35d94dcb2b
vk_texture_cache: Add a function to ImageView to check if src image is rescaled
2021-12-05 15:39:00 -05:00
4a13f9eecd
blit_image: Refactor ConvertPipeline functions
2021-12-05 15:39:00 -05:00
ad99bbf5fe
blit_image: Refactor ConvertPipelineEx functions
...
reduces much of the duplication between the color/depth variants
2021-12-05 15:38:59 -05:00
b387a26f30
vk_blit_screen: Minor refactor of filter pipeline selection
2021-12-05 15:35:35 -05:00
75c4aec8ab
Revert "Merge pull request #7395 from Morph1984/resolve-comments"
...
This reverts commit d20f91da11
, reversing
changes made to 5082712b4e
.
2021-12-05 15:35:35 -05:00
5462485cc3
Address feedback
2021-12-05 00:06:14 +08:00
a5c212516c
Texture Cache: Fix crashes on NVIDIA.
2021-12-04 11:26:58 +01:00
e482dd82b9
Merge pull request #7467 from liushuyu/fix-linux-decoding
...
video_core/codecs: more robust ffmpeg hwdecoder selection logic
2021-12-03 17:11:12 -08:00
e7f10de11a
video_core/cmake: link against libva explicitly ...
...
... to fix build on Flatpak (and self-builds)
2021-12-02 22:35:30 -07:00
a578df4c6b
video_core/codecs: more fixes for VAAPI detection ...
...
* skip impersonated VAAPI implementaions ("imposter detection")
* place VAAPI priority below CUDA/NVDEC/CUVID
2021-12-02 21:31:51 -07:00
20a46790d7
video_core/codec: address comments
2021-12-02 21:01:34 -07:00
cd27f211c8
video_core/codecs: more robust ffmpeg hwdecoder selection logic
2021-12-02 21:01:34 -07:00
762b8ad448
general: Replace high_resolution_clock with steady_clock
...
On some OSes, high_resolution_clock is an alias to system_clock and is not monotonic in nature. Replace this with steady_clock.
2021-12-02 14:20:43 -05:00
2c47f8aa18
Support multiple videos playing
2021-12-02 12:48:42 +08:00
524a9baa7e
Add missing pixel format mapping
2021-11-29 12:39:37 +08:00
3031223153
Merge pull request #7396 from FernandoS27/blit-this-mf
...
TextureCache: Eliminate format deduction as full depth conversion has been supported.
2021-11-28 12:16:31 +01:00
5a3463bc2b
Texture Cache: Secure insertions against deletions.
2021-11-28 10:53:27 +01:00
ecefc932e6
Texture Cache: Redesigning the blitting system (again).
2021-11-27 11:22:16 +01:00
1624f307d0
Texture Cache: Further fix regressions.
2021-11-26 17:03:48 +01:00
60928cf8cd
video_core/codec: address comments
2021-11-24 18:06:38 -07:00
72aa418b0b
video_core/codecs: fix multiple decoding issues on Linux ...
...
* when someone installed Intel video drivers on an AMD system, the
decoder will select the Intel VA-API decoding driver and yuzu will
crash due to incorrect driver selection; the fix will check if the
currently about-to-use driver is loaded in the kernel
* when using NVIDIA driver on Linux with a ffmpeg that does not have
CUDA capability enabled, the decoder will crash; the fix simply
making the decoder prefers the VDPAU driver over CUDA on Linux
2021-11-24 17:23:57 -07:00
08674aee87
Texture Cache: Fix issue with blitting 3D textures.
2021-11-22 06:07:21 +01:00
1e474fb9d1
Texture Cache: Correct conversion shaders.
2021-11-22 00:21:42 +01:00
0902119302
Texture Cache: Always copy on NVIDIA.
2021-11-22 00:06:56 +01:00
8532849439
TextureCache: Simplify blitting of D24S8 formats and fix bugs.
2021-11-22 00:00:01 +01:00
d7f4434bd5
VulkanTexturECache: Use reinterpret on D32_S8 formats.
2021-11-21 21:09:49 +01:00
b96caf200d
HostShaders: Fix D24S8 convertion shaders.
2021-11-21 21:04:04 +01:00
d20f91da11
Merge pull request #7395 from Morph1984/resolve-comments
...
general: Resolve comments in PR #7368
2021-11-21 02:42:24 -08:00
5082712b4e
Merge pull request #7389 from ameerj/screenshot-1x
...
Fix screenshot dimensions when at 1x scale
2021-11-21 02:31:32 -08:00
779f4ac72d
TextureCache: Eliminate format deduction as full depth conversion has been supported.
2021-11-21 05:37:01 +01:00
a41c6dafea
vk_texture_cache: Mark VkBufferUsageFlags as static constexpr
2021-11-20 21:49:37 -05:00
095bc88428
vk_blit_image: Consolidate CreatePipelineTargetEx functions
2021-11-20 21:18:37 -05:00
ea6fa044f3
Merge pull request #7368 from FernandoS27/vulkan-conv
...
Fix ART Blit detection regression and add D24S8 <-> RGBA8 conv to Vulkan
2021-11-20 16:51:13 -08:00
fe1f06c856
Fix screenshot dimensions when at 1x scale
...
This was regressed by ART.
Prior to ART, the screenshots were saved at the title's framebuffer resolution. A misunderstanding of the existing logic led to screenshot dimensions becoming dependent on the host render window size.
This changes the behavior to match how it was prior to ART at 1x, with screenshots now always being the title's framebuffer dimensions scaled by the resolution scaling factor.
2021-11-20 17:50:24 -05:00
da2fe81905
TextureCache: Refactor and fix linux compiling.
2021-11-20 14:46:19 +01:00
4ca6e9a9e2
TextureCache: Assure full conversions on depth/stencil write shaders.
2021-11-20 06:17:01 +01:00
0857f82913
TextureCache: Implement buffer copies on Vulkan.
2021-11-20 06:15:29 +01:00
c3e1ffc44b
Merge pull request #7294 from vonchenplus/fix_image_update_error_when_width_too_small
...
Fix image update/download error when width too small
2021-11-19 15:56:27 -08:00
e02cff2f69
TextureCache: Add R16G16 to D24S8 converter.
2021-11-20 00:02:12 +01:00
1d5e6a51d7
TextureCache: Add B10G11R11 to D24S8 converter.
2021-11-19 23:22:44 +01:00
6f896d1fae
TextureCache: Further fixes on resolve algorithm.
2021-11-19 23:02:04 +01:00
4dd85f86a8
Implement convert legacy to generic
2021-11-19 22:53:58 +08:00
c45af76ea0
Merge pull request #7357 from Morph1984/s8_uint
...
video_core: Implement S8_UINT format
2021-11-19 01:16:49 -08:00
b805c7bf05
TextureCache: Implement additional D24S8 convertions.
2021-11-19 06:27:44 +01:00
0ff228405f
TextureCache: force same image format when resolving an image.
2021-11-19 05:46:57 +01:00
b130f648d7
TextureCache: Fix regression caused by ART and improve blit detection algorithm to be smarter.
2021-11-19 03:17:54 +01:00
2ec7fcecb7
Vulkan: implement D24S8 <-> RGBA8 convertions.
2021-11-19 03:17:02 +01:00
dc61b7045b
renderer_vulkan: Implement S8_UINT stencil format
...
It should be noted that on Windows, only nvidia gpus support this format natively as of this commit.
2021-11-18 00:05:51 -05:00
f7e155d8b9
gl_texture_cache: Round format conversion PBO to next power of 2
2021-11-17 23:49:44 -05:00
6dd6dc046c
renderer_opengl: Implement S8_UINT stencil format
2021-11-17 15:05:07 -05:00