Commit Graph

12283 Commits

Author SHA1 Message Date
d5ab0358b6 gl_state: Remove VAO cache and tracking 2020-02-28 16:54:37 -03:00
2a662fea36 gl_state: Remove depth clamp tracking 2020-02-28 16:53:35 -03:00
e1a16a52fa gl_state: Remove depth tracking 2020-02-28 16:52:46 -03:00
0f343d32c4 gl_state: Remove primitive restart tracking 2020-02-28 16:51:45 -03:00
42708c762e gl_state: Remove logic op tracker 2020-02-28 16:51:23 -03:00
915d73f3b8 gl_state: Remove blend color tracking 2020-02-28 16:50:58 -03:00
a0321b984f gl_state: Remove polygon offset tracking 2020-02-28 16:49:20 -03:00
f646321dd0 gl_state: Remove alpha test tracking 2020-02-28 16:48:57 -03:00
c8f5f54a44 gl_state: Remove cull mode tracking 2020-02-28 16:48:23 -03:00
925521da5f gl_state: Remove front face tracking 2020-02-28 16:47:59 -03:00
d2d5554296 gl_state: Remove point size tracking 2020-02-28 16:39:44 -03:00
b95f064b51 gl_rasterizer: Add oglEnablei helper 2020-02-28 16:39:44 -03:00
1698143a1d gl_rasterizer: Add OpenGL enable/disable helper 2020-02-28 16:39:44 -03:00
96ac3d518a gl_rasterizer: Remove dirty flags 2020-02-28 16:39:27 -03:00
e38ed26b98 common/math_util: Support float type rectangles 2020-02-28 16:22:11 -03:00
5056d23d0d renderer_opengl: Fix SRGB presentation frame tracking.
- Fixes SRGB in Super Smash Bros. Ultimate.
2020-02-28 01:13:38 -05:00
6c0c2dfabc shader_decode: Fix LD, LDG when track constant buffer 2020-02-28 13:11:19 +07:00
7ee6065178 Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels. 2020-02-27 21:34:00 -05:00
969357af1a Merge pull request #3430 from bunnei/split-presenter
Port citra-emu/citra#4940: "Split Presentation thread from Render thread"
2020-02-27 19:51:55 -05:00
ebbfe73557 renderer_opengl: Reduce swap chain size to 3. 2020-02-27 19:50:17 -05:00
e1efab1f51 AM/ICommonStateGetter: Stub SetLcdBacklighOffEnabled (#3454)
* Stub SetLcdBacklighOffEnabled

Used by Super Smash Bros. Ultimate
We require backlight services to be implemented to turn on/off the backlight.

* Address feedback
2020-02-27 17:49:23 +01:00
db2f547434 shader: FMUL switch to using LUT (#3441)
* shader: add FmulPostFactor LUT table

* shader: FMUL apply LUT

* Update src/video_core/engines/shader_bytecode.h

Co-Authored-By: Mat M. <mathew1800@gmail.com>

* nit: mistype

* clang-format & add missing import

* shader: remove post factor LUT.

* shader: move post factor LUT to function and fix incorrect order.

* clang-format

* shader: FMUL: add static to post factor LUT

* nit: typo

Co-authored-by: Mat M. <mathew1800@gmail.com>
2020-02-27 11:14:25 -05:00
a17214baea renderer_opengl: Use more concise lock syntax. 2020-02-26 18:35:35 -05:00
aef159354c renderer_opengl: Move Frame/FrameMailbox to OpenGL namespace. 2020-02-26 18:28:50 -05:00
0aaa69e4d7 vk_swapchain: Silence TOCTOU race condition
It's possible that the window is resized from the moment we ask for its
size to the moment a swapchain is created, causing validation issues.

To workaround this Vulkan issue request the capabilities again just
before creating the swapchain, making the race condition less likely.
2020-02-26 17:07:18 -03:00
f3d4d4eaa8 ARM_Interface: Cache the JITs instead of deleting/recreating.
This was a bug inherited from citra which was fixed by then at some 
time. This commit corrects such bug and ensures JITs are correctly 
recycled.
2020-02-26 15:53:47 -04:00
1f57f679a4 Merge pull request #3440 from namkazt/patch-6
shader: implement LOP3 fast replace for old function
2020-02-26 10:24:35 -05:00
01a05b48b7 Merge pull request #3431 from CJBok/npad-fix
InputCommon: analog_from_button get direction implementation
2020-02-25 21:39:26 -05:00
795893a9a5 renderer_opengl: Create gl_framebuffer_data if empty. 2020-02-25 21:23:02 -05:00
c6f78a4a6d frontend: qt: bootmanager: Acquire a shared context in main emu thread. 2020-02-25 21:23:02 -05:00
e25297536f frontend: qt: bootmanager: Vulkan: Restore support for VK backend. 2020-02-25 21:23:01 -05:00
14877b8f35 frontend: qt: bootmanager: OpenGL: Implement separate presentation thread. 2020-02-25 21:23:01 -05:00
b2a38cce4e frontent: qt: main: Various updates/refactoring for separate presentation thread. 2020-02-25 21:23:00 -05:00
667f026c95 core: frontend: Refactor scope_acquire_window_context to scope_acquire_context. 2020-02-25 21:23:00 -05:00
2e16c23784 frontend: sdl2: emu_window: Implement separate presentation thread. 2020-02-25 21:23:00 -05:00
dc672ca4b3 renderer_opengl: Add texture mailbox support for presenter thread. 2020-02-25 21:22:59 -05:00
add2c38b73 renderer_opengl: Add OGLRenderbuffer to resource/state management. 2020-02-25 21:22:58 -05:00
0c82b00dfd core: frontend: emu_window: Add TextureMailbox class. 2020-02-25 21:22:57 -05:00
571451bdfe core: settings: Add setting to enable vsync, which is on by default. 2020-02-25 20:57:02 -05:00
45ac1c62c6 Merge pull request #3461 from ReinUsesLisp/r32i-rt
video_core/surface: Add R32_SINT render target format
2020-02-25 17:47:14 -05:00
00e3eab9c1 Merge pull request #3460 from ReinUsesLisp/unused-format-getter
video_core/gpu: Remove unused functions
2020-02-25 17:46:07 -05:00
466ce715e4 video_core/surface: Add R32_SINT render target format 2020-02-25 17:19:34 -03:00
3c648e3e2d video_core/gpu: Remove unused functions 2020-02-25 16:53:47 -03:00
78ab2e0474 Merge pull request #3417 from ReinUsesLisp/r32i
texture: Implement R32I
2020-02-25 14:08:45 -05:00
e22ad52cdb Merge pull request #3425 from ReinUsesLisp/layered-framebuffer
texture_cache: Implement layered framebuffer attachments
2020-02-24 10:14:50 -05:00
1e9213632a vk_shader_decompiler: Implement indexed textures
Implement accessing textures through an index. It uses the same
interface as OpenGL, the main difference is that Vulkan bindings are
forced to be arrayed (the binding index doesn't change for stacked
textures in SPIR-V).
2020-02-24 01:26:07 -03:00
1dda77d392 shader: Simplify indexed sampler usages 2020-02-24 01:26:07 -03:00
e2dd59e341 video_core: Implement more scaler attribute formats
While changing this, fix assert in vk_shader_decompiler. We now know
scaled formats are expected to be float in shaders attributes.
2020-02-24 00:27:37 -03:00
2b4cdb73b6 Merge pull request #3424 from ReinUsesLisp/spirv-layer
vk_shader_decompiler: Implement Layer output attribute
2020-02-22 23:45:16 -05:00
754aac331f Merge pull request #3422 from ReinUsesLisp/buffer-flush
surface_base: Implement texture buffer flushes
2020-02-22 23:09:50 -05:00