Commit Graph

199 Commits

Author SHA1 Message Date
f22d02083c Merge pull request #3966 from Morph1984/hide-internal-resolution-ui
yuzu/frontend: Remove internal resolution option
2020-06-16 14:12:17 -04:00
03fad5ebe8 yuzu/frontend: Remove internal resolution option 2020-06-06 15:56:14 -04:00
34d4abc4f9 Merge pull request #4009 from ogniK5377/macro-jit-prod
video_core: Implement Macro JIT
2020-06-04 11:40:52 -04:00
edbf3144d2 Merge pull request #3958 from FernandoS27/gl-debug
OpenGL: Enable Debug Context and Synchronous debugging when graphics debugging is enabled
2020-05-31 17:04:27 -04:00
b032ebdfee Implement macro JIT 2020-05-30 11:40:04 +10:00
47a7c4f4fe yuzu: Add frontend settings for assembly shaders
Add settings for assembly shaders. Currently hidden to avoid users from
accidentally enabled them.
2020-05-19 17:53:17 -03:00
4cff5dd194 OpenGL: Enable Debug Context and Synchronous debugging when graphics debugging is enabled.
This commit aims to help easing debugging of driver crashes without
having to modify existing code.
2020-05-17 21:45:09 -04:00
988e42a3f5 core: settings: Add a setting for time zone. 2020-05-11 17:50:07 -04:00
6c7d8073be Merge pull request #3742 from FernandoS27/command-list
Optimize GPU Command Lists and Introduce Fast GPU Time Option
2020-04-27 00:18:46 -04:00
26f2820ae3 Merge pull request #3768 from H27CK/cmd-title-fmt
Fix format error in performance statistics
2020-04-23 16:14:33 -03:00
b8aef40c56 GPU: Add Fast GPU Time Option. 2020-04-23 08:52:57 -04:00
a26a725515 Fix format error in performance statistics
Formatting
2020-04-23 04:31:26 +02:00
bf2ddb8fd5 Merge pull request #3677 from FernandoS27/better-sync
Introduce Predictive Flushing and Improve ASYNC GPU
2020-04-22 22:09:38 -04:00
4d74578d35 Add missing ; 2020-04-22 23:36:21 +02:00
084ceb925a UI: Replasce accurate GPU option for GPU Accuracy Level 2020-04-22 11:36:04 -04:00
c883cd103e Init SDL info structure and add dummy context 2020-04-22 07:47:21 +02:00
a3a12deecc dynarmic: Add option to disable CPU JIT optimizations 2020-04-20 13:36:26 +01:00
bf1d66b7c0 yuzu: Drop SDL2 and Qt frontend Vulkan requirements
Create Vulkan instances and surfaces from the Vulkan backend.
2020-04-07 16:32:19 -03:00
f1da3ec584 Frontend: Don't call DoneCurrent if the context isnt already current 2020-03-30 14:57:42 -06:00
cf9c94d401 Address review and fix broken yuzu-tester build 2020-03-25 23:32:42 -06:00
282adfc70b Frontend/GPU: Refactor context management
Changes the GraphicsContext to be managed by the GPU core. This
eliminates the need for the frontends to fool around with tricky
MakeCurrent/DoneCurrent calls that are dependent on the settings (such
as async gpu option).

This also refactors out the need to use QWidget::fromWindowContainer as
that caused issues with focus and input handling. Now we use a regular
QWidget and just access the native windowHandle() directly.

Another change is removing the debug tool setting in FrameMailbox.
Instead of trying to block the frontend until a new frame is ready, the
core will now take over presentation and draw directly to the window if
the renderer detects that its hooked by NSight or RenderDoc

Lastly, since it was in the way, I removed ScopeAcquireWindowContext and
replaced it with a simple subclass in GraphicsContext that achieves the
same result
2020-03-24 21:03:42 -06:00
2fd3b328ae bcat: Disable Boxcat backend by default
This commit disables the Boxcat backend by default for new users of yuzu.

There's several reasons as to why this is done:
1. Boxcat currently only actually has an impact on 3 games and doesn't influence any core mechanics of them
2. It causes a plethora of issues when enabled such as games like Crash Team Racing, Diablo 3 and Tales of Vesperia not booting at all or hanging
3. It causes https://github.com/yuzu-emu/yuzu/issues/2957 to happen. This makes the configuration menu totally unusable for many Linux users of yuzu

I think those points show that currently the negative impact of Boxcat outweighs its benefits and should therefore be disabled by default.
For users who are eager to use the extra features provided by it, they can still just turn it on in the settings.
2020-03-17 15:24:26 +01:00
84e9f9f395 Merge pull request #3452 from Morph1984/anisotropic-filtering
frontend/Graphics: Add "Advanced" graphics tab and experimental Anisotropic Filtering support
2020-03-07 22:28:35 -05:00
fc205a1bc5 Frontend/SDL - Provide proper default for UDP input
When the default file is read in, the settings default value is only used
when the key is missing. As it was, the key existed, but the value was empty string
causing it to accept that as a value to pass into the core
2020-03-03 20:05:42 -07:00
7ee6065178 Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels. 2020-02-27 21:34:00 -05:00
e25297536f frontend: qt: bootmanager: Vulkan: Restore support for VK backend. 2020-02-25 21:23:01 -05:00
2e16c23784 frontend: sdl2: emu_window: Implement separate presentation thread. 2020-02-25 21:23:00 -05:00
571451bdfe core: settings: Add setting to enable vsync, which is on by default. 2020-02-25 20:57:02 -05:00
c3d0a0d627 Add 4:3 aspect ratio and address feedback 2020-02-14 14:39:04 -05:00
27e19f87c6 Add following aspect ratios: 16:9, 21:9, Stretch to Window
Available as a drop down within the configure graphics tab.
2020-02-13 22:17:28 -05:00
c29584a090 yuzu_cmd: Fix memcpy on Vulkan handlers 2020-01-29 17:53:11 -03:00
f92cbc5501 yuzu: Implement Vulkan frontend
Adds a Qt and SDL2 frontend for Vulkan. It also finishes the missing
bits on Vulkan initialization.
2020-01-29 17:53:11 -03:00
788d57d723 settings: Add settings for graphics backend 2020-01-29 17:53:11 -03:00
d01eb12f36 Replace GetString with Get function
This should hopefully fix compilation errors.
2020-01-23 20:55:26 +01:00
ac3690f205 Input: UDP Client to provide motion and touch controls
An implementation of the cemuhook motion/touch protocol, this adds the
ability for users to connect several different devices to citra to send
direct motion and touch data to citra.

Co-Authored-By: jroweboy <jroweboy@gmail.com>
2020-01-23 20:55:26 +01:00
028b1a34a9 yuzu_cmd: Use string_view instead of string for extensions
Avoids potential allocations due to the usage of std::string on strings
that we know at compile time. Most of these might fit in SSO, but it
adds complexity that can be easily avoided with string views.
2019-11-07 01:52:18 -03:00
f019817f8f gl_rasterizer: Emulate viewport flipping with ARB_clip_control
Emulates negative y viewports with ARB_clip_control. This allows us to
more easily emulated pipelines with tessellation and/or geometry shader
stages. It also avoids corrupting games with transform feedbacks and
negative viewports (gl_Position.y was being modified).
2019-11-07 01:52:18 -03:00
678d9ccad6 SDL: Fix missing header
This fixes linux and mingw builds.
2019-10-04 18:14:11 -04:00
94c34f23d7 Merge pull request #2896 from FearlessTobi/port-4950
Port citra-emu/citra#4950: "Add FPS to SDL title bar"
2019-10-04 15:51:03 -04:00
647992e666 settings: Add option to set BCAT backend 2019-09-30 17:21:53 -04:00
64dbc92b61 Add FPS to SDL title bar
Also fix a small issue with incorrect shutdown ordering in SDL.
Previously the system would still be running so the telemetry task
didn't launch and detached_tasks would assert(count == 0)
2019-09-22 15:49:39 +02:00
a49169e819 filesystem: Add const qualification to various accessors 2019-09-21 16:50:39 -04:00
2590b5a9ea settings: Add options for managing gamecard emulation 2019-09-21 16:43:10 -04:00
918119ae1b settings: Add options for setting storage sizes 2019-09-21 16:43:10 -04:00
c6ff4a6f4d yuzu: Port old usages of Filesystem namespace to FilesystemController 2019-09-21 16:43:10 -04:00
684b616f0d Add frametime logging for tracking performance over time
Co-Authored-By: jroweboy <jroweboy@gmail.com>
2019-09-10 12:44:19 +02:00
8fc806e88a yuzu: Remove setting for using Unicorn
The JIT is mature enough that this setting can be removed, falling back
to Unicorn only on unsupported architectures. Any missing features from
Unicorn (of which there are extremely few), are mostly
developer-oriented, which most users don't care about.

Features should be coordinated with the JIT, not the interpreter,
anyhow.
2019-07-11 05:59:13 -04:00
772c86a260 Merge pull request #2601 from FernandoS27/texture_cache
Implement a new Texture Cache
2019-07-05 13:39:13 -04:00
3f3a93f13b Merge pull request #2669 from FearlessTobi/move-cpujit-setting
yuzu: Move CPU Jit setting to Debug tab
2019-07-04 15:33:59 -04:00
447bdac298 yuzu: Remove CPU Jit setting from the UI
A normal user shouldn't change this, as it will slow down the emulation and can lead to bugs or crashes. The renaming is done in order to prevent users from leaving this on without a way to turn it off from the UI.
2019-07-04 14:48:08 +02:00