69fa2e6525
Nvdrv: Correct Event setup in Nvdrv
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Events are supposed to be cleared on quering. This fixes that issue.
2019-10-04 19:59:52 -04:00
782b7a0ca4
NVFlinger: Reverse the change that only signaled events on buffer acquire.
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This has been hardware tested and it seems that NVFlinger will still
signal even if there are no buffers to present.
2019-10-04 19:59:51 -04:00
ffc2ce89a0
Nvdrv: Do framelimiting only in the CPU Thread
2019-10-04 19:59:50 -04:00
976d9ef43c
NvFlinger: Don't swap buffers if a frame is missing and always trigger event in sync gpu.
2019-10-04 19:59:49 -04:00
5b5e60ffec
GPU_Async: Correct fences, display events and more.
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This commit uses guest fences on vSync event instead of an articial fake
fence we had.
It also corrects to keep signaling display events while loading the game
as the OS is suppose to send buffers to vSync during that time.
2019-10-04 19:59:48 -04:00
4e9f975935
Nvdrv: Correct Async regression and avoid signaling empty buffer vsyncs
2019-10-04 19:59:47 -04:00
25ee892d5e
audio/audout_u: Change formatting for old clang-format versions
2019-10-04 23:51:56 +00:00
e1afeec76d
yuzu/game_list_worker: Silence warnings
2019-10-04 23:41:22 +00:00
f297e9ff22
yuzu/game_list: Silence -Wswitch and -Wunused-variable
2019-10-04 23:41:22 +00:00
2b9b695fa7
yuzu/configure_service: Silence -Wswitch
2019-10-04 23:41:22 +00:00
e03f46fb0e
yuzu_tester: Remove unused variable
2019-10-04 23:41:22 +00:00
8d0b1a957e
service/nvdrv: Silence -Wswitch
2019-10-04 23:41:22 +00:00
5c907f85fc
service/nfp: Silence -Wunused and -Wswitch
2019-10-04 23:41:22 +00:00
0759df0aff
service/hid: Silence -Wunused and -Wswitch
2019-10-04 23:41:22 +00:00
ab6f8d8a1e
service/am: Silence -Wreorder
2019-10-04 23:41:21 +00:00
634c6e24b0
service/hid: Remove unused system reference
2019-10-04 23:41:21 +00:00
1dbd22e695
service/friend: Remove unused field
2019-10-04 23:41:21 +00:00
99db7d23dd
service/filesystem: Silence -Wunused-variable
2019-10-04 23:41:21 +00:00
8566096794
service/bcat: Silence -Wreorder and -Wunused
2019-10-04 23:41:21 +00:00
87e7cc2d5a
service/audio: Silence -Wunused
2019-10-04 23:28:34 +00:00
aacb473aa2
service/apm: Silence -Wunused and -Wreorder
2019-10-04 23:28:34 +00:00
f4417eab8f
common/file_util: Silence -Wswitch
2019-10-04 23:28:34 +00:00
ab47a660c8
Texture_Cache: Blit Deduction corrections and simplifications.
2019-10-04 18:53:47 -04:00
2036504a82
TextureCache: Add the ability to deduce if two textures are depth on blit.
2019-10-04 18:53:46 -04:00
e6eae4b815
Shader_ir: Address feedback
2019-10-04 18:52:57 -04:00
3c09d9abe6
Shader_Ir: Address Feedback and clang format.
2019-10-04 18:52:57 -04:00
507a9c6a40
vk_shader_decompiler: Correct Branches inside conditionals.
2019-10-04 18:52:56 -04:00
000ad558dd
vk_shader_decompiler: Clean code and be const correct.
2019-10-04 18:52:55 -04:00
7c756baa77
Shader_IR: clean up AST handling and add documentation.
2019-10-04 18:52:55 -04:00
5ea740beb5
Shader_IR: Correct OutwardMoves for Ifs
2019-10-04 18:52:54 -04:00
100a4bd988
vk_shader_compiler: Don't enclose branches with if(true) to avoid crashing AMD
2019-10-04 18:52:54 -04:00
189a50bc2a
gl_shader_decompiler: Refactor and address feedback.
2019-10-04 18:52:53 -04:00
b3c46d6948
Shader_IR: corrections and clang-format
2019-10-04 18:52:53 -04:00
466cd52ad4
vk_shader_compiler: Correct SPIR-V AST Decompiling
2019-10-04 18:52:52 -04:00
2e9a810423
Shader_IR: allow else derivation to be optional.
2019-10-04 18:52:52 -04:00
ca9901867e
vk_shader_compiler: Implement the decompiler in SPIR-V
2019-10-04 18:52:51 -04:00
0366c18d87
Shader_IR: mark labels as unused for partial decompile.
2019-10-04 18:52:51 -04:00
47e4f6a52c
Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes.
2019-10-04 18:52:50 -04:00
38fc995f6c
gl_shader_decompiler: Implement AST decompiling
2019-10-04 18:52:50 -04:00
6fdd501113
shader_ir: Declare Manager and pass it to appropiate programs.
2019-10-04 18:52:49 -04:00
8be6e1c522
shader_ir: Corrections to outward movements and misc stuffs
2019-10-04 18:52:48 -04:00
4fde66e609
shader_ir: Add basic goto elimination
2019-10-04 18:52:48 -04:00
c17953978b
shader_ir: Initial Decompile Setup
2019-10-04 18:52:47 -04:00
d633397883
Merge pull request #2941 from FernandoS27/fix-master
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SDL: Fix missing header
2019-10-04 22:50:15 +00:00
678d9ccad6
SDL: Fix missing header
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This fixes linux and mingw builds.
2019-10-04 18:14:11 -04:00
94c34f23d7
Merge pull request #2896 from FearlessTobi/port-4950
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Port citra-emu/citra#4950 : "Add FPS to SDL title bar"
2019-10-04 15:51:03 -04:00
7fbaf62bac
Merge pull request #2936 from VPeruS/use-isallzeroarray
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[crypto] Use IsAllZeroArray helper function
2019-10-04 15:44:35 -04:00
accdb84993
Merge pull request #2940 from lioncash/zlib
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externals: Track mainline zlib as a submodule
2019-10-04 15:44:13 -04:00
e29492d114
CMakeLists: Make libzip excluded from the ALL target
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Likewise, we also only want to link in the libraries that we actually
make use of (so we don't need to worry about linking in test targets).
2019-10-04 05:02:01 -04:00
80bdb44ead
externals: Use upstream zlib
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We don't need to depend on a custom fork for this. We can add the
library as is, and then make it excluded from the ALL target, so we only
link in the libraries that we actually make use of.
2019-10-04 05:01:57 -04:00