06e288cea0
Add missing FileType declarations in GuessFromExtension and GetFileTypeString
2018-01-14 19:00:16 +01:00
dbd15b0d10
Remove more 3DS-specific code.
2017-10-12 21:29:53 -04:00
72b03025ac
Remove lots more 3DS-specific code.
2017-10-12 21:21:49 -04:00
23ce4f5afc
loader: Various improvements for NSO/NRO loaders.
2017-10-09 21:39:32 -04:00
33ea53094c
loader: Add support for NRO, as well as various fixes and shared linker.
2017-10-05 23:30:08 -04:00
6bafd3f4f7
loader: Add support for loading an NSO.
2017-09-30 14:32:53 -04:00
4b931bb913
loader: lower file name logging level
2017-03-08 17:25:09 +02:00
ebdae19fd2
Remove empty newlines in #include blocks.
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This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
dc8479928c
Sources: Run clang-format on everything.
2016-09-18 09:38:01 +09:00
314ce5e505
CitraQt: Simplify the game list loader code
2016-05-21 17:09:59 +01:00
8fc9c03126
Loader, Frontends: Refactor loader creation and game loading
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This allows frontends to keep a single loader and use it multiple times
e.g. for code loading and SMDH parsing.
2016-05-21 17:09:56 +01:00
d2182568ad
fix:return proper error
2016-05-06 21:42:13 +03:00
5d5dd66d92
add icon & title to game list
2016-05-04 13:02:49 +03:00
a06dcfeb61
Common: Remove Common::make_unique, use std::make_unique
2016-04-05 13:31:17 +01:00
4be68dddfb
Improve error report from Init() functions
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Add error popup when citra initialization failed
2016-03-08 22:05:25 +01:00
7ad669a911
Display errors in GUI when loading ROM failed
2016-03-03 22:52:29 +01:00
11a64acf23
Merge pull request #1095 from archshift/game-list
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Initial implementation of a game list
2015-10-01 23:35:19 -04:00
bba12520c4
Expose loader helper functions for identifying files.
2015-09-30 21:04:47 -07:00
d60a9be5c6
Implement 3dsx RomFS
2015-09-21 13:03:18 -04:00
d3efa637b4
General: Fix up doxygen comments
2015-09-10 11:20:21 -04:00
c0a87bc89f
Properly indicate that CIA support is not implemented yet
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Make `Loader::LoadFile` return an `ErrorNotImplemented` if you call
it on a CIA file.
2015-08-15 16:05:38 -04:00
cd8be1846b
Give CIA file type a name
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Make `GetFileTypeString` return ‘CIA’ for CIA (CTR Importable
Archive) files.
2015-08-15 15:45:27 -04:00
43d799fd9d
loader: Remove unnecessary else usages
2015-07-25 18:10:13 -04:00
2d7299a86f
Loader: Remove unnecessary pointer indirection to IOFile
2015-07-13 20:00:56 -03:00
c385b7767d
FS: Stream RomFS from file instead of loading all of it to memory
2015-07-13 19:57:12 -03:00
596b7c4f63
Common: Cleanup key_map includes.
2015-06-28 00:36:54 +01:00
8cf9eb7f43
Common: Fix FileUtil includes, and everything relying on those.
2015-06-28 00:36:53 +01:00
7ada357b2d
Memmap: Re-organize memory function in two files
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memory.cpp/h contains definitions related to acessing memory and
configuring the address space
mem_map.cpp/h contains higher-level definitions related to configuring
the address space accoording to the kernel and allocating memory.
2015-05-15 00:04:38 -03:00
eb3eb9f75d
Loader: Remove .bin file support
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It is of very limited practical utility currently, and will soon be
impossible to support due to more accurate memory map emulation.
2015-05-08 23:09:41 -03:00
3cb19c9589
Process: Rename StaticAddressMapping => AddressMapping
2015-05-08 22:12:10 -03:00
2af30d465f
Process: Support parsing of exheader kernel caps
2015-05-08 22:11:44 -03:00
a5eba2f984
Kernel: Remove g_program_id
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This has been obsoleted by the field in Process.
2015-05-08 22:11:03 -03:00
6d60acf0f1
Kernel: Introduce skeleton Process class to hold process data
2015-05-08 22:11:02 -03:00
e1fbac3ca1
Common: Remove common.h
2015-05-07 15:45:22 -03:00
8e2b248e05
Build: Fixed some warnings
2015-02-12 09:25:35 -05:00
3f1a3952d7
FS: Allow multiple instances of the same archive type to be open at once
2015-02-10 13:43:44 -02:00
0c4685ca12
loader: Add missing printf argument
2015-01-30 11:34:05 -05:00
2c24e539a2
Loader: Display the type of the file being loaded.
2015-01-15 22:23:08 +01:00
82ec17db7d
Loader: Guess filetype from the magic, or fallback to the extension.
2015-01-15 22:23:08 +01:00
b5237e885d
Loader: Keep a reference to the file and pass it to the correct AppLoader, instead of loading it multiple times.
2015-01-15 21:21:26 +00:00
43e699d849
Loader: Don’t duplicate the docstring into the cpp file.
2015-01-15 21:21:26 +00:00
e674aa31af
Fix correct espace
2015-01-05 04:45:09 +01:00
35a085d567
Add support load 3DS room
2015-01-05 04:39:42 +01:00
0de6a08d75
Merge pull request #291 from purpasmart96/license
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License change
2014-12-21 16:05:44 -05:00
ebfd831ccb
License change
2014-12-20 21:20:24 -08:00
82528ba7df
Common: Add a clone of std::make_unique
2014-12-20 03:45:02 -02:00
ea9ce0fba7
Filesystem/Archives: Implemented the SaveData archive
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The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information
Got rid of the code duplication in File and Directory
Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive.
FS_U: Use the correct error code when a file wasn't found
2014-12-17 19:21:38 -05:00
83e6e4ffec
FS.Archive: Clean up treatment of archives and their handles
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- Refactor FS::Archive internals to make Archive creation and lifetime
management clearer.
- Remove the "Archive as a File" hack.
- Implement 64-bit Archive handles.
2014-12-16 01:08:44 -02:00
f6153679b0
Service.FS: Do archive registration using IdCode instead of name
2014-12-16 01:08:42 -02:00
ca67bb7945
HLE: Rename namespaces to match move & fix initialization order
2014-12-16 01:08:38 -02:00