deb65a5717
network: don't use reinterpret_cast in GetAvailableNetworkInterfaces
2021-08-13 11:58:34 +02:00
e660334a21
network: fix mingw-w64 build
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The header "combaseapi.h" of mingw-w64 defines "interface" as "struct".
2021-08-13 11:23:50 +02:00
b18e1d031f
network: don't use assert to check if no network interfaces are returned
2021-08-13 11:21:34 +02:00
a0c4c1a23a
network: use Common::BitCast instead of std::bit_cast
2021-08-13 01:28:14 +02:00
8513e59431
network: narrow down scope of "result" in win32 code for
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GetAvailableNetworkInterfaces
2021-08-13 00:37:03 +02:00
771de32af1
network: use explicit bool conversions in GetAvailableNetworkInterfaces
2021-08-13 00:31:33 +02:00
765e97c347
network: initialize ip_addr in GetHostIPv4Address()
2021-08-13 00:28:44 +02:00
acca8aca8c
nifm: use operator*() instead of .value() to get value of std::optional
2021-08-13 00:24:33 +02:00
970d81abfc
nifm: treat a missing host IP address as a non-critical error
2021-08-13 00:21:54 +02:00
78a8249593
Merge branch 'yuzu-emu:master' into fix-lan-play
2021-08-12 22:27:17 +02:00
21743daf38
network: correct formatting in network.cpp and network_interface.cpp
2021-08-12 22:15:48 +02:00
1e98e73828
configuration: add option to select network interface
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This commit renames the "Services" tab to "Network" and adds a combobox that allows the user to select the network interface that yuzu should use. This new setting is now used to get the local IP address in Network::GetHostIPv4Address. This prevents yuzu from selecting the wrong network interface and thus using the wrong IP address. The return type of Network::GetHostIPv4Adress has also been changed.
2021-08-12 21:32:53 +02:00
7df790f1ae
Merge pull request #6823 from yzct12345/memory-cleanup
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memory: Clean up code
2021-08-09 17:09:56 -07:00
5f97f74a9a
memory: Address lioncash's review
2021-08-07 03:03:21 +00:00
70cc4c0f46
memory: Dedup Read and Write and fix logging bugs
2021-08-07 01:32:06 +00:00
33ebe471e8
Merge branch 'yuzu-emu:master' into fix-lan-play
2021-08-07 02:55:19 +02:00
ddeb8d854e
network: GetAndLogLastError: ignore Errno::AGAIN
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If non-blocking sockets are used, they generate a lot of Errno::AGAIN errors when they didn't receive any data. These errors shouldn't be logged.
2021-08-07 02:54:25 +02:00
f183668a87
Merge pull request #6799 from ameerj/vp9-fixes
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nvdec: Fix VP9 reference frame refreshes
2021-08-06 17:46:46 -07:00
dd5c41b5a6
network: GetCurrentIpConfigInfo: return host IP address
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Service::NIFM::IGeneralService::GetCurrentIpConfigInfo currently hardcodes 192.168.1.100 as the IP address, which prevents LAN play from working correctly.
2021-08-07 02:17:02 +02:00
156ea746a3
nvhost_nvdec_common: Remove BufferMap
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This was mainly used to keep track of mapped buffers for later unmapping. Since unmap is no longer implemented, this no longer seves a valuable purpose.
2021-08-06 20:11:12 -04:00
cc8ac112fc
nvhost_nvdec_common: Stub UnmapBuffer Ioctl
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Skip unmapping nvdec buffers to avoid breaking the continuity of the VP9 reference frame addresses, and the risk of invalidating data before the async GPU thread is done with it.
2021-08-06 20:06:30 -04:00
652e5e3df0
network: fix fcntl cmds
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F_SETFL/F_GETFL are the correct commands to set a socket to be non-blocking
2021-08-06 21:08:31 +02:00
e611f522c2
memory: Clean up CopyBlock too
2021-08-05 21:09:08 +00:00
4edfa6ad8f
memory: Address lioncash's review
2021-08-05 20:29:43 +00:00
6df9611059
memory: Clean up code
2021-08-05 20:11:14 +00:00
f10dc35dd0
applet_swkbd: Include the null terminator in the buffer size calculation
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Some games may interpret the read string as a null-terminated string instead of just reading the string up to buffer_size.
2021-08-04 22:32:09 -04:00
e71f78d04c
network: fix ternary operator in Socket::SendTo
2021-08-02 20:12:12 +02:00
3b4d427993
service: set: Correct copy amount in GetAvailableLanguageCodes
2021-08-01 11:59:52 -04:00
9143fe5d3a
hle: api_version: Update HOS version to 12.1.0
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Keeps us up to date with reporting the system version.
2021-07-31 14:39:49 -04:00
47f13a9df4
Merge pull request #6752 from Morph1984/pt-br
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service: ns, set: Add PT_BR (Brazilian Portuguese)
2021-07-30 14:42:11 -07:00
ba3d230421
applet_swkbd: Correct string buffer size calculation
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The buffer size here does not include the initial 8 bytes.
2021-07-30 02:19:04 -04:00
6ca8ed9e58
service: set: Correct 4.0.0 max_entries to 0x40 (64) instead of 17
2021-07-30 02:15:53 -04:00
21ff0a3d6e
service: ns, set: Add PT_BR (Brazilian Portuguese)
2021-07-30 02:15:53 -04:00
23b3333f72
Merge pull request #6751 from Morph1984/languagecode
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service: ns: Map ZH_TW and ZH_CN to Traditional/Simplified Chinese
2021-07-29 14:41:03 -04:00
5acf020389
Merge pull request #6742 from Morph1984/uuid
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common: uuid: Return a lower-case hex string in Format
2021-07-29 09:37:15 -07:00
a6359fe9ae
service: ns: Remove unused ns_language header
2021-07-27 08:59:26 -04:00
d7cd316a6c
service: ns: Map ZH_TW and ZH_CN to Traditional/Simplified Chinese
2021-07-27 08:54:41 -04:00
b9b48aee7d
common: uuid: Return a lower-case hex string in Format
2021-07-26 23:54:59 -04:00
d6c799494c
Merge pull request #6696 from ameerj/speed-limit-rename
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general: Rename "Frame Limit" references to "Speed Limit"
2021-07-26 18:51:00 -07:00
c09557acd8
Merge pull request #6697 from ameerj/fps-cap
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config, nvflinger: Add FPS cap setting
2021-07-25 16:23:44 -07:00
98b26b6e12
Merge pull request #6585 from ameerj/hades
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Shader Decompiler Rewrite
2021-07-25 11:39:04 -07:00
9dfbc9bdce
general: Rename "Frame Limit" references to "Speed Limit"
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This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate.
This allows us to differentiate it from the fps unlocker setting.
2021-07-23 22:10:01 -04:00
2c6e274b39
config, nvflinger: Add FPS cap setting
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Allows finer tuning of the FPS limit.
2021-07-23 22:04:36 -04:00
2656020608
Merge pull request #6551 from bunnei/improve-kernel-obj
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Improve management of kernel objects
2021-07-23 21:23:56 -04:00
4a82450c81
cmake: Remove shader cache version
2021-07-22 21:51:40 -04:00
1152d66ddd
general: Add setting shader_backend
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GLASM is getting good enough that we can move it out of advanced
graphics settings. This removes the setting `use_assembly_shaders`,
opting for a enum class `shader_backend`. This comes with the benefits
that it is extensible for additional shader backends besides GLSL and
GLASM, and this will work better with a QComboBox.
Qt removes the related assembly shader setting from the Advanced
Graphics section and places it as a new QComboBox in the API Settings
group. This will replace the Vulkan device selector when OpenGL is
selected.
Additionally, mark all of the custom anisotropic filtering settings as
"WILL BREAK THINGS", as that is the case with a select few games.
2021-07-22 21:51:39 -04:00
346bfb6c47
hle: service: kernel_helpers: Remove unnecessary pragma once.
2021-07-20 18:54:56 -07:00
f3db3dcc8d
hle: kernel: svc: Remove part of ExitProcess.
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- ExitProcess is not actually implemented either way, and this needs more work before we implement.
2021-07-20 18:54:56 -07:00
185b19fd5b
hle: service: nvdrv: Remove unused kernel reference.
2021-07-20 18:54:56 -07:00
6c6e730e9a
hle: service: hid: npad: Remove unused kernel reference.
2021-07-20 18:54:56 -07:00