Commit Graph

223 Commits

Author SHA1 Message Date
f78ef617b6 shader/memory: Implement LD (generic memory) 2019-05-20 22:38:59 -03:00
d4df803b2b shader_ir/other: Implement IPA.IDX 2019-05-02 21:46:37 -03:00
71aa9d0877 shader_ir/memory: Implement physical input attributes 2019-05-02 21:46:25 -03:00
7632a7d6d2 shader_bytecode: Add AL2P decoding 2019-05-02 21:46:25 -03:00
da0c3bc658 Merge pull request #2407 from FernandoS27/f2f
Do some corrections in conversion shader instructions.
2019-04-20 00:42:34 -04:00
5bd5140bde Merge pull request #2348 from FernandoS27/guest-bindless
Implement Bindless Textures on Shader Decompiler and GL backend
2019-04-17 20:59:49 -04:00
0cfbd3325b Merge pull request #2315 from ReinUsesLisp/severity-decompiler
shader_ir/decode: Reduce the severity of common assertions
2019-04-16 22:21:19 -04:00
aa471274d9 Do some corrections in conversion shader instructions.
Corrects encodings for I2F, F2F, I2I and F2I
Implements Immediate variants of all four conversion types.
Add assertions to unimplemented stuffs.
2019-04-15 19:16:27 -04:00
5c280e6ff0 shader_ir: Implement STG, keep track of global memory usage and flush 2019-04-14 00:25:32 -03:00
353a099481 Merge pull request #2366 from FernandoS27/xmad-fix
Correct XMAD mode, psl and high_b on different encodings.
2019-04-09 19:15:01 -04:00
5c55ae4e18 Correct LOP_IMN encoding 2019-04-08 13:39:12 -04:00
16adc735a5 Correct XMAD mode, psl and high_b on different encodings. 2019-04-08 13:01:17 -04:00
492040bd9c Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format. 2019-04-08 11:36:11 -04:00
4841440382 Implement TXQ_B 2019-04-08 11:29:52 -04:00
ac3ba9a33e Corrections to TEX_B 2019-04-08 11:28:44 -04:00
e28fd3d0a5 Implement Bindless Samplers and TEX_B in the IR. 2019-04-08 11:23:42 -04:00
04979560fb shader_ir/memory: Reduce severity of LD_L cache management and log it 2019-04-03 17:12:44 -03:00
24abeb9a67 shader_ir/memory: Reduce severity of ST_L cache management and log it 2019-04-03 17:12:44 -03:00
633ce92908 Merge pull request #2147 from ReinUsesLisp/texture-clean
shader_ir: Remove "extras" from the MetaTexture
2019-03-10 17:28:36 -04:00
f9ee0dc7ee video_core/engines: Remove unnecessary includes
Removes a few unnecessary dependencies on core-related machinery, such
as the core.h and memory.h, which reduces the amount of rebuilding
necessary if those files change.

This also uncovered some indirect dependencies within other source
files. This also fixes those.
2019-03-05 20:35:32 -05:00
5ca63d0675 shader/decode: Remove extras from MetaTexture 2019-02-26 00:11:30 -03:00
48e6f77c03 shader/decode: Split memory and texture instructions decoding 2019-02-26 00:11:30 -03:00
10682ad7e0 shader_decompiler: Improve Accuracy of Attribute Interpolation. 2019-02-14 03:25:07 -04:00
f5ec165e8c Corrected F2I None mode to RoundEven. 2019-02-11 18:46:45 -04:00
72c70d6808 Merge pull request #2081 from ReinUsesLisp/lmem-64
shader_ir/memory: Add LD_L 64 bits loads
2019-02-05 09:17:48 -05:00
bb4549a73d Merge pull request #2082 from FernandoS27/txq-stl
Fix TXQ not using the component mask.
2019-02-04 20:22:32 -05:00
a568cd805b Update src/video_core/engines/shader_bytecode.h
Co-Authored-By: FernandoS27 <fsahmkow27@gmail.com>
2019-02-03 21:27:26 -04:00
0306c50339 Fix TXQ not using the component mask. 2019-02-03 18:17:18 -04:00
9feb68085d shader_bytecode: Rename BytesN enums to BitsN 2019-02-03 00:25:40 -03:00
477d616f7d shader_ir: Unify constant buffer offset values
Constant buffer values on the shader IR were using different offsets if
the access direct or indirect. cbuf34 has a non-multiplied offset while
cbuf36 does. On shader decoding this commit multiplies it by four on
cbuf34 queries.
2019-01-30 02:45:50 -03:00
3b84e04af1 shader_decode: Implement LDG and basic cbuf tracking 2019-01-30 00:00:15 -03:00
a1b845b651 shader_decode: Implement VMAD and VSETP 2019-01-15 17:54:53 -03:00
dd91650aaf shader_decode: Implement HFMA2 2019-01-15 17:54:52 -03:00
4316eaf75c shader_decode: Fixup clang-format 2019-01-15 17:54:52 -03:00
15a0e1481d shader_ir: Initial implementation 2019-01-15 17:54:49 -03:00
294df41b86 shader_bytecode: Fixup encoding 2019-01-15 17:54:49 -03:00
aaa0e6c346 shader_bytecode: Fixup TEXS.F16 encoding 2018-12-26 01:35:44 -03:00
fdd649e2ef Fixed uninitialized memory due to missing returns in canary
Functions which are suppose to crash on non canary builds usually don't return anything which lead to uninitialized memory being used.
2018-12-19 12:52:32 +11:00
ef061481c5 shader_bytecode: Fixup half float's operator B encoding 2018-12-18 04:28:50 -03:00
72599cc667 Implement postfactor multiplication/division for fmul instructions 2018-12-17 07:56:25 -08:00
59a8df1b14 gl_shader_decompiler: Implement TEXS.F16 2018-12-05 02:06:34 -03:00
f9a211220c Merge pull request #1763 from ReinUsesLisp/bfi
gl_shader_decompiler: Implement BFI_IMM_R
2018-11-25 23:04:57 -05:00
d7d1ab15b6 Merge pull request #1760 from ReinUsesLisp/r2p
gl_shader_decompiler: Implement R2P_IMM
2018-11-25 22:38:42 -05:00
8ce90a4f0b Merge pull request #1783 from ReinUsesLisp/clip-distances
gl_shader_decompiler: Implement clip distances
2018-11-25 22:35:30 -05:00
b6b78203cc Merge pull request #1769 from ReinUsesLisp/cc
gl_shader_decompiler: Rename cc to condition code and name internal flags
2018-11-23 23:31:04 -05:00
3135dbc29c Added predicate comparison LessEqualWithNan (#1736)
* Added predicate comparison LessEqualWithNan

* oops

* Clang fix
2018-11-23 08:51:32 -08:00
b3853403b7 gl_shader_decompiler: Implement clip distances 2018-11-23 02:14:43 -03:00
8a5e6fce07 gl_shader_decompiler: Rename control codes to condition codes 2018-11-21 22:31:16 -03:00
642dfeda2a gl_shader_decompiler: Implement BFI_IMM_R 2018-11-21 16:12:30 -03:00
d92afc7493 gl_shader_decompiler: Implement R2P_IMM 2018-11-21 04:56:00 -03:00