Commit Graph

185 Commits

Author SHA1 Message Date
ef061481c5 shader_bytecode: Fixup half float's operator B encoding 2018-12-18 04:28:50 -03:00
72599cc667 Implement postfactor multiplication/division for fmul instructions 2018-12-17 07:56:25 -08:00
59a8df1b14 gl_shader_decompiler: Implement TEXS.F16 2018-12-05 02:06:34 -03:00
f9a211220c Merge pull request #1763 from ReinUsesLisp/bfi
gl_shader_decompiler: Implement BFI_IMM_R
2018-11-25 23:04:57 -05:00
d7d1ab15b6 Merge pull request #1760 from ReinUsesLisp/r2p
gl_shader_decompiler: Implement R2P_IMM
2018-11-25 22:38:42 -05:00
8ce90a4f0b Merge pull request #1783 from ReinUsesLisp/clip-distances
gl_shader_decompiler: Implement clip distances
2018-11-25 22:35:30 -05:00
b6b78203cc Merge pull request #1769 from ReinUsesLisp/cc
gl_shader_decompiler: Rename cc to condition code and name internal flags
2018-11-23 23:31:04 -05:00
3135dbc29c Added predicate comparison LessEqualWithNan (#1736)
* Added predicate comparison LessEqualWithNan

* oops

* Clang fix
2018-11-23 08:51:32 -08:00
b3853403b7 gl_shader_decompiler: Implement clip distances 2018-11-23 02:14:43 -03:00
8a5e6fce07 gl_shader_decompiler: Rename control codes to condition codes 2018-11-21 22:31:16 -03:00
642dfeda2a gl_shader_decompiler: Implement BFI_IMM_R 2018-11-21 16:12:30 -03:00
d92afc7493 gl_shader_decompiler: Implement R2P_IMM 2018-11-21 04:56:00 -03:00
9afcbba8e4 Merge pull request #1527 from FernandoS27/assert-flow
Assert Control Flow Instructions using Control Codes
2018-11-01 00:34:56 -04:00
86e70cf302 Merge pull request #1528 from FernandoS27/assert-control-codes
Assert Control Codes Generation on Shader Instructions
2018-10-31 22:34:18 -04:00
5bb80ab009 Assert Control Codes Generation 2018-10-30 13:37:55 -04:00
7a5eda5914 global: Use std::optional instead of boost::optional (#1578)
* get rid of boost::optional

* Remove optional references

* Use std::reference_wrapper for optional references

* Fix clang format

* Fix clang format part 2

* Adressed feedback

* Fix clang format and MacOS build
2018-10-30 00:03:25 -04:00
3aa8b644a9 Assert Control Flow Instructions using Control Codes 2018-10-28 19:16:41 -04:00
ca142f35c0 Implemented LD_L and ST_L 2018-10-24 17:51:53 -04:00
ed8ca608a0 Implement PointSize 2018-10-23 15:08:00 -04:00
5716496239 Merge pull request #1519 from ReinUsesLisp/vsetp
gl_shader_decompiler: Implement VSETP
2018-10-23 10:22:37 -04:00
7d6dca0d0a gl_shader_decompiler: Implement VSETP 2018-10-23 01:07:20 -03:00
5dfb43531c gl_shader_decompiler: Abstract VMAD into a video subset 2018-10-23 01:07:20 -03:00
848a49112a Merge pull request #1512 from ReinUsesLisp/brk
gl_shader_decompiler: Implement PBK and BRK
2018-10-23 00:01:38 -04:00
259da93567 Added Saturation to FMUL32I 2018-10-22 20:22:15 -04:00
5c5b4e8e7d Fixed FSETP and FSET 2018-10-22 11:31:17 -04:00
b1f8bff7db Merge pull request #1501 from ReinUsesLisp/half-float
gl_shader_decompiler: Implement H* instructions
2018-10-19 23:47:19 -04:00
41fb25349a gl_shader_decompiler: Implement PBK and BRK 2018-10-17 21:30:45 -03:00
936c36a514 shader_bytecode: Add Control Code enum 0xf
Control Code 0xf means to unconditionally execute the instruction. This
value is passed to most BRA, EXIT and SYNC instructions (among others)
but this may not always be the case.
2018-10-15 15:36:47 -03:00
6312eec5ef gl_shader_decompiler: Implement HSET2_R 2018-10-15 02:55:51 -03:00
4fc8ad67bf gl_shader_decompiler: Implement HSETP2_R 2018-10-15 02:55:51 -03:00
3d65aa4caf gl_shader_decompiler: Implement HFMA2 instructions 2018-10-15 02:55:51 -03:00
d93cdc2750 gl_shader_decompiler: Implement HADD2_IMM and HMUL2_IMM 2018-10-15 02:07:16 -03:00
d46e2a6e7a gl_shader_decompiler: Implement non-immediate HADD2 and HMUL2 instructions 2018-10-15 02:04:31 -03:00
08d751d882 gl_shader_decompiler: Setup base for half float unpacking and setting 2018-10-15 01:58:30 -03:00
17290a4416 gl_shader_decompiler: Implement VMAD 2018-10-11 04:15:10 -03:00
ee4d538850 gl_shader_decompiler: Implement geometry shaders 2018-10-07 17:36:00 -03:00
a8f5fd787f shader_bytecode: Lay out the Ipa-related enums better
This is more consistent with the surrounding enums.
2018-09-21 16:17:31 -04:00
272517cf7e shader_bytecode: Make operator== and operator!= of IpaMode const qualified
These don't affect the state of the struct and can be const member
functions.
2018-09-21 16:17:27 -04:00
0284cbe7ec Merge pull request #1279 from FernandoS27/csetp
shader_decompiler: Implemented (Partialy) Control Codes and CSETP
2018-09-18 22:10:48 -04:00
e4bb759c4b Implemented I2I.CC on the NEU control code, used by SMO 2018-09-17 17:42:46 -04:00
e2ac8fb36d Implemented CSETP 2018-09-17 17:42:44 -04:00
aac77bbd18 Implemented Control Codes 2018-09-17 17:42:43 -04:00
55a4756766 Added texture misc modes to texture instructions 2018-09-17 12:51:05 -04:00
076add4ccd Merge pull request #1326 from FearlessTobi/port-4182
Port #4182 from Citra: "Prefix all size_t with std::"
2018-09-17 09:51:47 -04:00
c878a819d7 Shaders: Implemented multiple-word loads and stores to and from attribute memory.
This seems to be an optimization performed by nouveau.
2018-09-15 11:21:21 -05:00
63c2e32e20 Port #4182 from Citra: "Prefix all size_t with std::" 2018-09-15 15:21:06 +02:00
cc50857460 Merge pull request #1263 from FernandoS27/tex-mode
shader_decompiler:  Implemented (Partially) Texture Processing Modes
2018-09-12 16:03:34 -04:00
a99d9db32f Implemented Texture Processing Modes 2018-09-12 12:28:22 -04:00
3f0922715a Implemented encodings for LEA and PSET 2018-09-11 12:50:25 -04:00
00131e752d Implemented TMML 2018-09-09 20:46:31 -04:00