pull request #12859 from german77/led
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service: hid: Implement GetPlayerLedPattern accurately
2024-01-30 14:29:33 -05:00
8292ba7ad6
cmif_serialization: fix LargeData types
2024-01-30 12:26:32 -05:00
2e65616761
Merge pull request #12856 from liamwhite/serialization
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cmif_serialization: fix out layout calculation
2024-01-30 11:59:00 -05:00
07aa1a99fa
Merge pull request #12849 from LotP1/patch-1
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Add support for the CONNREFUSED socket error
2024-01-30 11:58:55 -05:00
6524f20de4
Merge pull request #12847 from abouvier/cmake-oaknut
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cmake: prefer system oaknut library
2024-01-30 11:58:48 -05:00
a0f7f2b309
service: hid: Implement GetPlayerLedPattern accurately
2024-01-30 10:57:03 -06:00
442aad9b27
Persist filters in multiplayer public lobby list
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After connecting to a room, the chosen filter text, "Games I Own",
"Hide Empty Rooms" and "Hide Full Rooms" values are persisted
to configuration so they are preserved across restarts.
This makes it easier to rejoin a room if you regularly play the same
game, or after a crash.
2024-01-30 17:40:29 +01:00
8e0f97ac96
Color player counts in the multiplayer public lobby list
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- Full lobbies have their player count displayed in red.
- Lobbies with one slot left have their player count displayed in orange.
- Empty lobbies have their player count grayed out.
2024-01-30 17:38:21 +01:00
5510b31972
internal_network: only poll for accept on blocking sockets
2024-01-30 10:29:05 -05:00
ecea5ef757
Update sockets.h
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forgot to realign the enum
2024-01-30 12:24:47 +01:00
a1ce45b0b1
Update src/core/hle/service/sockets/sockets.h
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Co-authored-by: liamwhite <liamwhite@users.noreply.github.com >
2024-01-30 11:01:04 +01:00
9ba9780a96
cmif_serialization: fix out layout calculation
2024-01-30 02:22:45 -05:00
4afca6bf5d
service: capsrv: Migrate to new IPC
2024-01-29 20:35:45 -06:00
73e7a259fd
cmake: prefer system oaknut library
2024-01-30 02:57:50 +01:00
8e0a40434c
am: stop emulation when all applets are closed
2024-01-29 20:17:33 -05:00
68303ed601
core: support offline web applet
2024-01-29 20:17:33 -05:00
8a146469c0
am: return AppletDataBroker and use for frontend applets
2024-01-29 20:17:33 -05:00
b1c2f791af
am: rework IStorage for transfer storage
2024-01-29 20:17:33 -05:00
182137a9a4
am: migrate global state to per-applet state structure
2024-01-29 20:17:33 -05:00
3155f4e96d
am: retrieve main applet creation info from frontend
2024-01-29 20:17:09 -05:00
345d691328
Add hotkeys for multiplayer actions
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Default shortcuts were chosen as to be intuitive (use the first letter
of the action, or the second word's first letter) and work on all
types of keyboards. The hotkeys can be used while playing a game too,
as they are application-wide.
2024-01-30 01:32:14 +01:00
dfb9fa0144
am: re-namespace frontend applets to frontend directory
2024-01-29 18:43:45 -05:00