Commit Graph

13 Commits

Author SHA1 Message Date
2cacb9d48c service: hid: Fully implement abstract vibration 2024-01-15 23:15:40 -06:00
ee847f8ff0 hid_core: Move hid to it's own subproject 2024-01-05 11:41:15 -06:00
3d4a064674 yuzu: Fix vibration reseting to 1% 2023-10-22 13:39:45 -06:00
99ceb03a1c general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
936829e873 yuzu: Reduce unused includes 2022-03-20 02:25:09 -04:00
694c078655 yuzu: config: Vibrate the controller while configuring vibration strength 2022-02-02 14:54:24 -06:00
182cd9004f config: Remove vibration configuration 2021-11-26 19:31:04 -06:00
464c4d26ac settings: Fix mouse and keyboard mappings 2021-11-24 20:30:25 -06:00
75d8ec1e9f UI: Relocate tas menu and add brief description 2021-09-18 23:23:03 +02:00
a4c6712a4b common: Move settings to common from core.
- Removes a dependency on core and input_common from common.
2021-04-14 16:24:03 -07:00
b254d528bc configure_input: Accommodate for the mouse input device engine 2020-11-15 23:33:21 -05:00
e9e1876e82 input_common: Add VibrationDevice and VibrationDeviceFactory
A vibration device is an input device that returns an unsigned byte as status.
It represents whether the vibration device supports vibration or not.
If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
2020-11-15 23:33:20 -05:00
38110dd485 configure_input: Add per-player vibration
Allows for enabling and modifying vibration and vibration strength per player.
Also adds a toggle for enabling/disabling accurate vibrations.

Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-11-15 23:33:20 -05:00