9e11a76e92
memory_manager: Use GPUVAdddr, not PAddr, for GPU addresses.
2018-04-24 17:40:43 -04:00
e8c2bb24b2
Merge pull request #386 from Subv/gpu_query
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GPU: Added asserts to our code for handling the QUERY_GET GPU command.
2018-04-24 16:13:51 -04:00
f208953585
GPU: Added asserts to our code for handling the QUERY_GET GPU command.
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This is based on research from nouveau. Many things are currently unknown and will require hwtests in the future.
This commit also stubs QueryMode::Write2 to do the same as Write. Nouveau code treats them interchangeably, it is currently unknown what the difference is.
2018-04-23 17:06:57 -05:00
9531a29283
GPU: Support multiple enabled vertex arrays.
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The vertex arrays will be copied to the stream buffer one after the other, and the attributes will be set using the ARB_vertex_attrib_binding extension.
yuzu now thus requires OpenGL 4.3 or the ARB_vertex_attrib_binding extension.
2018-04-23 11:34:50 -05:00
e1630c4d43
shader_bytecode: Add several more instruction decodings.
2018-04-20 22:30:56 -04:00
9f6d305eab
shader_bytecode: Decode instructions based on bit strings.
2018-04-20 22:30:56 -04:00
c3a8ea76f1
ShaderGen: Implemented predicated instruction execution.
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Each predicated instruction will be wrapped in an `if (predicate) { instruction_body; }` in the GLSL, where `predicate` is one of the predicate boolean variables previously set by fsetp.
2018-04-20 21:09:33 -05:00
0a5e01b710
ShaderGen: Implemented the fsetp instruction.
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Predicate variables are now added to the generated shader code in the form of 'pX' where X is the predicate id.
These predicate variables are initialized to false on shader startup and are set via the fsetp instructions.
TODO:
* Not all the comparison types are implemented.
* Only the single-predicate version is implemented.
2018-04-20 21:09:33 -05:00
d03fc77475
ShaderGen: Register id 255 is special and is hardcoded to return 0 (SR_ZERO).
2018-04-20 14:57:40 -05:00
fe84842137
ShaderGen: Implemented the fmul32i shader instruction.
2018-04-19 13:46:32 -05:00
ce4f159b1c
gl_shader_gen: Support vertical/horizontal viewport flipping. ( #347 )
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* gl_shader_gen: Support vertical/horizontal viewport flipping.
* fixup! gl_shader_gen: Support vertical/horizontal viewport flipping.
2018-04-18 16:42:40 -04:00
48d4efbd69
GPU: Pitch textures are now supported, don't assert when encountering them.
2018-04-18 12:52:53 -05:00
c93ea96366
Merge pull request #346 from bunnei/misc-gpu-improvements
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Misc gpu improvements
2018-04-17 22:17:07 -04:00
71b4a3b9f6
Merge pull request #344 from bunnei/shader-decompiler-p2
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Shader decompiler changes part 2
2018-04-17 22:10:53 -04:00
4a8eb6745e
maxwell3d: Allow Texture2DNoMipmap as Texture2D.
2018-04-17 21:39:15 -04:00
531c25386e
shader_bytecode: Make ctor's constexpr and explicit.
2018-04-17 21:27:07 -04:00
174cba5c58
renderer_opengl: Implement BlendEquation and BlendFunc.
2018-04-17 18:11:48 -04:00
5a28dce9eb
gl_shader_decompiler: Implement FMUL/FADD/FFMA immediate instructions.
2018-04-17 16:36:42 -04:00
8b4443c966
gl_shader_decompiler: Add support for TEXS instruction.
2018-04-17 16:36:38 -04:00
1a1af3fda3
gl_rasterizer: Implement indexed vertex mode.
2018-04-16 21:10:15 -04:00
ae58e46036
GPU: Added a function to determine whether a shader stage is enabled or not.
2018-04-14 22:54:23 -05:00
1b41b875dc
shaders: Add NumTextureSamplers const, remove unused #pragma.
2018-04-14 18:50:06 -04:00
e6224fec27
shaders: Address PR review feedback.
2018-04-14 16:01:41 -04:00
0d408b965b
shaders: Fix GCC and clang build issues.
2018-04-14 16:01:40 -04:00
86135864da
gl_shader_decompiler: Implement negate, abs, etc. and lots of cleanup.
2018-04-14 16:01:40 -04:00
7639667562
shader_bytecode: Add FSETP and KIL to GetInfo.
2018-04-14 16:01:40 -04:00
5a47832221
shader_bytecode: Add SubOp decoding.
2018-04-14 16:01:40 -04:00
35aca0bf1f
maxwell_3d: Make memory_manager public.
2018-04-13 23:48:27 -04:00
33bb53571b
maxwell_3d: Fix shader_config decodings.
2018-04-13 23:48:26 -04:00
4e7e0f8112
shader_bytecode: Add initial module for shader decoding.
2018-04-13 23:48:19 -04:00
dcc27d6dc1
GPU: Assert when finding a texture with a format type other than UNORM.
2018-04-06 20:44:46 -06:00
11b4ab9685
GPU: Use the MacroInterpreter class to execute the GPU macros instead of HLEing them.
2018-04-01 12:07:26 -05:00
1ec8d2123d
GPU: Implemented a gpu macro interpreter.
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The Ryujinx macro interpreter and envydis were used as reference.
Macros are programs that are uploaded by the games during boot and can later be called by writing to their method id in a GPU command buffer.
2018-04-01 12:07:26 -05:00
d30110348b
gl_rasterizer: Add a SyncViewport method.
2018-03-26 21:17:04 -04:00
a6cab532f8
gl_rasterizer: Normalize vertex array data as appropriate.
2018-03-26 21:17:02 -04:00
3754e0fdfd
maxwell_3d: Use names that match envytools for VertexType.
2018-03-26 21:16:55 -04:00
15925b8293
maxwell_3d: Add VertexAttribute struct and cleanup.
2018-03-26 21:16:54 -04:00
33c0bf9dc5
Maxwell3D: Call AccelerateDrawBatch on DrawArrays.
2018-03-26 21:16:52 -04:00
ed2134784e
gl_rasterizer: Implement AnalyzeVertexArray.
2018-03-26 21:16:52 -04:00
94c70693f9
maxwell: Add RenderTargetFormat enum.
2018-03-26 21:16:49 -04:00
4697025b73
GPU: Load the sampler info (TSC) when retrieving active textures.
2018-03-26 15:46:49 -05:00
0ce52b1da2
GPU: Make the debug_context variable a member of the frontend instead of a global.
2018-03-24 23:35:06 -05:00
2c785bd06c
GPU: Added a function to retrieve the active textures for a shader stage.
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TODO: A shader may not use all of these textures at the same time, shader analysis should be performed to determine which textures are actually sampled.
2018-03-24 11:31:53 -05:00
1c31e2b3d2
GPU: Implement the Incoming/FinishedPrimitiveBatch debug breakpoints.
2018-03-24 11:31:50 -05:00
1ad97c75a0
GPU: Implement the MaxwellCommandLoaded/Processed debug breakpoints.
2018-03-24 11:31:50 -05:00
1b8d798835
GPU: Added a method to unswizzle a texture without decoding it.
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Allow unswizzling of DXT1 textures.
2018-03-24 11:30:56 -05:00
71ebc3e90d
GPU: Preliminary work for texture decoding.
2018-03-24 11:30:56 -05:00
9b9de30086
GPU: Added viewport registers to Maxwell3D's reg structure.
2018-03-24 01:22:19 -05:00
3a6604e8fa
maxwell_3d: Add some format decodings and string helper functions.
2018-03-22 19:47:28 -04:00
c450d264eb
GPU: Added vertex attribute format registers.
2018-03-21 09:26:47 -05:00