b2aeb50229
android: vulkan_device: Disable VK_EXT_custom_border_color on Adreno.
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- Causes crashes on sampler creation with Super Mario Odyssey.
2023-06-03 00:05:48 -07:00
616cf70a80
build: only enable adrenotools on arm64
2023-06-03 00:05:43 -07:00
e26bd1421e
video_core: fix clang-format errors
2023-06-03 00:05:33 -07:00
ff2f370946
video_core: vulkan_device: Correct error message for unsuitable driver.
2023-06-03 00:05:32 -07:00
8248d69093
android: vulkan: Implement adrenotools turbo mode.
2023-06-03 00:05:32 -07:00
21320d80d9
android: vulkan_device: Disable VK_EXT_extended_dynamic_state2 on Qualcomm.
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- Newer drivers report this as supported, but it is broken.
2023-06-03 00:05:32 -07:00
4c38220a64
android: native: Add support for custom Vulkan driver loading.
2023-06-03 00:05:31 -07:00
ae099d583c
core: frontend: Refactor GraphicsContext to its own module.
2023-06-03 00:05:31 -07:00
b4a12b889e
Avoid using VectorExtractDynamic for subgroup mask on Adreno GPUs
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This crashes their shader compiler for some reason.
2023-06-03 00:05:31 -07:00
158a1896ec
Implement scaled vertex buffer format emulation
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These formats are unsupported by mobile GPUs so they need to be emulated in shaders instead.
2023-06-03 00:05:31 -07:00
206f1304d6
Disable push descriptors on adreno drivers
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Regular descriptors are around 1.5x faster to update.
2023-06-03 00:05:31 -07:00
26bdecbf45
Disable VK_EXT_extended_dynamic_state on mali
2023-06-03 00:05:31 -07:00
a3c261d940
Disable multithreaded pipeline compilation on Qualcomm drivers
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This causes crashes during compilation on several 6xx and 5xx driver versions.
2023-06-03 00:05:31 -07:00
f7a3f1ddf4
externals: add adrenotools for bcenabler
2023-06-03 00:05:28 -07:00
2972a3ccc7
video_core: vulkan_device: Device initialization for Adreno.
2023-06-03 00:05:28 -07:00
91350524c2
video_core: vk_pipeline_cache: Disable support_descriptor_aliasing on Android.
2023-06-03 00:05:28 -07:00
6ed62a9f10
video_core: vk_swapchain: Fix image format for Android.
2023-06-03 00:05:28 -07:00
18527a8c42
video_core: vk_blit_screen: Rotate viewport for Android landscape.
2023-06-03 00:05:27 -07:00
851b1008a8
cmake: Integrate bundled FFmpeg for Android.
2023-06-03 00:05:26 -07:00
1fc47361a1
texture_cache: Fix incorrect logic for AccelerateDMA
2023-06-02 18:07:52 -04:00
d89b98d8e8
Merge pull request #10091 from Kelebek1/bc_bugggggg
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Fix buffer overlap checking skipping a page for stream score right expand
2023-06-01 09:06:07 -04:00
988f486061
Merge pull request #10474 from GPUCode/you-left-me-waiting
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Remove timeline semaphore wait
2023-06-01 09:05:30 -04:00
661375a222
Skip BufferCache tickframe with no channel state set
2023-05-30 21:57:13 +01:00
381caf4c00
Merge pull request #10483 from ameerj/gl-cpu-astc
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gl_texture_cache: Fix ASTC CPU decoding with compression disabled
2023-05-28 13:18:31 -04:00
bf3f450211
Merge pull request #10283 from danilaml/support-interlaced-videos
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Add support for deinterlaced video playback
2023-05-28 13:17:58 -04:00
ea2e155b0b
gl_texture_cache: Fix ASTC CPU decoding with compression disabled
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gl_format was incorrectly being overwritten when compression was disabled
2023-05-28 13:14:51 -04:00
cb0a410907
gl_staging_buffers: Optimization to reduce fence waiting
2023-05-28 00:38:47 -04:00
642c14f0c7
OpenGL: Make use of persistent buffer maps in buffer cache downloads
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Persistent buffer maps were already used by the texture cache, this extends their usage for the buffer cache.
In my testing, using the memory maps for uploads was slower than the existing "ImmediateUpload" path, so the memory map usage is limited to downloads for the time being.
2023-05-28 00:38:46 -04:00
4a292efbff
renderer_vulkan: Remove timeline semaphore wait
2023-05-28 02:39:44 +03:00
b0bea13ed8
Move buffer bindings to per-channel state
2023-05-27 17:04:18 +01:00
d6db422098
Merge pull request #10414 from liamwhite/anv-push-descriptor
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vulkan_device: Enable VK_KHR_push_descriptor on newer ANV
2023-05-26 17:36:37 -03:00
919b54848b
Merge pull request #10418 from liamwhite/blink-and-youll-miss-it
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texture_cache: process aliases and overlaps in the correct order
2023-05-26 17:36:09 -03:00
7ce181edcf
Fix buffer overlap checking skipping a page for stream score right expand
2023-05-26 10:35:46 +01:00
904dc1a567
video_core: don't garbage collect during configuration
2023-05-25 12:03:12 -04:00
73a0ea0738
Merge pull request #10435 from FernandoS27/gotta-clean-mess-ups
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Texture cache: revert wrong acceleration assumption
2023-05-24 21:00:53 -07:00
be3a7f4096
Texture cache: revert wrong acceleration assumption
2023-05-24 10:52:02 +02:00
01c4568786
Texture Cache Util: Fix block depth adjustment on slices.
2023-05-24 10:06:58 +02:00
72c1ee1bf9
texture_cache: process aliases and overlaps in the correct order
2023-05-24 09:53:42 +02:00
72a14a6817
Merge pull request #10422 from liamwhite/gc
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video_core: tune garbage collection aggressiveness
2023-05-24 03:58:49 +02:00
76f6388969
Merge pull request #10398 from liamwhite/bcn
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video_core: add ASTC recompression
2023-05-24 03:55:45 +02:00
3b1172c10f
video_core: tune garbage collection aggressiveness
2023-05-23 12:55:14 -04:00
415c78b87c
textures: add BC1 and BC3 compressors and recompression setting
2023-05-23 12:54:40 -04:00
a5d4c3e5ad
Merge pull request #10388 from GPUCode/fence-wait
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vk_master_semaphore: Move fence wait on separate thread
2023-05-23 09:42:56 -04:00
58be9b12f4
Merge pull request #10402 from liamwhite/uh
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renderer_vulkan: barrier attachment feedback loops
2023-05-23 09:42:49 -04:00
8bba9f7dea
vulkan_device: Enable VK_KHR_push_descriptor on newer ANV
2023-05-22 19:53:20 -04:00
8758932031
renderer_vulkan: barrier attachment feedback loops
2023-05-22 18:10:16 -04:00
f8e7b44d28
Limit the device access memory to 4 GB
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Hardly limiting the device access memory to 4 GB for integrated vulkan devices here. This works for the Steam Deck in order not to go above 4 GB VRAM usage any more (above this value the likelihood to crash when the RAM exceeds 12 GB as well raises).
But there will be perhaps a detection mechanism necessary for detecting the real memory limit for integrated vulkan devices. Those likely might have small limits anyway, but what about integrated GPUs on machines with > 16 GB RAM, aka larger amounts ?
2023-05-22 16:48:55 +02:00
7701a00a02
Add support for deinterlaced videos playback
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This is a follow up to #10254 to improve the playback of cut scenes in Layton's Mystery Journey.
It uses ffmpeg's yadif filter for deinterlacing.
2023-05-22 01:43:44 +04:00
4e491ab59b
vk_master_semaphore: Move fence wait on separate thread
2023-05-20 19:23:53 +03:00
de7c92d7c4
renderer_vulkan: remove wrong constexpr
2023-05-18 18:01:01 -04:00