Commit Graph

9961 Commits

Author SHA1 Message Date
e88cdcc912 Fix debug build
A non-existent parameter was left in some formatting calls (the logging
macro for which only does anything meaningful on debug builds)
2018-12-01 02:11:42 -05:00
0ccaaafca3 file_sys: Override missing mutating functions to be stubbed out for ReadOnlyVfsDirectory by default
Ensures that read only indeed means read only.
2018-11-30 23:52:56 -05:00
a7d9fe993a service/fsp_srv: Implement CleanDirectoryRecursively
This is the same behavior-wise as DeleteDirectoryRecursively, with the
only difference being that it doesn't delete the top level directory in
the hierarchy, so given:

root_dir/
  - some_dir/
    - File.txt
  - OtherFile.txt

The end result is just:

root_dir/
2018-11-30 20:17:28 -05:00
5f07ca3dce remove border from GameList 2018-11-30 23:35:08 +01:00
583bd20f02 Services/VI: Dereferencing an uninitialized std::optional is undefined behavior.
Assert that it is not empty before using it in the DequeueBuffer wait callback.
2018-11-30 16:06:49 -05:00
b7104263ba Merge pull request #1829 from lioncash/lang
service/set: Implement MakeLanguageCode
2018-11-30 10:53:13 -05:00
308bbba8b9 service/set: Convert GetLanguageCode over to using PushEnum()
This code was around prior to the introduction of PushEnum, so convert
it over so we don't need to cast here.
2018-11-30 09:08:07 -05:00
7c04fe22b4 service/set: Implement MakeLanguageCode
This function simply converts a given index into a language code.
2018-11-30 09:08:03 -05:00
4b950728fd configure_input: Amend clang-format discrepancies 2018-11-30 03:31:56 -05:00
0f43564d09 gl_rasterizer_cache: Update AccurateCopySurface to flush complete source surface.
- Fixes issues with Breath of the Wild with use_accurate_gpu_emulation setting.
2018-11-29 20:10:11 -05:00
2908d30274 gl_rasterizer: Enable clip distances when set in register and in shader 2018-11-29 16:58:20 -03:00
e8620eaa9a gl_shader_manager: Update pipeline when programs have changed 2018-11-29 16:26:42 -03:00
170d707850 hle_ipc: Refactor SleepClientThread to avoid ReadableEvent 2018-11-29 09:14:20 -05:00
a342bcc9b1 kernel/event: Reference ReadableEvent from WritableEvent 2018-11-29 08:48:40 -05:00
ff610103b5 core: Port all current usages of Event to Readable/WritableEvent 2018-11-29 08:45:41 -05:00
a56fc84e7a hle_ipc: Use event pair for SleepClientThread 2018-11-29 08:42:26 -05:00
c61d2a2841 kernel: Add named event table
Used to store ReadableEvents of all events on the system.
2018-11-29 08:42:26 -05:00
c713383816 kernel: Divide Event into ReadableEvent and WritableEvent
More hardware accurate. On the actual system, there is a differentiation between the signaler and signalee, they form a client/server relationship much like ServerPort and ClientPort.
2018-11-29 08:42:26 -05:00
d92989e787 kernel/object: Add descriptions to ResetTypes 2018-11-29 08:42:26 -05:00
7befe0134d Merge pull request #1768 from greggameplayer/patch-2
Uncheck automatically joycons docked when docked mode is enable
2018-11-29 01:00:09 -05:00
1e49a85106 Merge pull request #1801 from ogniK5377/log-before-execute
Changed logging to be "Log before execution", Added more error logging, all services/svc should now log on some level
2018-11-29 00:58:46 -05:00
3d3cc35ee7 gl_rasterizer_cache: Remove BlitSurface and replace with more accurate copy.
- BlitSurface with different texture targets is inherently broken.
- When target is the same, we can just use FastCopySurface.
- Fixes rendering issues with Breath of the Wild.
2018-11-28 21:56:21 -05:00
eb700afcf0 gl_shader_decompiler: Remove texture temporal in TLD4 2018-11-28 23:46:16 -03:00
8d58e5da71 gl_shader_decompiler: Flip negated if else statement 2018-11-28 23:46:16 -03:00
f4abebd731 gl_shader_decompiler: Use GLSL scope on instructions unrelated to textures 2018-11-28 23:46:14 -03:00
78fc8f6b66 gl_shader_decompiler: Move texture code generation into lambdas 2018-11-28 23:45:53 -03:00
ab13b628d0 gl_shader_decompiler: Clean up texture instructions 2018-11-28 23:45:53 -03:00
6a642022dd gl_shader_decompiler: Scope GLSL variables with a scoped object 2018-11-28 23:45:51 -03:00
037449668e gl_rasterizer: Signal UNIMPLEMENTED when rt_separate_frag_data is not zero 2018-11-28 21:26:22 -03:00
653d7a3f0d gl_rasterizer_cache: Use brackets for two-line single-expresion blocks 2018-11-28 21:18:14 -03:00
432a9872ed gl_rasterizer: Remove unused struct declarations 2018-11-28 21:18:13 -03:00
22c7c710b4 gl_rasterizer: Remove extension booleans 2018-11-28 21:18:13 -03:00
5a9a84994a Merge pull request #1808 from Tinob/master
Fix clip distance and viewport
2018-11-28 17:47:28 -05:00
3fe8ab0d99 Merge pull request #1786 from Tinob/DepthClamp
Add Depth Clamp Support
2018-11-28 17:46:55 -05:00
c5ab648554 Merge pull request #1817 from DarkLordZach/npad-idx-fix
npad: Use NPadIdToIndex to prevent invalid array access
2018-11-28 17:46:17 -05:00
6f849887c9 Merge pull request #1792 from bunnei/dma-pusher
gpu: Rewrite GPU command list processing with DmaPusher class.
2018-11-28 10:12:37 -05:00
299224790c npad: Use NPadIdToIndex to prevent invalid array access 2018-11-28 09:01:58 -05:00
881f5ad70f Merge pull request #1735 from FernandoS27/tex-spacing
Texture decoder: Implemented Tile Width Spacing
2018-11-27 19:21:17 -05:00
adb882bf90 Merge pull request #1814 from lioncash/ptr
file_sys/registered_cache: Use regular const references instead of std::shared_ptr for InstallEntry()
2018-11-27 19:20:12 -05:00
ac74b71d75 dma_pushbuffer: Optimize to avoid loop and copy on Push. 2018-11-27 19:17:33 -05:00
c568f5cea7 gpu: Move command list profiling to DmaPusher::DispatchCalls. 2018-11-27 18:42:21 -05:00
e89a3b9e59 Merge pull request #1811 from lioncash/input
yuzu/input: Minor changes
2018-11-27 18:38:12 -05:00
71dfe4a7ae Merge pull request #1815 from DarkLordZach/npad-pos-fix
npad: Fix copy/paste error with LED position assignments
2018-11-27 17:26:58 -05:00
6df74ff579 npad: Fix copy/paste error with LED position assignments 2018-11-27 17:23:44 -05:00
2a22c1b27e yuzu/configure_input_player: Use std::size_t to represent the player index instead of u8
Prevents compiler warnings related to truncation when invoking the
dialog. It's also extremely suspect to use a u8 value here instead of a
more general type to begin with.
2018-11-27 16:37:21 -05:00
0782d3971b yuzu/configure_input: Make CallConfigureDialog a non-member template function
This doesn't depend on any part of the private interface, so it can be
made a non-member internal function.
2018-11-27 16:37:18 -05:00
3cc204aff8 Merge pull request #1802 from DarkLordZach/user-data-storage
profile_manager: Save and load ProfileData from disk
2018-11-27 16:36:23 -05:00
7b1aaaa069 file_sys/registered_cache: Remove unused <map> include 2018-11-27 16:33:18 -05:00
d72c809030 file_sys/registered_cache: Use regular const references instead of std::shared_ptr for InstallEntry()
These parameters don't need to utilize a shared lifecycle directly in
the interface. Instead, the caller should provide a regular reference
for the function to use. This also allows the type system to flag
attempts to pass nullptr and makes it more generic, since it can now be
used in contexts where a shared_ptr isn't being used (in other words, we
don't constrain the usage of the interface to a particular mode of
memory management).
2018-11-27 16:33:14 -05:00
bf055e14ab Merge pull request #1812 from lioncash/nacp
control_metadata: Correct typo in language name (Portugese -> Portuguese)
2018-11-27 16:29:53 -05:00