aaab11e36f
NVDRV: Join the heaper optimization blocks
2024-01-31 16:38:51 +01:00
8f848f43e9
smmu: use new range mutex construction for protecting counters
2024-01-31 16:38:51 +01:00
a7c1306e2d
Texture Cache: make sparse texture table per channel
2024-01-31 16:38:51 +01:00
e8be665f11
settings: Allow audio sink, input, and output to be set per game
2024-01-31 09:31:19 -05:00
9ed82a280e
Remove a few hacks for clock setups, which seem to no longer be needed, but fix network clock to local clock on every boot. Also fix some logging strings.
2024-01-31 01:41:59 +00:00
817d916233
am: push storage from error applet with non-zero size
2024-01-30 20:13:48 -05:00
ffe3984353
Merge pull request #12860 from liamwhite/serialization2
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cmif_serialization: fix LargeData types
2024-01-30 14:29:41 -05:00
ec734cb06c
Merge pull request #12859 from german77/led
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service: hid: Implement GetPlayerLedPattern accurately
2024-01-30 14:29:33 -05:00
8292ba7ad6
cmif_serialization: fix LargeData types
2024-01-30 12:26:32 -05:00
2e65616761
Merge pull request #12856 from liamwhite/serialization
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cmif_serialization: fix out layout calculation
2024-01-30 11:59:00 -05:00
07aa1a99fa
Merge pull request #12849 from LotP1/patch-1
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Add support for the CONNREFUSED socket error
2024-01-30 11:58:55 -05:00
6524f20de4
Merge pull request #12847 from abouvier/cmake-oaknut
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cmake: prefer system oaknut library
2024-01-30 11:58:48 -05:00
a0f7f2b309
service: hid: Implement GetPlayerLedPattern accurately
2024-01-30 10:57:03 -06:00
442aad9b27
Persist filters in multiplayer public lobby list
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After connecting to a room, the chosen filter text, "Games I Own",
"Hide Empty Rooms" and "Hide Full Rooms" values are persisted
to configuration so they are preserved across restarts.
This makes it easier to rejoin a room if you regularly play the same
game, or after a crash.
2024-01-30 17:40:29 +01:00
8e0f97ac96
Color player counts in the multiplayer public lobby list
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- Full lobbies have their player count displayed in red.
- Lobbies with one slot left have their player count displayed in orange.
- Empty lobbies have their player count grayed out.
2024-01-30 17:38:21 +01:00
5510b31972
internal_network: only poll for accept on blocking sockets
2024-01-30 10:29:05 -05:00
ecea5ef757
Update sockets.h
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forgot to realign the enum
2024-01-30 12:24:47 +01:00
a1ce45b0b1
Update src/core/hle/service/sockets/sockets.h
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Co-authored-by: liamwhite <liamwhite@users.noreply.github.com >
2024-01-30 11:01:04 +01:00
9ba9780a96
cmif_serialization: fix out layout calculation
2024-01-30 02:22:45 -05:00
4afca6bf5d
service: capsrv: Migrate to new IPC
2024-01-29 20:35:45 -06:00
73e7a259fd
cmake: prefer system oaknut library
2024-01-30 02:57:50 +01:00
8e0a40434c
am: stop emulation when all applets are closed
2024-01-29 20:17:33 -05:00
68303ed601
core: support offline web applet
2024-01-29 20:17:33 -05:00
8a146469c0
am: return AppletDataBroker and use for frontend applets
2024-01-29 20:17:33 -05:00
b1c2f791af
am: rework IStorage for transfer storage
2024-01-29 20:17:33 -05:00
182137a9a4
am: migrate global state to per-applet state structure
2024-01-29 20:17:33 -05:00
3155f4e96d
am: retrieve main applet creation info from frontend
2024-01-29 20:17:09 -05:00
345d691328
Add hotkeys for multiplayer actions
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Default shortcuts were chosen as to be intuitive (use the first letter
of the action, or the second word's first letter) and work on all
types of keyboards. The hotkeys can be used while playing a game too,
as they are application-wide.
2024-01-30 01:32:14 +01:00
dfb9fa0144
am: re-namespace frontend applets to frontend directory
2024-01-29 18:43:45 -05:00
a7e9d7842d
am: add new datatypes for per-applet state
2024-01-29 18:43:45 -05:00
7de6b41030
service: split am into components
2024-01-29 18:43:45 -05:00
2cc5c517cf
Update sockets_translate.cpp
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Align the error case with it's index in the Errno enum
2024-01-30 00:34:07 +01:00
c0775e74ec
Update sockets.h
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Add the CONNREFUSED error to the Service::Sockets::Errno enum
2024-01-30 00:27:11 +01:00
3acf35bb98
Update sockets_translate.cpp
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Add support for the CONNREFUSED Errno.
Without this Connect() will return SUCCESS when a connection is refused, instead of an error code. This causes code, that relies on the result of Connect() being SUCCESS, to execute when it shouldn't.
2024-01-30 00:23:43 +01:00
8ddfecfbae
Merge pull request #12846 from german77/mii_const
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service: mii: Set arguments as const
2024-01-29 15:27:12 -05:00
51f5a6f1f8
Merge pull request #12830 from merryhime/dynamic-dual_code_block
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externals/dynarmic: Update to 6.6.1
2024-01-29 15:27:04 -05:00
64fca24b32
service: mii: Set arguments as const
2024-01-29 11:22:44 -06:00
41149d061d
notif: rewrite for new IPC
2024-01-29 11:56:32 -05:00
ba4cee1812
Merge pull request #12843 from t895/system-driver-whoops
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android: Don't show delete button for system driver
2024-01-29 09:09:38 -05:00
06abf3205a
Merge pull request #12837 from german77/cat
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service: am: Focus state changed goes last
2024-01-29 09:09:00 -05:00
adfdc9520a
Merge pull request #12836 from german77/im_home
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service: hid: Implement home, capture and sleep buttons
2024-01-29 09:08:52 -05:00
90cb852908
Merge pull request #12814 from Kelebek1/time_new_ipc
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Move time services to new IPC and add debug printing
2024-01-29 09:08:46 -05:00
278dd589ec
Merge pull request #12439 from FireBurn/vkresult
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Simplify VkResult lookup
2024-01-29 09:08:32 -05:00
15e8791f9d
android: Don't show delete button for system driver
2024-01-29 06:59:34 -05:00
498c9bd96a
Merge pull request #12840 from amazingfate/fix-gcc11
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fix build for gcc 11
2024-01-29 04:36:57 -06:00
6c8df6af44
fix build for gcc 11
2024-01-29 14:00:56 +08:00
8e93537266
service: am: Focus state changed goes last
2024-01-28 22:02:01 -06:00
b8f16f3538
service: hid: Implement home, capture and sleep buttons
2024-01-28 19:28:37 -06:00
87e26de0fc
service: hid: Restore active aruid
2024-01-28 18:27:25 -06:00
575183d6dc
service: hid: Fully implement touch resource
2024-01-28 18:27:25 -06:00