Commit Graph

5935 Commits

Author SHA1 Message Date
ae28a52277 GPU: Added registers for the number of vertices to render. 2018-03-20 23:28:06 -05:00
0b3ab30762 Merge pull request #254 from bunnei/port-citra-renderer
Port Citra OpenGL rasterizer code
2018-03-20 21:37:43 -04:00
6e3222363c renderer_gl: Port boilerplate rasterizer code over from Citra. 2018-03-20 00:07:32 -04:00
9c468e0c55 gl_shader_util: Sync latest version with Citra. 2018-03-20 00:07:31 -04:00
d7b1ebe4a8 renderer_gl: Port over gl_shader_gen module from Citra. 2018-03-20 00:07:30 -04:00
f4700ccabf Merge pull request #253 from Subv/rt_depth
GPU: Added registers for color and Z buffers.
2018-03-19 23:37:47 -04:00
4bdb46e4c2 renderer_gl: Port over gl_shader_decompiler module from Citra. 2018-03-19 23:14:03 -04:00
a3e10b1a72 renderer_gl: Port over gl_rasterizer_cache module from Citra. 2018-03-19 23:14:03 -04:00
db0cfb8e8b gl_resource_manager: Sync latest version with Citra. 2018-03-19 23:14:02 -04:00
0e4b9cdde4 renderer_gl: Port over gl_stream_buffer module from Citra. 2018-03-19 23:14:02 -04:00
6a0902e56d gl_state: Sync latest version with Citra. 2018-03-19 23:13:49 -04:00
7a27a11770 GPU: Added Z buffer registers to Maxwell3D's reg structure. 2018-03-19 16:55:33 -05:00
21d9519032 GPU: Added the render target (RT) registers to Maxwell3D's reg structure. 2018-03-19 16:46:29 -05:00
1d8b6ad13b Clang Fixes 2018-03-19 17:53:35 +01:00
ef875d6a35 Clean Warnings (?) 2018-03-19 17:07:08 +01:00
dcae0c9a4f GPU: Added the TSC registers to the Maxwell3D register structure. 2018-03-19 00:36:25 -05:00
cff7b29bba GPU: Added the TIC registers to the Maxwell3D register structure. 2018-03-19 00:32:57 -05:00
03156d0c9a GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE.
This macro simply sets the current CB_ADDRESS to the texture buffer address for the input shader stage.
2018-03-18 19:03:40 -05:00
7b6868e908 GPU: Implement the BindStorageBuffer macro method in HLE.
This macro binds the SSBO Info Buffer as the current ConstBuffer.
This buffer is usually bound to c0 during shader execution.
Games seem to use this macro instead of directly writing the address for some reason.
2018-03-18 16:50:42 -05:00
85d820b1b4 GPU: Handle writes to the CB_DATA method.
Writing to this method will cause the written value to be stored in the currently-set ConstBuffer plus CB_POS.

This method is usually used to upload uniforms or other shader-visible data.
2018-03-18 15:23:24 -05:00
a64b936cbe GPU: Move the GPU's class constructor and destructors to a cpp file.
This should reduce recompile times when editing the Maxwell3D register structure.
2018-03-18 15:23:24 -05:00
aa586fa268 GPU: Store uploaded GPU macros and keep track of the number of method parameters. 2018-03-18 11:51:46 -05:00
7ac8657432 GPU: Macros are specific to the Maxwell3D engine, so handle them internally. 2018-03-18 11:51:45 -05:00
ccb8da1512 GPU: Renamed ShaderType to ShaderStage as that is less confusing. 2018-03-17 18:32:57 -05:00
88698c156f GPU: Store shader constbuffer bindings in the GPU state. 2018-03-17 18:32:57 -05:00
66dae22790 GPU: Corrected some register offsets and removed superfluous macro registers. 2018-03-17 18:32:56 -05:00
1d9d9c16e8 GPU: Make the SetShader macro call do the same as the real macro's code.
It'll now set the CB_SIZE, CB_ADDRESS and CB_BIND registers when it's called.

Presumably this SetShader function is binding the constant shader uniforms to buffer 1 (c1[]).
2018-03-17 18:32:55 -05:00
579000e747 GPU: Corrected the parameter documentation for the SetShader macro call.
Register 0xE24 is actually a macro that sets some shader parameters in the register structure.

Macros are uploaded to the GPU at startup and have their own ISA, we'll probably write an interpreter for this in the future.
2018-03-17 13:55:42 -05:00
516ef4f19f Merge pull request #242 from Subv/set_shader
GPU: Handle the SetShader method call (0xE24) and store the shader config.
2018-03-17 00:34:17 -04:00
f93d769a1c GPU: Handle the SetShader method call (0xE24) and store the shader config. 2018-03-16 22:51:06 -05:00
d2888f7e90 GPU: Added the vertex array registers. 2018-03-16 22:47:45 -05:00
cd4e8a989c Merge pull request #241 from Subv/gpu_method_call
GPU: Process command mode 5 (IncreaseOnce) differently from other commands
2018-03-16 22:28:22 -04:00
29feece4b8 GPU: Process command mode 5 (IncreaseOnce) differently from other commands.
Accumulate all arguments before calling the desired method.

Note: Maybe we should do the same for the NonIncreasing mode?
2018-03-16 20:32:44 -05:00
bf310a41b8 GPU: Assert that we get a 0 CODE_ADDRESS register in the 3D engine.
Shader address calculation depends on this value to some extent, we do not currently know what it being 0 entails.
2018-03-16 19:24:41 -05:00
cbec739e7b GPU: Added Maxwell registers for Shader Program control. 2018-03-16 19:23:11 -05:00
5fb4c718cc GPU: Intercept writes to the VERTEX_END_GL register.
This is the register that gets written after a game calls DrawArrays().

We should collect all GPU state and draw using our graphics API here.
2018-03-04 19:14:04 -05:00
490d0e36a0 maxwell_3d: Make constructor explicit 2018-02-13 23:47:51 -05:00
af8ae770ef Merge pull request #187 from Subv/maxwell3d_query
GPU: Partially implemented the QUERY_* registers in the Maxwell3D engine.
2018-02-13 23:25:07 -05:00
be5ba4d952 Merge pull request #178 from Subv/command_buffers
GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines
2018-02-12 13:51:52 -05:00
ac61a7d1e6 GPU: Partially implemented the QUERY_* registers in the Maxwell3D engine.
Only QueryMode::Write is supported at the moment.
2018-02-12 12:34:41 -05:00
6cddf9d88e Make a GPU class in VideoCore to contain the GPU state.
Also moved the GPU MemoryManager class to video_core since it makes more sense for it to be there.
2018-02-11 23:44:12 -05:00
e01a8f2187 GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines. 2018-02-11 22:42:48 -05:00
deadcb39c2 renderer_opengl: Support framebuffer flip vertical. 2018-02-11 21:03:55 -05:00
738f91a57d memory: Replace all memory hooking with Special regions 2018-01-27 15:16:39 +00:00
096be16636 Format: Run the new clang format on everything 2018-01-20 16:45:11 -07:00
e710a1b989 CMakeLists: Derive the source directory grouping from targets themselves
Removes the need to store to separate SRC and HEADER variables, and then
construct the target in most cases.
2018-01-17 21:51:43 -05:00
e35644c005 clang-format 2018-01-16 18:05:21 +00:00
92801b1c34 renderer_gl: Clear screen to black before rendering framebuffer. 2018-01-15 00:20:19 -05:00
ebd613c2cc renderer: Render previous frame when no new one is available. 2018-01-14 23:54:56 -05:00
e86bdb1601 Fix build on macOS and linux 2018-01-13 22:38:52 +00:00