e221baccdd
glsl: Reusable typed variables. IADD32
2021-07-22 21:51:35 -04:00
faf4cd72c5
glsl: Fix program linking and cbuf
2021-07-22 21:51:35 -04:00
64337f004d
glsl: Fix "reg" allocing
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based on glasm with some tweaks
2021-07-22 21:51:35 -04:00
eaff1030de
glsl: Initial backend
2021-07-22 21:51:35 -04:00
3d822faea1
spirv: Reduce log severity of mismatching denorm rules
2021-07-22 21:51:35 -04:00
7ac55c2a75
shader: Fix loop safety to SSA pass
2021-07-22 21:51:35 -04:00
8fb2048934
vk_rasterizer: Exit render passes on fragment barriers
2021-07-22 21:51:35 -04:00
dbf7cb9f90
vk_graphics_pipeline: Fix path with no VK_EXT_extended_dynamic_state
2021-07-22 21:51:35 -04:00
94e751f415
buffer_cache: Invalidate fast buffers on compute
2021-07-22 21:51:35 -04:00
61cd7dd301
shader: Add logging
2021-07-22 21:51:35 -04:00
373f75d944
shader: Add shader loop safety check settings
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Also add a setting for enable Nsight Aftermath.
2021-07-22 21:51:35 -04:00
487057b8d2
shader: Comment why the array component is not read in TMML
2021-07-22 21:51:35 -04:00
ba3bdf1d41
vulkan_device: Enable VK_EXT_vertex_input_dynamic_state
2021-07-22 21:51:35 -04:00
41cca8b8ad
vk_pipeline_cache: Skip cached pipelines with different dynamic state
2021-07-22 21:51:35 -04:00
5445799260
main: Fix Open Transferable Shader Cache context item
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Opens the new shader cache directory location for the specified title, if it exists.
2021-07-22 21:51:35 -04:00
3c125d4134
tmml: Remove index component from coords vec
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The lod query functions exposed by the rendering API's do not make use of the texturearray layer indexing.
2021-07-22 21:51:35 -04:00
ea038d6653
vulkan: Add VK_EXT_vertex_input_dynamic_state support
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Reduces the number of total pipelines generated on Vulkan.
Tested on Super Smash Bros. Ultimate.
2021-07-22 21:51:35 -04:00
cb78a1b494
shader: Reorder shader cache directories
2021-07-22 21:51:35 -04:00
3025b2f605
vk_rasterizer: Implement first index
2021-07-22 21:51:35 -04:00
d554778311
vulkan: Use VK_EXT_provoking_vertex when available
2021-07-22 21:51:35 -04:00
d52bacf6f0
spirv/convert: Catch more signed operations oversights
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The sign bit on integers of size < 32 was not properly preserved in casts
2021-07-22 21:51:35 -04:00
8554a644df
spirv/convert: Catch more broken signed operations on Nvidia OpenGL
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BitCast U32 to S32 before converting to float on drivers with broken
signed operations.
2021-07-22 21:51:35 -04:00
cd8427367e
gl_buffer_cache: Use unorm internal formats for snorm texture buffer views
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Fixes black textures in UE4 games
2021-07-22 21:51:35 -04:00
5befc0bf87
shader_environment: Fix local memory size calculations
2021-07-22 21:51:35 -04:00
60a96c49e5
buffer_cache: Fix copy based uniform bindings tracking
2021-07-22 21:51:35 -04:00
15bdd27cac
shader_environment: Add shader_local_memory_crs_size to local memory size
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Fixes DOOM 2016 missing local memory
2021-07-22 21:51:35 -04:00
7eaa74ad23
gl_texture_cache: Create image storage views
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Fixes SULD.D tests.
2021-07-22 21:51:35 -04:00
b1ed64ac18
gl_shader_util: Move shader utility code to a separate file
2021-07-22 21:51:35 -04:00
12fe7210d2
gl_shader_cache: Store workers in shader cache object
2021-07-22 21:51:35 -04:00
cffd4716c5
vk_pipeline_cache,shader_notify: Add shader notifications
2021-07-22 21:51:35 -04:00
48aad8dc05
vk_pipeline_cache: Add asynchronous shaders
2021-07-22 21:51:35 -04:00
2a0aeaa3d2
vk_rasterizer: Flush work on clear and dispatches
2021-07-22 21:51:34 -04:00
c736b9ffab
DMA: Restrict optimised path for BlockToLinear further.
2021-07-22 21:51:34 -04:00
f45f7b5c2a
vk_swapchain: Handle outdated swapchains
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Fixes pixelated presentation on Intel devices.
2021-07-22 21:51:34 -04:00
562af30181
shader: Fix VertexA Shaders.
2021-07-22 21:51:34 -04:00
ec9a78885e
shader: Add 2D and 3D variants to SUATOM and SURED
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Used by Claybook.
2021-07-22 21:51:34 -04:00
b02c78b276
vk_buffer_cache: Handle null texture buffers
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Fixes a crash on Age of Calamity cutscenes.
2021-07-22 21:51:34 -04:00
8f099af6a8
nsight_aftermath_tracker: Fix SPIR-V module writes
2021-07-22 21:51:34 -04:00
8c954fcaee
vk_pipeline_cache: Set support_derivative_control to true
2021-07-22 21:51:34 -04:00
4f8b68fb04
shader: Avoid CPU side undefined behavior on I2F
2021-07-22 21:51:34 -04:00
79f2fe1a39
glasm: Use ARB_derivative_control conditionally
2021-07-22 21:51:34 -04:00
4a2361a1e2
buffer_cache: Reduce uniform buffer size from shader usage
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Increases performance significantly on certain titles.
2021-07-22 21:51:34 -04:00
e57ee3b7fd
transform_feedback: Read buffer stride from index instead of layout
2021-07-22 21:51:34 -04:00
46bd362d0d
fixed_pipeline_state: Use regular for loop instead of ranges for perf
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MSVC generates better code for it.
2021-07-22 21:51:34 -04:00
d26271b014
vk_swapchain: Avoid recreating the swapchain on each frame
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Recreate only when requested (or sRGB is changed) instead of tracking
the frontend's size. That size is still used as a hint.
2021-07-22 21:51:34 -04:00
22f0c4f002
emit_glasm_context_get_set: Remove unused variable
2021-07-22 21:51:34 -04:00
5539b13c5a
shader,glasm: Implement legacy texcoord loads
2021-07-22 21:51:34 -04:00
cf9f88e5a7
glasm: Implement legacy varyings
2021-07-22 21:51:34 -04:00
ac0f5d2ab6
shader: Track legacy varyings
2021-07-22 21:51:34 -04:00
05d41fa9b7
shader: Add support for "negative" and unaligned offsets
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"Negative" offsets don't exist. They are shown as such due to a bug in
nvdisasm.
Unaligned offsets have been proved to read the aligned offset. For
example, when reading an U32, if the offset is 6, the offset read will
be 4.
2021-07-22 21:51:34 -04:00