Commit Graph

830 Commits

Author SHA1 Message Date
9e11a76e92 memory_manager: Use GPUVAdddr, not PAddr, for GPU addresses. 2018-04-24 17:40:43 -04:00
e8c2bb24b2 Merge pull request #386 from Subv/gpu_query
GPU: Added asserts to our code for handling the QUERY_GET GPU command.
2018-04-24 16:13:51 -04:00
f208953585 GPU: Added asserts to our code for handling the QUERY_GET GPU command.
This is based on research from nouveau. Many things are currently unknown and will require hwtests in the future.
This commit also stubs QueryMode::Write2 to do the same as Write. Nouveau code treats them interchangeably, it is currently unknown what the difference is.
2018-04-23 17:06:57 -05:00
9531a29283 GPU: Support multiple enabled vertex arrays.
The vertex arrays will be copied to the stream buffer one after the other, and the attributes will be set using the ARB_vertex_attrib_binding extension.

yuzu now thus requires OpenGL 4.3 or the ARB_vertex_attrib_binding extension.
2018-04-23 11:34:50 -05:00
e1630c4d43 shader_bytecode: Add several more instruction decodings. 2018-04-20 22:30:56 -04:00
9f6d305eab shader_bytecode: Decode instructions based on bit strings. 2018-04-20 22:30:56 -04:00
c3a8ea76f1 ShaderGen: Implemented predicated instruction execution.
Each predicated instruction will be wrapped in an `if (predicate) { instruction_body; }` in the GLSL, where `predicate` is one of the predicate boolean variables previously set by fsetp.
2018-04-20 21:09:33 -05:00
0a5e01b710 ShaderGen: Implemented the fsetp instruction.
Predicate variables are now added to the generated shader code in the form of 'pX' where X is the predicate id.
These predicate variables are initialized to false on shader startup and are set via the fsetp instructions.

TODO:

* Not all the comparison types are implemented.
* Only the single-predicate version is implemented.
2018-04-20 21:09:33 -05:00
d03fc77475 ShaderGen: Register id 255 is special and is hardcoded to return 0 (SR_ZERO). 2018-04-20 14:57:40 -05:00
fe84842137 ShaderGen: Implemented the fmul32i shader instruction. 2018-04-19 13:46:32 -05:00
ce4f159b1c gl_shader_gen: Support vertical/horizontal viewport flipping. (#347)
* gl_shader_gen: Support vertical/horizontal viewport flipping.

* fixup! gl_shader_gen: Support vertical/horizontal viewport flipping.
2018-04-18 16:42:40 -04:00
48d4efbd69 GPU: Pitch textures are now supported, don't assert when encountering them. 2018-04-18 12:52:53 -05:00
c93ea96366 Merge pull request #346 from bunnei/misc-gpu-improvements
Misc gpu improvements
2018-04-17 22:17:07 -04:00
71b4a3b9f6 Merge pull request #344 from bunnei/shader-decompiler-p2
Shader decompiler changes part 2
2018-04-17 22:10:53 -04:00
4a8eb6745e maxwell3d: Allow Texture2DNoMipmap as Texture2D. 2018-04-17 21:39:15 -04:00
531c25386e shader_bytecode: Make ctor's constexpr and explicit. 2018-04-17 21:27:07 -04:00
174cba5c58 renderer_opengl: Implement BlendEquation and BlendFunc. 2018-04-17 18:11:48 -04:00
5a28dce9eb gl_shader_decompiler: Implement FMUL/FADD/FFMA immediate instructions. 2018-04-17 16:36:42 -04:00
8b4443c966 gl_shader_decompiler: Add support for TEXS instruction. 2018-04-17 16:36:38 -04:00
1a1af3fda3 gl_rasterizer: Implement indexed vertex mode. 2018-04-16 21:10:15 -04:00
ae58e46036 GPU: Added a function to determine whether a shader stage is enabled or not. 2018-04-14 22:54:23 -05:00
1b41b875dc shaders: Add NumTextureSamplers const, remove unused #pragma. 2018-04-14 18:50:06 -04:00
e6224fec27 shaders: Address PR review feedback. 2018-04-14 16:01:41 -04:00
0d408b965b shaders: Fix GCC and clang build issues. 2018-04-14 16:01:40 -04:00
86135864da gl_shader_decompiler: Implement negate, abs, etc. and lots of cleanup. 2018-04-14 16:01:40 -04:00
7639667562 shader_bytecode: Add FSETP and KIL to GetInfo. 2018-04-14 16:01:40 -04:00
5a47832221 shader_bytecode: Add SubOp decoding. 2018-04-14 16:01:40 -04:00
35aca0bf1f maxwell_3d: Make memory_manager public. 2018-04-13 23:48:27 -04:00
33bb53571b maxwell_3d: Fix shader_config decodings. 2018-04-13 23:48:26 -04:00
4e7e0f8112 shader_bytecode: Add initial module for shader decoding. 2018-04-13 23:48:19 -04:00
dcc27d6dc1 GPU: Assert when finding a texture with a format type other than UNORM. 2018-04-06 20:44:46 -06:00
11b4ab9685 GPU: Use the MacroInterpreter class to execute the GPU macros instead of HLEing them. 2018-04-01 12:07:26 -05:00
1ec8d2123d GPU: Implemented a gpu macro interpreter.
The Ryujinx macro interpreter and envydis were used as reference.

Macros are programs that are uploaded by the games during boot and can later be called by writing to their method id in a GPU command buffer.
2018-04-01 12:07:26 -05:00
d30110348b gl_rasterizer: Add a SyncViewport method. 2018-03-26 21:17:04 -04:00
a6cab532f8 gl_rasterizer: Normalize vertex array data as appropriate. 2018-03-26 21:17:02 -04:00
3754e0fdfd maxwell_3d: Use names that match envytools for VertexType. 2018-03-26 21:16:55 -04:00
15925b8293 maxwell_3d: Add VertexAttribute struct and cleanup. 2018-03-26 21:16:54 -04:00
33c0bf9dc5 Maxwell3D: Call AccelerateDrawBatch on DrawArrays. 2018-03-26 21:16:52 -04:00
ed2134784e gl_rasterizer: Implement AnalyzeVertexArray. 2018-03-26 21:16:52 -04:00
94c70693f9 maxwell: Add RenderTargetFormat enum. 2018-03-26 21:16:49 -04:00
4697025b73 GPU: Load the sampler info (TSC) when retrieving active textures. 2018-03-26 15:46:49 -05:00
0ce52b1da2 GPU: Make the debug_context variable a member of the frontend instead of a global. 2018-03-24 23:35:06 -05:00
2c785bd06c GPU: Added a function to retrieve the active textures for a shader stage.
TODO: A shader may not use all of these textures at the same time, shader analysis should be performed to determine which textures are actually sampled.
2018-03-24 11:31:53 -05:00
1c31e2b3d2 GPU: Implement the Incoming/FinishedPrimitiveBatch debug breakpoints. 2018-03-24 11:31:50 -05:00
1ad97c75a0 GPU: Implement the MaxwellCommandLoaded/Processed debug breakpoints. 2018-03-24 11:31:50 -05:00
1b8d798835 GPU: Added a method to unswizzle a texture without decoding it.
Allow unswizzling of DXT1 textures.
2018-03-24 11:30:56 -05:00
71ebc3e90d GPU: Preliminary work for texture decoding. 2018-03-24 11:30:56 -05:00
9b9de30086 GPU: Added viewport registers to Maxwell3D's reg structure. 2018-03-24 01:22:19 -05:00
3a6604e8fa maxwell_3d: Add some format decodings and string helper functions. 2018-03-22 19:47:28 -04:00
c450d264eb GPU: Added vertex attribute format registers. 2018-03-21 09:26:47 -05:00