9b501af8e3
controllers/npad: Add heuristics to reduce rumble state changes
...
Sending too many state changes in a short period of time can cause massive performance issues.
As a result, we have to use several heuristics to reduce the number of state changes to minimize/eliminate this performance impact while maintaining the quality of these vibrations as much as possible.
2020-11-15 23:33:20 -05:00
ceb7b11f16
configure_input_player: Change "Defaults" button behavior
...
RestoreDefaults() now restores the selected devices' mappings using UpdateMappingWithDefaults().
This allows us to move the keyboard mapping from RestoreDefaults() to UpdateMappingWithDefaults().
2020-11-15 23:33:20 -05:00
8ead176639
udp/client: Reduce testing period to 5 seconds
2020-11-15 23:33:19 -05:00
75eaab2e0f
configure_input_player: Implement input exclusivity and persistence
...
With this, the "Input Devices" combobox should accurately reflect the input device being used and disallows inputs from other input devices unless the input device is set to "Any".
2020-11-15 23:33:19 -05:00
0a50ba3bd1
motion_input: Mark constructor as explicit
2020-11-15 14:20:41 -05:00
cb826bcee7
motion_input: Mark member functions as [[nodiscard]] where applicable
2020-11-15 14:18:09 -05:00
f5110340e6
fix minor clang error
2020-11-10 10:38:15 -06:00
70df449d0a
Allow to dial any angle with digital joystick
2020-11-08 09:15:33 -06:00
5333db91c1
Add hotplug, rumble and fix 3rd party adapters for the GC adapter
2020-10-28 21:12:34 -05:00
2f852f182a
sdl_impl: Fix controller reconnection issues
...
It turns out that after a controller is disconnected, there is a chance that events from the previous controller are sent/processed after it has been disconnected.
This causes the previously disconnected controller to reappear as connected due to GetSDLJoystickBySDLID() emplacing this controller back to the map.
Fix this by only returning an SDLJoystick if and only if it exists in the map.
2020-10-21 09:41:30 -04:00
ea8345cdcd
Merge pull request #4809 from Morph1984/mjolnir-p3
...
configure_input_player: Fix modifier buttons
2020-10-20 15:00:06 -04:00
e03dc4d569
Merge pull request #4627 from Morph1984/fix-dinput-controller-disconnect
...
sdl_impl: Erase the SDLJoystick entry after removing a controller
2020-10-20 11:40:06 -07:00
ff82f3894a
configure_input_player: Fix modifier buttons
...
Fix them for real this time, now they finally work.
2020-10-20 14:23:25 -04:00
30b1e71066
udp/client: Make use of designated initializers in TestCommunication()
...
Same behavior, but makes the callback list nicer to look at.
2020-10-16 06:23:51 -04:00
36cfb234d5
udp/client: Take std::function by const reference with TestCommunication()
...
Avoids redundant copies.
2020-10-16 06:22:29 -04:00
7b3f5845d2
sdl_impl: Erase the SDLJoystick entry after removing a controller
...
Previously, disconnecting a controller still leaves a null SDLJoystick entry within the vector of SDLJoysticks mapped by GUID.
When a DirectInput device of the same GUID is reconnected, it adds that device to a new port causing non-detectable input.
Furthermore, opening the "Configure" menu would cause yuzu to crash since it first tries to resolve the name of a null SDLJoystick entry that was not removed.
Resolve this by properly erasing the SDLJoystick entry from the vector.
2020-10-16 00:04:59 -04:00
046c0c91a3
input_common/CMakeLists: Make some warnings errors
...
Makes the input_common code warnings consistent with the rest of the
codebase.
2020-10-15 19:37:51 -04:00
f250011ba0
Merge pull request #4757 from german77/BetterMotion
...
InputCommon: Add compatibility with only accelerometer and auto calibrate for drift
2020-10-09 23:37:08 -07:00
06e65de93c
Merge pull request #4677 from german77/ShakeFromButton
...
InputCommon: Add random motion input for buttons
2020-10-08 10:18:39 -07:00
e9b81e9f01
Merge pull request #4727 from FrogTheFrog/patch-1
...
Reduce the "shake" requirements when configuring UDP.
2020-10-06 15:29:28 -07:00
a54aee290f
Address comments
2020-10-04 18:15:53 -05:00
a220d8799e
Add compatibility with only accelerometer and auto calibrate for drift
2020-10-03 22:22:01 -05:00
6ee1a784b8
Reduce the "shake" requirements when configuring UDP.
2020-09-30 10:30:33 +03:00
ab88c2f611
First implementation of controller rumble
2020-09-29 10:38:25 -04:00
2978232390
Add random motion input to keyboard
2020-09-25 17:59:52 -05:00
03b574ae22
Add random motion input to SDL
2020-09-25 17:59:52 -05:00
c5e257017f
Add automap feature for GC adapter
2020-09-18 16:51:16 -05:00
3f6d83b27c
Merge pull request #4594 from german77/MotionHID
...
hid/configuration: Implement motion controls to HID
2020-09-17 12:39:01 -07:00
bc8ace9917
gc_adapter: Disable MSVC nonstandard extension warning on libusb.h
...
Pragma disable zero-sized array nonstandard extension warning on MSVC.
2020-09-14 19:38:08 -03:00
c715fc4c5e
gc_adapter: Make DeviceConnected() a const member function
...
This doesn't modify instance state, so it can be made const.
2020-09-07 02:49:13 -04:00
797564599f
Minor cleanup
2020-09-05 09:42:21 -04:00
6ee8eab670
Add cemu hook changes related to PR #4609
2020-09-04 21:48:13 -05:00
0774b17846
Remove RealMotionDevice
2020-09-04 21:48:13 -05:00
ff679f3d17
Include HID and configuration changes related to motion
2020-09-04 21:48:03 -05:00
3b0fe38e86
Merge pull request #4583 from lioncash/trunc
...
gc_poller: Resolve compilation warnings on MSVC
2020-09-03 20:23:33 -04:00
45ecd601be
input_common/motion_input: Make use of Common::PI constant
...
Also amend the copyright notice to yuzu's instead of Dolphin's, which was mistakenly copy-pasted from another file.
2020-09-02 11:58:15 -04:00
f64917a852
Merge pull request #4570 from german77/motionInput
...
input_common: Add a basic class for motion devices
2020-09-02 11:09:18 -04:00
3dcccabd1d
Merge pull request #4382 from FearlessTobi/port-udp-config
...
yuzu: Add motion and touch configuration from Citra
2020-09-01 13:56:37 -04:00
e6f9fe1f60
sdl_joystick: disable the use of the hidapi drivers due to many problems caused by them.
...
The main problem is the loss of compatibility with some controllers, but there are also
unwanted changes to the behaviour of PS4 controllers (hardcoded lightbar color).
2020-08-30 05:06:49 +02:00
d1e1ea0fef
Address second batch of reviews
2020-08-30 00:43:25 +02:00
d176feffad
Address review comments and fix code compilation
2020-08-29 20:56:51 +02:00
e6bd1fd1b8
yuzu: Add motion and touch configuration
2020-08-29 18:56:34 +02:00
69fa6b4906
sdl_impl: Reduce allocations in GetButtonMappingForDevice()
...
These maps can be constexpr arrays of std::pair.
2020-08-28 21:24:17 -04:00
f2a680ca89
sdl_impl: Make use of std::move on std::string where applicable
...
Avoids redundant copies.
2020-08-28 21:14:54 -04:00
e92164e6a0
sdl_impl: Make use of insert_or_assign() where applicable
...
Avoids churning ParamPackage instances.
2020-08-28 21:13:26 -04:00
f3ac088345
sdl_impl: Prevent type truncation in BuildAnalogParamPackageForButton() default arguments
...
We need to add the 'f' suffix to make the right hand side a float and
not a double.
2020-08-28 21:08:08 -04:00
2e2dde2f95
sdl_impl: Simplify make_tuple call
...
The purpose of make_tuple is that you don't need to explicitly type out
the types of the things that comprise said tuple.
Given this just returns default values, we can simplify this a bit.
2020-08-28 21:04:18 -04:00
2680526e6b
sdl_impl: Mark FromEvent() as a const member function
...
This doesn't modify internal member state, so it can be marked as const.
2020-08-28 20:58:49 -04:00
98f5d8a713
input_common/main: Remove unnecessary headers
2020-08-28 19:23:19 -04:00
4b9b203c09
input_common/main: Remove unimplemented prototype
...
I forgot to remove this in the rebase when removing most of the global
variables within the input common codebase.
2020-08-28 19:11:17 -04:00